Mortal Kombat DooM mod for zandronum and gzdoom 1.8.10
Advanced engine needed : zandronum or gzdoom 1.8.10
Primary purpose : Single and multiplayer
Title : Mortal Kombat DooM
Version : 2.7fix9
Filename : MKDOOM.rar
Release date : Febrary 2 2019
Author : DooMero
Email Address : doomero21@gmail.com
Description : A total conversion for zandronum and gzdoom 1.8.10.
Mortal Kombat DooM: is like to play mortal kombat II, but in DooM.
New levels : yes
Sounds : yes
Music : yes
Sprites : Yes
Demos : No
Other files required : doom2.wad and zandronum or GZDooM 1.8.10
Game : doom2
Single Player : Yes
Cooperative 2-4 Player : Yes (recommended)
Deathmatch 2-4 Player : Yes
Base : old versions of mortal kombat doom.
Build Time : around 9 years (1 year for this version).
Editor(s) used : Xwe, Slade, able batch converter, mspaint, prohotoshop, adove image.
May Not Run With... : run with problems since GZDooM 2.3.2 and exist Incompatibility with
the lastest GZDooM.
IMPORTANT: You must have doom2.wad and zandronum or GZDooM 1.8.10
Once you have the mod installed properly in your GZDoom (or zandronum) folder, extract the
file MKDOOM.rar and run the .bat file called "Mortal Kombat DooM-zandronum" (if you are
using zandronum) or "Mortal Kombat DooM-gzdoom" (if you are using gzdoom), included with
this file. If this does not work, just drag the mkii2.7fix9.pk3 to the gzdoom (or zandronum)
exe.
credits:
Mortal Kombat II design team:
Ed Boon
John Tobias
Tony Goskie
John Vogel
Dan "toasty" Forden
Mortal Kombat DooM mod creator:
DooMero
Resources
Mortal Kombat warehouse : Mortalkombatwarehouse.com
The spriters resource : Spriters-resource.com
Special Thanks
Alphaent (ideas)
Firelord (ideas and sprites)
Kurama (beta testers in past versions)
Markos (ideas)
Ozymandias 81 (sprites support)
PsychoSilverTH (ideas and beta tester in past versions)
The Camaleon Maligno (acs support)
TheDiegoMula (graphics)
Caveras (sprites)
Ant19831983 (sprites)
Demmon Break Master (beta tester in past versions)
Undertaker (beta tester in past versions)
Beta testers:
Arcade Maniako
Mrskillsalot
Snatsh
I truly apologize if I'm forgetting anyone.
Mortal Kombat TM belongs to Netherrealm studios and Warner brothers all rights reserved.
Feb 2nd, 2020
changelog?
The main change was fixed various bugs from subzero´s iceball. And the arcade ladder when the char pic is going to down, now is more fast.
I will upload more updates, i have plans for include random select, the timer and the throws.
How do you do the fatalities is it just like the arcade or what.
some fatalities are the same, if you want to activate the fatality list, go to options, customize controls and search the button called "special moves", that will show you the movements and fafalities.
how do you change difficulty? baraka is the first guy and that guy is cheap as hell!!! i know i need to git gud skrub and i am a veteran at this franchise but the ai is designed to be cheap. that being said there is a way since its basically a home port of the game.
there is no skills options yet: but if you want to win agaisnt cpu, use the back low kick, that will force the cpu jump to back, and later attack with a special move, for example a fireball.