*** IMPORTANT: Delete your old modularcombat" folder before installing this one! ***
Here is a full changelist, as per usual.
* Increased SMG1 damage from 5 to 8
* Added new "Game" tab where players can vote on gamemode and map
* Fixed bug where players could vote more than once
* Vote now only ends early if 75% of all players on the server agree
* Reduced soft pushaway effect on players. It should be now easier to pass through teammates
* Added more teleport blockers to dm_powerhouse, dm_resistance, and dm_runoff
* Fixed exploit where spectators would be able to use Plague and Mind Absorb
* Added "Hints" tooltips. Players will now be notified on how to deal with key gameplay elements (cl_showhints 0 will disable this behavior)
* Added maps: dm_cloudcity and dm_tech by MisterBlister
* Added default keybindings, reordering keybinding menu to make more userfriendly
* Added Steam icon and Windows icon (Vista compatible)
* Reordered mapcycle to add variety to the server
* Fixed ongoing bug with scoreboard not ordering the players by experience
* Added mainmenu background music by Evan Belman
* Added new Pistol and SMG1 sounds by Evan Belman
* Energy Ball: Reduced damage
* Freeze Bomb: Reduced duration on high level of freeze
* Minions: Default minion stance is now Balanced
* HEALD and ALL wallchargers will now cure you of Plague
* Made preparations for Turret module
* Attrition: Function change. Attrition will now also stop you from trying to reload
* MAGD: Renamed to Mag Mine. Mag Mine will now only trap players in it's line-of-sight (LOS)
* Mag Mine: Lowered health to 50 base + 5 per level
* Monsters now give experience based on their level and their type (Headcrabs and Man Hacks are worth less, Poison Zombies are worth more)
* Monster spawn frequency is now controlled through keyvalue files (check the PVM folder)
* Added Antlion Guard monster
* Added Rollermine monster
* Improved Antlion Guard's pathfinding and damage handling.
* Rollermines have health, and can only be damaged by explosives.
* Added new Antlion Guard spawning system - mappers and server owners can now choose where they want the Antlion Guards to spawn.
* Added rollermine_health_mode cvar (1 = damage from all souces, 2 = damage only from explosives and no health, 3 = damage only from explosives). Default: 3.
Now that's a screenshot :)
Haha, isn't it?
I've downloaded this on the basis of that screenshot alone ;)
Woot. I finally get to kill Antlion Guards.
WITH MY CROWBAR. :D
I would love to see you take on one of those scary mofos with a Crowbar and survive!
i can take on a lvl 1 antlion guard with my lvl 18 with a Crowbar! :P
Wow, Sooner than i expeted. Thanks!
That's how we like to roll. :)
i cant seem to get it to work dude
Did you install HL2DM and Souce SDK Box - Orange Box?
iam addicted now to downlaod hl2 mods :P cool shot
:) Thanks for checking out Modular Combat - come back and let us know what you think!
The mod won't load..."Game currently unavailable" when double clicking on Steam client.
Again, did you install HL2DM + Source SDK Base - Orange Box?
Yeah I have them, I play MC regularly so it's not a missing tool problem. I've tried:
1. Redownloading the patch.
2. Checking the integrity of HL2, DM, ep 1 and 2.
3. Defragmenting HL2.
4. I just tried to start up HL2 and it froze, maybe a redownload is at hand (I checked the integrity already).
I got it working after a system reboot. Huh.
@night
Dunno, good question.
This can go away over a period of hours.
Be calm and wait it out...
do we have to have hl2:dm
Yes, you do need hl2:dm. You'll also need to buy one of Valve's Source games (e.g. Half Life 2, Team Fortress 2, Portal, even HL2:DM will do, if you buy it and not get it free off ATi/Nvidia).
You can use HL2:DM from NVIDIA / Ati offer.
Belive me, i have a friend who is doing fine that way...
i only needed hl2 and source sdk base, i didnt need the dm since i dont even have it
hey very nice glad u listined to podcast 17 and changed a few things
Thanks! We love Podcast 17 and it's obvious that they were right.
that metrocop is like "DIZ IS SPARTAH!"
Damn right!!
Why can't i download this?
i just downloaded the folder, after downloading it i unzipped the folder. where do i put the unzipped folder to allow me to start it on steam!?!? im so confused
In your Steam \ SteamApps \ SourceMods folder.
Awesome mod.
Also, A.I. sez hi.
Hey! Thanks for playing!
ok, i downloaded it and its an extracted file, how do i install plz =]
Extract the mod to your Steam/SteamApps/SourceMods/ directory. It should look like sourcemods/modularcombat/
Let me know if you have any other problems via PM!
nvm i got it =] cant wait to play ^^
Oh good!
"Hurry up and probe it while it's not looking!"
Looks pretty awesome, can't wait to give it a go.
Haha, nice caption!
so we unzip in source mods?
That's right!
looks a good game
This is one of the best HL2 mods I ever seen, needs to remove those stupid ERROR message flying around.
Mod of the year? A man can dream. I hope it will be available on Steam soon :P
Do I have to download 1.72 before I download this one?
No. But I suggest you to download version 1.75, which is the current version.
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