This is an updated release with the full version of the mod. It contains a few new characters, as well as balance updates and many improvements to FX and powers. It also has a few bug fixes, mostly fixing missing textures and objects from campaign missions. Just download this file and point the installer to your FF2 directory. Make sure you've deleted or renamed any previous versions, though.
Ver. 2.4
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"Marvel Adventures" is a mod for the greatest superhero game of all time, Irrational's Freedom Force vs The Third Reich. Marvel comics and all related characters are the property of their respective copyright holders. This is a work of fan art for free distribution and used without official permission from Marvel comics, Disney, or anyone else. No rights are claimed or implied. It's just for fun.
This is a gigantic mod that encompasses large swaths of the Marvel comics universe. It attempts to capture the classic feel of a large assortment of characters with new stories set during the heyday of such icons as Captain America, Thor, the X-Men, the Avengers, Spider-Man, and the Fantastic Four, as well as a bevy of villains and guest stars.
Included you will find a massive total of ten campaigns for a wide variety of characters and teams. You can face the villainous Hellfire Club as the X-Men, or struggle to save all of the Nine Realms as the Mighty Thor!
This mod is akin to my massive DC Universe According to Grey, though on a smaller scale. I have not tried to capture the entire width and breadth of the Marvel Universe, just my favorite corners thereof. You'll still find a very large mod here, with most of the classic heroes and many of the classic villains of the Marvel Universe. On the other hand, this mod embraces a similar design philosophy to the DCUG, not trying to completely capture any single interpretation of the Marvel U., instead trying to create an idealized version, something of the best of all worlds, in my opinion. It is most closely based on the Bronze Age, but I took liberties to clean up continuity, for the sake of the story I wanted to tell, or just to include a character or a look that I liked.
Keep in mind, not all of the campaigns tell complete stories, and all of these are intended to be expanded and continued. In the future I have plans to add campaigns for Dr. Strange, and perhaps Captain Marvel, Hulk and others. If you'd like to tell your own stories, this mod includes almost everything you need to do so, and it was designed as a base for other fans to be able to create their own adventures for their favorite charactes. You can check out my FF modding tutorials here to get started at bringing your own Marvel Adventures to life!
Youtube.com
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:Known Issues:
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Here are some possible issues you may run into.
-Some anti-virus programs will find false positives on the .exes of this mod. These are nothing but batch files I compiled myself, but because they copy and replace the campaign files in the background in order to switch campaigns out when you click on them, AV programs tend to freak out about them. If this makes you uncomfortable, feel free to use the included shortcut instead and switch the campaigns manually as outlined below.
-Saves during missions will load, but the mission will not work properly once loaded. This is the nature of EZScript, and I'm afraid I can't do anything about it. It's best to save between missions
-You won't see balance and other fixes unless you start new campaigns. That's just the nature of FF's saves; they carry a snapshot of everything, so no changes will show up in old campaigns unless you restart them. That's why I'm including saves. If you go through and delete mission.mg files in your mission folders, that might fix this, but I'm not sure.
-If you've got certain video card and driver combinations, certain characters, like Iron Man, may have helmets/hats/hair that bob up and down on their heads when you have full video settings. Just turn off character shadows and that will stop.
-The game suffers rare CTDs in Windows 8 and 10. I have no idea what's causing these, and they aren't reliably recreatable. They don't seem to harm anything, but be aware.
-The dreaded pink texture issue seems to have reared its head again. This is when character textures show up bright pink. It is apparently being caused by the number of similar meshes/skins that the mod contains. With the help of Cyber Burn, I've fixed some of the biggest offenders, but this may still occur. Restarting the game or your computer tends to help for a time. Extended play sessions tend to be the culprit. This should be much less common now.
-The last mission in the Iron Man campaign is bugged and won't end properly. I can't figure out the issue, but as it is the last mission, you can still play the entire campaign.
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:Installation:
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If you've downloaded the new installer, simply run it and point it to the proper directory.
I've included shortcuts for both GOG and Steam installations.
Note: All of the exes are set up to work with the Steam directory. They SHOULD automatically update if you run the installer for the correct directory, but if not, you'll have to use the main launcher and switch campaigns manually.
