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Max Payne 2: Old School Remix 1.2 includes more bonus content than before and further improves the artwork and gameplay.

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Max Payne 2: Old School Remix 1.2
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hevitonttu22 Author
hevitonttu22 - - 102 comments

I forgot to mention that you should have "Fogging" enabled in the setup in case someone has it turned off, because it's one of the new environmental effects. Most outdoor sections have freeze fog in them.

Edit: This is probably a non-issue in 2023, but I just realized the mod will crash when loading levels if you attempt to play with "Low" or "Medium" setup settings. The recommended settings (aka the ones I always use) are the ones you get when you click "High" in the "Reset All Settings To:" box.

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Apostle_Max
Apostle_Max - - 10 comments

i want to join in your group

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hevitonttu22 Author
hevitonttu22 - - 102 comments

Hi if you want to help, try importing the Max Payne 3 Sam Lake model (the one published in 2023) into Max Payne 2 engine (so it can be used with this mod later). Other than that there are no active plans (or group) in this project at the moment.

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Apostle_Max
Apostle_Max - - 10 comments

i have mods for max payne 2 too

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_MudVayne_
_MudVayne_ - - 6 comments

thank you for this ia have played this old mod from more than 3 years (:

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HANNAN_PERSIS
HANNAN_PERSIS - - 7 comments

Thanks my man your awesome, at least someone cares about our max

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hevitonttu22 Author
hevitonttu22 - - 102 comments

Thanks and I think plenty of other people do too.

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Guest
Guest - - 689,975 comments

Just a curious artistic question. Is there any way to add the original music back like in the hospital intro level etc. I love this mod just want the original music back or better yet an option to turn one or the other on. Seems impossible to implement though. Great work on it all!

I also use the controller app Xpadder for haptic feedback on the weapons and reloading using a Dualshock 4. I get a close approximation with this setup for the shooting at least. The PS2 versions are the only ones that featured vibration feedback but it was mostly you could feel getting shot and no recoil when you were shooting. The xbox inferior versions do not have vibration.

Incidentally, in those days I played this on a Windows xp machine and I had a Logitech IFeel Mouse and there was a Max Payne file you could download and install. I felt every bullet fired, felt getting shot, explosions and environmental effects and Payne to the MaX! I will never forget the feeling of the intensity of that game cranked to 11. I released my finger from Mouse Button 1. and it was over. I still keep a Windows XP machine around to try it out and see if it was as good as I remember.

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hevitonttu22 Author
hevitonttu22 - - 102 comments

In this case it was easy to change the music files back to Max Payne 2 ones. Changed the main menu and game over theme back too and muted the graphic novel MP1 music. Here's a download link, it works the same way as the FPS mode "data" folder:
Fastupload.io

I didn't play thru the game with it but I don't think I missed anything big, might try it out later.

Never tried playing on PC with those different controllers, interesting stuff.

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entangledinchaos
entangledinchaos - - 4 comments

Hi there,

I wasn't signed in when I wrote that but the last comment about switching back to the original music was me. Thanks so much for providing such a file!!!!

Although I'm really confused on how to install it lol. Do I just put this data folder in with the other one that's the fps folder or somewhere else in the installation. I'm terrible with mods and am really out of practice.

C:\Program Files (x86)\Steam\steamapps\common\Max Payne 2 The Fall of Max Payne\MaxPayne2_OldSchoolRemix_1.2

Does that data folder go in that directory (currently there is no data folder) or the one with the first person mode (which contains a data folder)

With Max Payne 3 I think I will give up on the Sam Lake mod :(. I have NO idea what time space continuum that program operates in lol. My goal is to play all of them with SAM the Man. I literally need a youtube video for proper installation of the max payne 3 Sam Lake mod for that. ugh

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hevitonttu22 Author
hevitonttu22 - - 102 comments

Hi again. You need to put the "data" folder in your case to "C:\Program Files (x86)\Steam\steamapps\common\Max Payne 2 The Fall of Max Payne" folder, the same one where the Max Payne 2 exe and the mod mp2m file are. The FPS mode and MP2 music folders are different ones. To disable the changes rename or remove the "data" folder.

It functions in a way that the "data" folder overrides the stuff that the mod has when you launch the game so you don't have to make a big mod file for every small thing.

Can't say anything about the MP3 mods because I have only played the game on consoles.

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entangledinchaos
entangledinchaos - - 4 comments

Hi there,

Just following up that I got it all working. Thanks for helping me get it going and for the amazing work you put into it!

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HANNAN_PERSIS
HANNAN_PERSIS - - 7 comments

Hello my dear brother love your work
one thing I would love to see added back to Max is his badge, it just is awesome and has continuity with the old model from one
is it possible?

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Galfinbul91
Galfinbul91 - - 8 comments

Hi! Do I understand correctly that Max Payne Remastered 1.3 is completely part of the mod?

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hevitonttu22 Author
hevitonttu22 - - 102 comments

No, I only used some MP remastered textures for level remakes.

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Galfinbul91
Galfinbul91 - - 8 comments

Thanks for your answer and for your work. The mod turned out to be good and of high quality. I play with pleasure.

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Ненависть
Ненависть - - 1 comments

probably a hot take, but thanks to this mod this made the game more enjoyable
didn't like how they made max in this one, and this eased the cringe
from the cliche forced love noir plot in this game.

i love this mod!

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