This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.
12/06/14:
-Soft Dynamic Shadows by Daemonjax @ the Nexus sites
-Altahe fully fixed now all rachni related crashes now resolved
-Male HD eyebrows added on humans
-Some female HD eyebrows added (ones I felt needed it)
-More salarian NPC clothing re-textures
-Asari NPC faces more detailed
-Backwards Earth Fix when on moon
-Femshep face shine reduced
-Kaiden teeth whitened, and eyebrows returned to more vanilla look (less bushy)
-Udina's hair mask was misaligned causing odd coloring along the hairline, this is now corrected.
-Cleaned up some NPC clothings (sheen on Asari dress, and the underline of the breasts on the Consort dress/outfit which many NPC's also use, removed the blatant line and replaced it with more subtle shading.
06/02/14:
-Fixed crash on Altahe when exiting facility, crash was due to incomplete/corrupt Rachni texture
install.
05/17/22:
-Fixed Feros and other crashes due to Gethtranport ship texture being too large.
Mod has been tested on every planet, every elevator, and every main "boss encounter"
no crashes found during testing :)
03/22/14:
-Normandy Chair glitch fixed and greater overall stability achieved by using new ME3Explorer and
minimizing duplicate files
03/17/14:
-N7 armors and human faces have full mips so no more shimmer (note this will cause low lod in the
character create menu just get through the menu and the armors and faces will look normal in
game, there is currently no fix except for removing mips which causes shimmer
-Splash screen will now fit 720p displays and not be oversized
-Many many cosmetic fixes on NPC clothings, drop shadows, misalignments, etc...
-Anderson seam on face in certain lighting
-Human teeth have been straightened and whitened a bit
-"GI Jane" hair style restored if you liked the bald "Jack" version it will be available via .mod or .tpf
New stuff :
All pre 03/17/2014
-Full Subtitle Universal Language Support!
-Full DLC support!
-Benezia fully redone
Please report any issues and I'll work them out best I can.
Thanks for using the mod :),
CDAMJC
This is wonderful, thank you. Like I'm playing a new game!
this is great work, thanks you so so much :D ME1 is the best
this mod is a most have.
With ME3_CinemaMod_v05 and this texture pack is this game like some great sci-fi movie. Unbelievable.
Hello! i just wished to ask some questions
1.How many time and work it costed to your team
2.when you started working on it?
3,and wath was your inspiration
was it transforming an old game into a new one to prove you are capable of something
or was it help the ones ho neded it
thats all for now
thanks for your attention
Hello there,
I began very basic work on the textures in 2011 when there was only Texmod as a mod tool. As I learned new techniques and tried to improve my early work ME3Explorer came along I'm not sure how long they were working on it, but I would say shortly after ME3 came out at the earliest. So over 2 years now for them. I started following the progress hoping they would make a similar tool for ME1 because Texmod was so glitchy and a resource hog, eventually Saltisgood did just that. I was a tester and we communicated back and forth I would relay bugs along with Fog.gene and other users, we worked out a lot of kinks with Saltisgood's help. Since then programmers like Kfreon have collaborated, added features etc...I bug test the new versions when I can and relay what I find. Lately the focus seems to be on ME3 and people are busy and having a hard time finding time to work on ME1 features, which is ok because it's 98-99% perfect, just the low lod issues causing trouble.
So I do all the texture work myself and build the mod using ME3Explorer myself and I do the majority of bug testing myself, with users letting me know what I missed lol.
Recently though Daemonjax from the Nexus sites sent me a link to a shadow shader he? wrote and though it didn't seem to take Daemonjax long (more than a few days maybe a week) to tweak it into what is now in the mod I had been trying to get similar results for over 2 years using the wrong approach, so I am extremely grateful.
I do this in my free time which sometimes I want to use for less "work" type things but I seem to always come back, it's fun for me because I love the game and it's fun to be able to improve it even if it is only visual.
I started the mod just to see what I could do and if people wanted the same improvements I did and here we are today. It's been very fun, but also a lot of work. Textures themselves are a lot of work in a "painting" sense, but modding a game that was never meant to be modded even with help of great programmers making ME3Explorer, is work. That part (the building and bug testing) isn't fun for me lol but I find seeing the end result and happy people comments/gratitude worth it.
I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did I had no Idea you could do that to a game, until that point I have seen most texture overhauls as up-resing and then applying a sharpening or noise filter which really rarely added any quality, his were beautifully painted works of art and I wanted to challenge myself to do something similar.
Required patch: No brows fix extract the file into your Mass Effect folder and say yes to overwrite
Nexusmods.com
Use this if you find your NPC's are missing eyebrows
Looking forward to trying this mod out. I'm a long time ME fan. I'm also playing with a DSR of 4k ... Looking forward to seeing what it's like.
I have tried it and I enjoy it, though you will need a powerful rig, the game looks quite nice in 4k.
Heck to run any game in full proper 4k. A normal high end gamer wont be able to. You need a monster system.