= Description =
PROBLEM: When a friendly fires the thompson, it sounds different
from your thompson. When a friendly fires a garand, it also sounds
like a friendly's thompson just fired in single shots.
REASON: The soundalias file tells the thompson to sound like a garand
when fired by a "non-player"......and why does a teammate's garand sound
different from your garand? The soundalias file makes the garand sound
at a much higher pitch when fired by a "non-player".
SOLUTION: Just edited a few things in the soundalias file. The thompson
and garand now sound how they should when fired by a teammate. These
probs occurred becuase the game seems to have a slightly modified sound
system. This small error shows that IW must've rushed the game abit, or
just didn't really care to fix it.
Just place the file in the "main" folder of cod2.
= Description =
PROBLEM: When a friendly fires the thompson, it sounds different
from your thompson. When a friendly fires a garand, it also sounds
like a friendly's thompson just fired in single shots.
REASON: The soundalias file tells the thompson to sound like a garand
when fired by a "non-player"......and why does a teammate's garand sound
different from your garand? The soundalias file makes the garand sound
at a much higher pitch when fired by a "non-player".
SOLUTION: Just edited a few things in the soundalias file. The thompson
and garand now sound how they should when fired by a teammate. These
probs occurred becuase the game seems to have a slightly modified sound
system. This small error shows that IW must've rushed the game abit, or
just didn't really care to fix it.
Just place the file in the "main" folder of cod2.
Nice, this small bug has always annoyed me a bit. Clearly, "Infinity Ward" overlooked this bug, either by mistake or intentionally.
Thanks for the fix!