You MUST HAVE Sim Settlements installed to use this addon!
This plot will provide work for your settlers as well as 6 food when fully upgraded. This is another true "Bad Neighbor" plot.
Look at the images if you want spoilers.
[size=4]Features of the Molerat farm:[/size]
Working Food Production.
Leveling Food production 2, 4 and 6 Molerat mutton's
Your Level 3 Workers will need special attire so they will equip gas masks, jumpsuits and machetes when going to work.
Changed the default power of the Plutonium Well to 20 -40 - 60 as the default. The other way screwed up Sim Settlements resource balancing. If you prefer the cheaty way I made a patch for you in the Optional files area.
Back ground
After 200 years I think people would have been clever enough to start industrializing the available resources. This domestication process is difficult with a molerat so they escape their captivity regularly cause commotion in the settlements they are bred. Best to keep these farms on the outskirts of town!
Known Issues:
Version 1.1
New in Version 1.1
New Industrial Bad Neighbor:
This plot will provide work for your settlers as well as 300 power when fully upgraded. This is the first true "Bad Neighbor" I have made so let me know what you think.
This release will show you what I am thinking with this mod. You will require some planing now when building your infrastructure, just like in Sim City. No one wants to live next to the Plutonium Well... well no one but those Trailer loving Ghouls (Coming soon!)
Look at the images if you want spoilers.
Features of the Well:
Working Power Production with no need for the Mayor to get their hands dirty.
Leveling Power production 100, 200 and 300 Jules
Your Level 3 Workers will need special attire so they will equip Hazmat Suits when going to work.
This is old tech, so there may be some leakage! Don't build this near people you care about! (Marcy lives near mine)
Known Issues:
So this thing kicks out some power but it will not power itself so at some point it will need a wire to go to its pole. Nothing I can do about so we will need to see when Kinggath finds a solution for this.
More to come soon....
This Mod is a work in Progress I pushed this out in about 6 hours with no experience in NavMeshing, Mod Building (Other than F04Edit tweaks). I wanted to get my first build out to encourage other to give it a try. It is surprisingly easy and the Tutorials provided by kinggath are superb.