Description

This update includes two major reworks: 1. Major events' interface has been modded to show a picture 2. All events that add/remove infamy have gotten a red/green text on the option button showing how much infamy is given/taken This was very time-consuming, especially adding ~150 new pics for major events that didn't already have an unnecessary pic & weren't able to use an existing pic that no other event for that country used. Editing 600 event localizations wasn't exactly easy either. I've also made some non-major events into major events for the fancy popup, e.g. the 3 earthquakes & 3 volcanic eruptions I added. Miscellaneous: -Reworked the Danish events in 1848 to include the March Revolution & the death of Christian VIII -Event for Napoleon III's failed coup in 1836 -Rebecca Riots event -Max & Moritz event -Ecuadorian/Gran Colombian decision to establish the EPN -Some speed improvements (removing unused & SW-only tags) -17 new terrain pics -Revolution of the Lances -Bugfixes -More

Preview
Major event rework + Infamy indication on events
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Guest
Guest - - 689,858 comments

The main mod is great and i did not encounter any problems.However i think i found a bug at the shuttered world sub mod which i can't declare war to countries I have cores in,moreover when I try to justify a war in a country there are no aquire state cb (casus beli). Am I doing something wrong or it is just a bug?

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Guest
Guest - - 689,858 comments

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Abraham_Lincoln_Vic2 Author
Abraham_Lincoln_Vic2 - - 92 comments

You need at least one brigade

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Guest
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LLadi
LLadi - - 1 comments

Not sure if it's on my part, but the Schleswig-Holstein question doesn't seem to fire correctly. Schleswig-Holstein doesn't seem to become independent

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Abraham_Lincoln_Vic2 Author
Abraham_Lincoln_Vic2 - - 92 comments

HAs been fixed

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Guest
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Guest
Guest - - 689,858 comments

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Guest
Guest - - 689,858 comments

It seems that if I deselect the Dynamic Nations Submod, the loading screen advances up to the checksum creation, but still crashes during it.

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Abraham_Lincoln_Vic2 Author
Abraham_Lincoln_Vic2 - - 92 comments

RAM issue

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MeierKreis
MeierKreis - - 1 comments

Meaning not enough RAM or is it something that can be fixed?

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Sc0rch1ngDr4g0n
Sc0rch1ngDr4g0n - - 1 comments

So I'm used to HPM in which non-core, non-accepted-dominated states conquered pre-Westernization turn from states to colonies (e.g. Sindh taken by Persia remains a colony after Westernization). Here in GFM, I conquered Vietnam as Korea before Westernizing, and now Vietnam consists of states still. Is this normal in GFM? And if so, if I educate the Vietnamese states, build factories, and use the craftsman bug fix, can I start building up their Korean populations or do I just have to accept the non-accepted culture?

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Abraham_Lincoln_Vic2 Author
Abraham_Lincoln_Vic2 - - 92 comments

This is normal in GFM.

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RedBlizzard
RedBlizzard - - 1 comments

Hey I think I was too stupid to install the mod.
When I start the games it crashes as soon as I reach the Menu.
Pls Help.

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Abraham_Lincoln_Vic2 Author
Abraham_Lincoln_Vic2 - - 92 comments

Just follow one of the tutorials on Youtube.

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Guest
Guest - - 689,858 comments

Great work!

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Abraham_Lincoln_Vic2 Author
Abraham_Lincoln_Vic2 - - 92 comments

Thanks!

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