A full version with all of the past patches and some new fixes that i honestly can't remember all of at the moment.
Instructions:
1. Open your Star Wars Empire at War Forces of Corruption directory wherever you may have it installed.
2. Open the "Mods" folder.
3. Extract the folder "KOTOE-1_Awakening" from the .RAR file you downloaded from me.
4. Place "KOTOE-1_Awakening" into the "Mods" folder
5. Use the shortcut provided if you have a 64bit and have the game installed in the default location. Alternatively you can use a Mod Launcher or create your own shortcut.
6. Steam users learn to use goggle and look it up. it takes all of 10 seconds. I use disc version so cannot help you or confirm any methods.
Known Issues:
Missing Cad Bane
Quasar Fire used by the pirates have no fighters(I was going to fill them with freighters but didn't want to edit the models i needed)
No Star Forge yet (I plan on adding it eventually but i didnt want any super building until i had a plan for all three factions. right now i only plan on Omega being able to build the Death Star and the Knights able to build the Star Forge)
Not all planets have completed maps or are missing props (Will be added in later)
Providence-class Destroyer's Missiles attacking the middle of the map for some reason.
Credits
Assassin Corvette
Model: Warb_Null (Edited Slightly by Emperor Niko)
Texture: Emperor Niko
Avalon
Model: Emperor Niko
Texture: Emperor Niko
Victory II-class Frigate
Model: Evilejedi (Edited by Burnstrobe)
Texture: Burnstrobe
Also: YVAW Team
CIS Starbase
Model: UEAW Team
Texture: UEAW Team
Centerpoint Station
Model: Jeroenimo
Texture: Burnstrobe
CIS Bomber
Model: Evilejedi
Texture: Evilejedi
Megaton-class Carrier (Captor-class)
Model: Evilejedi
Texture: Evilejedi
Versifier-class Frigate
Model: Justingary5
Texture: Justingary5 (Edited by Emperor Niko)
Concept: Adamkop
Devastator-class
Model: Justingary5
Texture: Justingary5 (Edited by Emperor Niko)
Concept: Adamkop
HMP Droid Gunship (Battlefront 3 Model)
Model: Free Radical
Texture: Free Radical
Conversion: Corra_Ashu
Hyena Droid Fighter-Bomber
Model: Warb_Null
Texture: Warb_Null
Munificent-class Star Frigate
Model: Evilejedi (Edited by Emperor Niko)
Texture: Evilejedi
Recusant-class Destroyer
Model: Evilejedi (Edited by Emperor Niko)
Texture: Evilejedi
Providence-class Destroyer/Carrier
Model: Evilejedi (Edited by Emperor Niko)
Texture: Evilejedi (Omega Variant Edited by Emperor Niko)
Sith Infiltrator Starfighter
Model: Evilejedi
Texture: Evilejedi
Droid Tri-Fighter
Model: Evilejedi
Texture: Evilejedi
Vulture Droid Starfighter
Model: Evilejedi
Texture: Evilejedi
Basilisk Wardroid
Model: Jeroenimo
Texture: Jeroenimo
Lucrehulk-class Battleship
Model: Jeroenimo
Texture: Jeroenimo
Dagger Starfighter
Model: Warb_Null
Texture: Warb_Null
Defender-class Escort Carrier/Heavy Frigate
Model: Emperor Niko
Texture: Emperor Niko
Concept: Adamkop
Dianoga Fighter-Bomber
Model: Warb_Null
Texture: Warb_Null
Dreadnaught-class Heavy Cruiser
Model: Evilejedi
Texture: Evilejedi
Imperator-class Star Destroyer
Model: Jeroenimo
Texture: Jeroenimo
TIE/Ln Fighter
Model: Evilejedi
Texture: Evilejedi
TIE/Sa Bomber
