Hi guys. I've released a major update - version 5 is now released. This has a ton of bug fixes and improvements, most notably: the campaign is now 5 maps in length, versus mode is added, and 5 survival maps.
Full changelog:
- Added versus mode.
- Added 5 survival maps.
- Added new section and panic event to map 4.
- Split map 4 into two pieces (campaign is now 5 maps in length.)
- Added outro cinematic to help explain the ending.
- Added 1 health kit to start of map 1.
- Added 2 pistols to start of map 1.
- Fixed occasionally dying at start of map 1.
- Now possible to jump over house balcony on map 1.
- Now possible to jump on cars at start of map 1.
- Now possible to jump on cars midway through map 3.
- Changed rifle to smg in map 1 residence basement.
- Added shotgun midway through map 1 underground section.
- Added shotgun and smg midway through map 2.
- Moved ammo and health into finale area.
- Slightly toned down the exterior color correction.
- Added some new graffiti textures.
- Added animated clouds to all exterior areas.
- Fixed tanks throwing concrete through the monolith.
- Fixed map 2 armoury door frame not matching door.
- Fixed SI attacking from behind some fences.
- Fixed some navmesh problems in finale area.
- Fixed some navmesh problems on ladder into tomb.
- Elevators now only usable when all alive survivors are standing on it.
- Water in flooded tunnels no longer has a greenish colouring.
- Added clip brushes to flooded tunnels in maps 1 and 2.
- Added respawn room near end of map 2.
- Added more particle fog to maps 1, 2 and 4.
- Half of rope bridge in map 3 is now traversable.
- Lowered windows in residence to fire through them.
- Wooden planks on residence windows can now be smashed.
- Added some visual polish to all maps.
- Infected no longer pushed when elevators are activated, only survivors.
- At start of map 2 moved shotgun from armoury to saferoom.
- Added pistol to map 2 armoury.
- Added pistol midway across rope bridge in map 3.
- Added rifle and sniper to saferoom at start of map 4.
- Added pistol to office near start of map 4.
- Added pistol outside saferoom in map 5.
- Zombies and SI can now climb over the openable fence in map 3.
- Metal barricades in water sprinkler tunnel on map 4 can now be jumped over by hunter.
- Fixed player infected clip brush across ceiling gap near end of map 4.
- Hunters can now jump up into the vents above the cliff exits in map 3.
- Player SI now have access to the ceiling area of the medical building in map 4.
- Player SI now have access to vents in all maps.
- Minor texture fix in saferoom at end of map 1.
- Fixed rifle intersecting with health packs at start of map 4.
- Changed auto shotgun to pump shotgun in saferoom at start of map 3.
- Changed pump shotgun to auto shotgun in saferooms at start of maps 4 and 5.
- Doubled damage done by fire hazard in map 4 to prevent running through the fire.
- Fixed AI survivors getting too close to fire hazard in map 4.
- Added ladder in map 1 house back up to top floor.
Amazing! Thanks for the update...
Great job :)
Wow impressive changelog.
Thanks guys. I'm now starting work on the L4D2 version of the mod.
That is indeed an impressive changelog. Looks like you listened to all the feedback, I like that :) I can't wait to try this in versus, Valve needs to support campaigns like this so there can be more versus games.