Mtpain Has a Body verson 1.0
Zandronum and GZDoom compatible. Doom 2 is Required. The Zip contains MHAB.wad and MHAB_TEX.wad and you need both to make the megawad to work. It usually loads for 30 sec or sometimes more when the game is started.
I can already scold you for enormous size of archive.
1 Gb is a way too much and I can say just now that there may be an uncompressed *.wav or *.mp3 music.
Sorry, but I do not wanna download an entire gigabyte. Please, fix it.
P.S.: I managed to compress your WAD to 60 Mb.
P.P.S.: If you have a dedicated WAD for textures, can you then make a dedicated WAD for music?
P.P.P.S.: In texture WAD you have FF_START, but only F_END. Also, flats must be in their own format (Doom has separate formats for graphics and for FLATs).
P.P.P.P.S.: If you are aimed at old source-ports, you should convert all sounds into Doom format too. If not and your targeted source-port is GZDoom or so - then you can just use .*pk3 format instead of *.wad, since it is more handy to deal with and you can use UDMF map format.
I mean, this is my first megawad, okay? I'm in last year in highschool, but instead of do my hobbies or learn, I was making this wad. I created for fun and I'm not a doom programming expert. I only play Doom since I was 4 and recently I wanted to create a wad for Mtpain27. I will make a compressed version btw
Looking at the screenshots there is ABSOLUTELY NO REASON this should be 1GB. If it's all just audio files, learn what .ogg is and try again. In any case there is no way I'm downloading this.
I can already scold you for enormous size of archive.
1 Gb is a way too much and I can say just now that there may be an uncompressed *.wav or *.mp3 music.
Sorry, but I do not wanna download an entire gigabyte. Please, fix it.
P.S.: I managed to compress your WAD to 60 Mb.
P.P.S.: If you have a dedicated WAD for textures, can you then make a dedicated WAD for music?
P.P.P.S.: In texture WAD you have FF_START, but only F_END. Also, flats must be in their own format (Doom has separate formats for graphics and for FLATs).
P.P.P.P.S.: If you are aimed at old source-ports, you should convert all sounds into Doom format too. If not and your targeted source-port is GZDoom or so - then you can just use .*pk3 format instead of *.wad, since it is more handy to deal with and you can use UDMF map format.
I mean, this is my first megawad, okay? I'm in last year in highschool, but instead of do my hobbies or learn, I was making this wad. I created for fun and I'm not a doom programming expert. I only play Doom since I was 4 and recently I wanted to create a wad for Mtpain27. I will make a compressed version btw
Looking at the screenshots there is ABSOLUTELY NO REASON this should be 1GB. If it's all just audio files, learn what .ogg is and try again. In any case there is no way I'm downloading this.
It is 1GB cause I made a music with flstudio and the files mostly wav. I'm gonna make a compressed version :P