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:Campaigns:
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This is not your average mod. It has a total of 10 campaigns, 7 full length and 3 mini-campaigns (which might get expanded in the futur)! Playing them used to be a bit complicated, but thanks to Abenavides, it's now just a matter of clicking on the approrpiately named .exe included in the mod folder. Each of these launches the game with the appropriate campaign loaded. The rest of the game is the same, so you can play in the RR with the full cast of characters with any and all of the game modes. This just changes the campaign missions available to you.
If for some reasons the .exes don't work for you or if you don't want to use them, you can still access all of the campaigns manually.
Simply choose the campaign you want out of the 'Campaigns' folder, copy it, rename the copy to campdef, and drop it in your main MA folder, rewriting the exiting one. Don't forget to copy these, or you'll lose campaigns!
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Updates:
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Version 2.4
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1) New characters:
Thena
Vampire Servant
Vampire Enforcer
Vampire Berserker
Captain Britain
Nitro
2) New powers and fixes to fx like tweaked the point from where the fx start. There are at least 30 new fixes like that.
3) Bug fixes, missing file replacement:
-Added missing hammer texture to X-Men Palace mission
-Added missing minotaur_statue object from same
-Added bounding boxes to weapons in that mission
-Added rubble textures and objects to various missions
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Version 2.2
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1) New characters:
Scarecrow (Ghost Rider villain)
Ares (Olympian God and Avenger
2) Revamped characters:
Photon
Ebony Maw
3) New Powers
Heimdall Hofun throw
Submariner Poseidon's Punch
Captain Marvel Nega Energy Slam
and a couple of others that i dont remember currently
4) Various FX and lang fixes like correct starting points for fx and some power names that didnt match the lang.txt file
5) Over 250 new portraits made from scratch matching the costumes and looks of the characters in-game as much as possible. All of them originate from comic panels.
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Version 2.1
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1) New Characters:
a)Heroes:
Alexander Pierce (shield agent)
Blade
Bling! (Member of the new Mutants)
Blink (X-men)
Boom-Boom
Cardiac (anti-hero)
Cecilia Reyes (mutant doctor)
Doctor Druid (Avenger)
Defensor (Argentian Hero)
Dust (New X-men)
Firestar (New Warriors)
Night thrasher (New Warriors)
Namorita (New Warriors)
Turbo (New Warriors)
Gentle (New X-men)
Havok (X-men)
Hope Summers (Mutant Messiah)
Icarus (Hellions and Young X-men)
Jessica Jones
Johnny Blaze (Ghost Rider)
Miles Morales
Nova (Sam Alexander, the newest one)
Orson Randall (previous Iron Fist)
Patriot (Young Avengers)
Phobos (Secret Warriors and Olympian God)
Photon (Avengers)
Red Hulk
Red Shift (Herald of Galactus)
Rictor (X-force)
Rockslide (New X-men)
Scott Lang (Ant-man)
Sersi (Eternals and Avenger)
Silver Sable (anti-hero)
Siryn (X-force)
Solo (anti-hero)
Songbird (Thunderbolts)
Spitfire (Invaders)
Starfox (eternals and Avenger)
Vormund (German Hero)
Wallflower (Young X-men)
White Tiger (Hero)
Wind Dancer (Young X-men)
Wolfcub (Young X-men)
X-23 (New X-men)
Killraven (Alternate Earth Warrior)
Clea (Defenders)
Captain Britain
Ares
Thena
b) Villains
Basilisk (spider-man villain)
Bride of Nine Spiders (Iron Fist foe)
Bushwacker (Daredevil villain)
Carnage (spider-man)
Comanche (Luke Cage)
Constrictor (Serpent Society)
Desak (Thor Foe)
Ebony Maw (Thanos Black Order)
Graviton (Avengers and spider-man)
Guild King (a new villain meant to be leader of the assasins guild)
Darkstar (member of the soviet super-soldiers)
Red Guardian (Soviet Super-soldiers)
Ursa Major (oviet Super-soldiers)
Hand Brute (member of the hand but tougher and more resilient)
Hand Commander (their field commander, more agile and well-trained)
Hammerhead (Spider-man)
Hellrazor
Hobgoblin (spider-man)
Lockjaw (Inhumans)
Mercurio
Midnight (Spider-man)
Morg the Executioner (Herald of Galactus)
Nazi Flamethrower (member of the axis army)
Razor-fist (assassin and Cap villain)
Reaper
Puma (spider-man)
Shadow Slasher (Shang-chi foe)
Steel Serpent (Iron Fist)
Warhawk (Assassin)
Lady Deathstrike (Reavers)
Perun (Soviet Super-soldiers)
Scarecrow
Vampire Servant
Vampire Enforcer
Vampire Berserker
Nitro (Captain Marvel villain)
2) New powers to existing characters
Avalanche (Earth Coffin)
Baron Mordo (Mists of Morpheus with a sleep state swap)
Beta Ray Bill (heart of the storm)
Bishop (stored energy burst, also added more energy types to his absorption poers to reflect the comics more closely)
Cable (tk shield)
Cyclops (to me, my x-men!)
