4/18/2015 Build - Earth's population has swelled, leading to a strain on her resources and a wider gap between the wealthy and the impoverished. Stations are being built outside of the Earth’s orbit to explore more possible resources and to alleviate the burdening population.
Those in poverty are offered places on these Outlands in the hopes of working off their debt to the corporate companies on Earth. However, awful working conditions, unfair laws, and martial brutality have pushed the colonists to the breaking point.
G. Martin Wallace, citizen of the People’s Republic of Earth, hears rumors of civil unrest in the colonies. Despite the official reports of peace, Martin Wallace is compelled to validate these rumors for himself. You start with Martin Wallace landing on Outland 3 seeking out the truth and, eventually, organizing a more effective force that can match the military force present on Outland 3.
4-18-2015 Changes:
- Outland hum reduced 60%
- Outland hum Falloff reduced drastically
- Ambient "space" hum on all levels Reduced 50%
- Intro ship sequence engines reduced 70%
- Intro Doors reduced 50%
- Plugged in new level names
- Removed the top scrolling restriction on the in-game camera and moved the escape button a little closer inward
- Added the ability to make weapons graze enemies and applied it to the rifle and musket weapon types
- Made a new utility item that heals AP (gives double max AP so you can use it at the start or end of a turn)
- Increased the font size and style of the hover text so it's more readable
- Tinkered around with new camera movement possibilities
- Changed the new star on items in the inventory to the word "New" to reduce confusion
- Slightly altered the skill tree so that skills are given more space than proficiencies as they are more important
- Added a new cursor icon for supporting allies with an item
Revamped the combat GUI:
- Made it so there are no longer tabs, abilities and weapons are both showing at the same time so there's no need to swap between menus
- moved the AP bar next to end turn, so you know how much action you have left before you end turn
- removed the target display information because you can get similar information from just hovering over the target
- Grenades now hit 100% of the time at reduced damage
- Made the drop rate for weapons you don't spawn with higher
- Reduced how fast movement upgrades so it's most likely to level up in level 2 or 3 rather than 1 and 2
4-18-2015 Fixes:
- Fixed an issue where the player's back would twist around when leaving cover sometimes
- Fixed an issue with the perk tree sometimes not locking or undoing skills
- Finally addressed an issue with the perk tree tutorial appearing when the mission select tutorial should have
- Fixed a bug where checking for used proficiencies inside of skills caused a null