Ive waited patiently for some years now for this release.
And I must say, this is perfect for me, maybe not for some
but this definitely is a big improvement on Vengeance Edition
and nobody ever can say again "It doesnt have enough blood"
now you can go nuts and make your framerate crawl!!!
Not bad. Bigger gore and blood slider is nice, but especially the means to shoot the corpses to remove them is a smart touch if not just funny when setting the blood and gore sliders to max.
Although perhaps a means to scale their health in a fraction to their HP (maybe added on with being a boss) would be good?
At least so something like the remains of even the most toughest enemies could take a moment more to kill more than your average undead shooty ex-friend whose corpse has more health than their own wimpy body.
I am saying that the removable corpse should have an option to use the unit's base health or a scalable fraction of it. Instead of leaving it as 100 HP for anything and everything that dies.
Not bad, but when I played Brutal Heretic with this mod, I noticed that enemies bursting at death are not torn as effectively as they were in the Vengeance edition.
Previously, at the moment of death, for example, a golem, its insides flew out along with a lot of blood, now there is no such thing.
Ive waited patiently for some years now for this release.
And I must say, this is perfect for me, maybe not for some
but this definitely is a big improvement on Vengeance Edition
and nobody ever can say again "It doesnt have enough blood"
now you can go nuts and make your framerate crawl!!!
Not bad. Bigger gore and blood slider is nice, but especially the means to shoot the corpses to remove them is a smart touch if not just funny when setting the blood and gore sliders to max.
Although perhaps a means to scale their health in a fraction to their HP (maybe added on with being a boss) would be good?
At least so something like the remains of even the most toughest enemies could take a moment more to kill more than your average undead shooty ex-friend whose corpse has more health than their own wimpy body.
Woops. I did not sign in on another browser when I sent that comment, could not delete it either.
It could be done that the corpse hp has health based off of the monster before it was killed?
I am saying that the removable corpse should have an option to use the unit's base health or a scalable fraction of it. Instead of leaving it as 100 HP for anything and everything that dies.
Squished corpses work again! Woo!
OOOOOOOOOOOOOO YEA BABY!
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Congratulations on this release Nash!
Not bad, but when I played Brutal Heretic with this mod, I noticed that enemies bursting at death are not torn as effectively as they were in the Vengeance edition.
Previously, at the moment of death, for example, a golem, its insides flew out along with a lot of blood, now there is no such thing.
Is it possible to add a toggle for making weapons like SSG gib enemies? Literally the only thing that's missing for me :(