Doc Samson (group therapy)
Hawkeye (Sonic Arrow)
Invisible Woman (Force Cube)
Nightcrawler (Flash and Strike)
Nova Classic (Gravimetric Pulse)
Psylocke (Mind Wipe)
Storm (Lightning Blast)
Thor (Divine Wind)
Wonder Man (Ionic Discharge)
Electro (Electric Storm)
Kraven (Rope Dart)
Puff Adder (Corrosive Breath)
Rhino (Raging Slam)
Sandman (Grainy Mallet, Uppercut, Sand Fist, Sandstorm)
3) New combo attributes
American Eagle
crusader
Elite Mercenary
Gentle Power
Kirigi
Mind Master
Nova Force
Puma
Spirit of Vengeance
Thrasher
Warhawk
Sersi
Alien Symbiote
Lady Deathstrike
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Version 1.3
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-Fixed problems with several campaigns, including Iron Man, X-Men 1, Avengers, Thor, and others
-Fixed a ton of graphical glitches
-Replaced some of the .exes to fix some errors
-Fixed numerous typos and missing dialog
-Fixed balance and AI issues
-Included save files for each campaign to allow players to skip around and so they don't have to play back through everything to see the fixes
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Expansion One
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This release includes the first major expansion for the MA mod, adding a ton of new characters, both heroes and villains, including the big names that didn't make it into the mod the first time, like the Incredible Hulk and Spider-Man! It also includes new campaigns, as well as expansions for several of the originals. You'll also find fixes and tweaks for a great deal of the original content. New/expanded campaigns include:
-X-Men (1)
-X-Men (2, mini-campaign telling solo stories)
-Avengers
-Fantastic Four (completing their arc)
-Spider-Man and the Marvel Knights
-SHIELD (mini-campaign)
This should be completely save-game compatible, but obviously the tweaks made to extant campaign missions won't be accessible unless you play back through them. These are mostly minor balance issue tweaks, so that isn't a necessity.
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Thanks To:
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First, to God
Second, Irrational Games for making the greatest superhero game of all time
Third to M25, Epimethee, and all of the rest of those who have contributed to EZScript and FFX. I am able to tell my own stories at last thanks to your efforts. Thank you all so much!
A big thanks to Jamaras, who has taken on the expansion of Marvel Adventures, poured a huge amount of time, energy, and love into bringing tons of new characters, balance changes, and general improvements to it.
A HUGE thank you to Unkoman, who went way above and beyond to create all of the custom comic covers used in this mod. Without his work, this wouldn't feel nearly as complete!
Thanks to Abenavides for showing me how to make launchers for my different campaigns. That simplifies things a great deal and makes this much easier for fans to play!
Another special thanks to Afghan Ant, who not only volunteered to create custom art assets for the mod, including a whole host of new and updated skins and skopes, but who also very generously donated his work exclusively to this project. Thanks AA, it is hard to express how much your support and interest has meant to me.
And another big thanks to my constant partner in modding peril, Cyber Burn, who has always been my right-hand man in my projects. He's helped me out more times than I can count, and I owe him more than I can repay. No matter what the job, big or small, he was always willing to pitch in to help me. I can't thank him enough!
Next, in no particular order:
Grenadier (His catalog of Marvel meshes is one of the reasons I began this mod!)
Tommyboy (The scope of your creations is reflected in the scope of my efforts)
Detourne_me (the skope master, whose work expanded the horizons of the game)
Laughing Paradox
Courtnal 6
KennX
Podmark
Vertex
Ink
Johnny Patches
Blkcasanova247
hoss20
Renegade
Kommando
Gni
Gryphon
Interceptor
Andrea
Beyonder
Halfscan
Texas Jack
Bevo
Shrike71
Dreamazoid
Big Tyme D
Figurefan
Daglob
Death's Jester
Bamphalas
Aphex
Cmdrkoenig67
El Insensatez
JiK
Unkoman
Murs47
Matrix8471
Lightning Man
DarkJared
Previsionary
Gengoro
HumanTon
All art assets should have readmes that will tell you exactly who made what. Give the arists their due respect and credit!
Thanks in addition to my testers and general support crew:
Spyderman93
Cyber Burn
Jimaras8
Crimsonquill
Without y'all I could not have finished this project. Thank you very sincerely and greatly.
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Voicepacks
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Thanks to Crimsonquill and Sledgehammer for their amazing work with VPMAX!
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SPECIAL THANKS FROM JIMARAS - TO:
Those amazing people for their skopes, skins and meshes: LP, Zuludelta, Windblown, Podmark, Murs47, Daglob, Afghanant, Ultimate Evil, Hoss20, Death's Jester, Grenadier, C6, SickAlice, detourne_me, tommyboy, INK, Naitvalis, Renegade, Vertex, Beyonder, johnny patches, Texas Jack, Valandar
Members of the community who helped me with my questions and creating dashing fx: spydermann93, cyberburn, daglob
And a very special thank you to BentonGrey of course, if it wasn't for him i would have never stumbled across his DCUG and MA mods and gotten back into the game. His immense scope and love for comics inspired me to try and make the heroes of my childhood and add them to his mod
Thanks: As always i want to thank every person of the community who has been there answering the questions i had, fixing fxs that didnt work or provided balancing tips and skopes. Windblown, Tomato, Spyder, Daglob, Benton thank you all for bearing with me and answering any questions i had. The tweaks i made in this version wouldnt be possible without your knowledge! Finally i want once again to thank all the amazing creators that have created the meshes and skopes that i have used, all of them listed above.
Any questions or feedback can be posted here:
Freedomreborn.net
OR
Bentongrey.wordpress.com
Look for more mod action coming soon!
Hey Grey, I didn't realize that you had updated this mod in July of this year!
I was too busy looking at your DC Universe-mod.
So I did download your >Turtles-mod and this mod back in 2019, and I've only played some X-men missions in this mod - and I like them quite a bit. I believe the missions with Gambit and Rogue reminded me of the comics that I read back in the early 2000's.
I'm surprised that the Freedom Force and Freedom Force VS the Third Reich - ain't more popular today.
I didn't know about the Steam-version, but the old CD didn't work on my Windows 7 like it used to on Windows XP - so I had to get the GOG-version on windows 7.
I'm suspecting that the Steam-version allows multiplayer and might have an active community still?
The old version had LAN through TCP/IP and online multiplayer. I did never play multiplayer despite getting the first game around 2005. It might be fun, especially in a mod such as yours.
The Marvel Adventures-mod has an impressive amount of characters and I went throught the entire list by scrolling down.
On my old Youtube which got deleted like back in 2008 I used to have Freedom Force 2 shown. I had played the entire game on my Youtube and it was pretty popular. I even had a character of myself in the game that looked like me. But unfortunately that harddrive got erased and I couldn't find the same body for the model.
Anyway, looking at Youtube today I can see that there are people playing Freedom Force and Freedom Force VS the Third Reich - but no-one is playing any mod.
It amazes me! So many great mods for this - Freedom Force used to have such a huge number of downloadable content. I did download your new update today and am installing it now - it's increased in size from 756mb to 933mb in rar-archive format.
Seems like a worthy update.
Looking forward to the DC-one.
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textures for the ground on new york map and a few others not in the file or rendering