Model: Evilejedi
Texture: Evilejedi
Victory-class Star Destroyer
Model: Emperor Niko
Texture: Emperor Niko
Sith Warbird(Eta-3 Starfighter)
Model: Warb_Null
Texture: Warb_Null
Alliance Starbase (Family Starbase)
Model: Warb_Null
Texture: Warb_Null
Gauntlet Starfighter
Model: Warb_Null
Texture: Warb_Null
Ginivex Starfighter
Model: Evilejedi
Texture: Evilejedi
Gozanti/Black Sun Gozanti
Model: Warb_Null
Texture: Warb_Null
Hammerhead-class Frigate
Model: Warb_Null
Texture: Warb_Null
Hammerhead-class Ion Support Frigate
Model: Warb_Null (Edited by Emperor Niko)
Texture: Warb_Null
Versifier-class Corvette (Hutt Corvette)
Model: Warb_Null
Texture: Warb_Null
Minstril-class Frigate (Hutt Cruiser)
Model: Warb_Null
Texture: Warb_Null
Kuat
Model: YVAW Team
Texture: YVAW Team
Interdictor-class Cruiser
Model: Warb_Null (Edited by Jeroenimo)
Texture: Warb_Null
Malachor V
Model: Ironclad Games
Texture: Ironclad Games
Cabur'cal-type Battleship
Model: Emperor Niko
Texture: Emperor Niko
Concept: Adamkop
MC15a Starfighter
Model: Emperor Niko
Texture: Emperor Niko
MC15b Bomber
Model: Emperor Niko
Texture: Emperor Niko
MC25 Light Frigate
Model: Emperor Niko (Edited by Burnstrobe from MC15 then edited again by Emperor Niko)
Texture: Emperor Niko
MC65 Cruiser
Model: Emperor Niko
Texture: Emperor Niko
MC70
Model: Emperor Niko
Texture: Emperor Niko
Concept: Adamkop
MC80
All Credit to DICE/EA Games
Minor Texture Edits by Emperor Niko
Templar-class Frigate (Nebulon-C)
Model: Warb_Null
Texture: Warb_Null
Concept:Adamkop
Neo Harrower-class Star Destroyer
Model: Emperor Niko
Texture: Emperor Niko
Inspiration: Fractalsponge & Jeroenimo
New Missile and Laser Defense Turret
Model: Emperor Niko
Texture: Emperor Niko
Preatorian-class Frigate
Model: Warb_Null
Texture: Warb_Null (Edited by Emperor Niko)
Quasar Fire-class Bulk Freighter
Model: arvistaljik
Texture: arvistaljik (Edited by Emperor Niko)
CR90 Corvette
Model: Evilejedi
Texture: Evilejedi
DP20 Gunship
Model: Evilejedi
Texture: Evilejedi
Home One
Model: EviileJedi (Edited by Jeroenimo)
UVW: Jeroenimo
Rigging: Jeroenimo
Texture: Jeroenimo
X-Wing Starfighter
Model: Evilejedi
Texture: Evilejedi
Y-Wing Bomber
Model: Evilejedi
Texture: Evilejedi
ARC-170 Starfighter
Model: Evilejedi
Texture: Evilejedi
Arquitens-class Frigate
Model: Warb_Null
Texture: Warb_Null
Republic Starbase
Model: Warb_Null
Texture: Warb_Null
Jax's Starfighter
Model: Jeroenimo
Texture: Emperor Niko
IPV-1 Patrol Craft
Model: YVAW Team
Texture: YVAW Team
Aurora Sith Bomber
Model: Warb_Null (Edited by Jeroenimo)
Texture: Warb_Null
Aurra Sing's Corvete
Model: Warb_Null
Texture: Warb_Null
Aurra Sing's Fighter
Model: Warb_Null
Texture: Warb_Null
Immortal/Immortallis-class Carrier (Sith Destroyer)
Model: Jeroenimo
Texture: Emperor Niko
Obsidian Phoenix
Model: Jeroenimo
Texture: Jeroenimo
Acclamator-class Cruiser
Model: Jeroenimo
Texture: Jeroenimo (Edited by Emperor Niko)
Consular-class C70 Corvette
Model: Warb_Null
Texture: Warb_Null
Venator-class Star Destroyer
Model: Evilejedi (Edited by arvistaljik)
Texture: Evilejedi
V-Wing Starfighter
Model: Evilejedi
Texture: Evilejedi
Thranta-class Cruiser
Model: Jeroenimo (Edited by Emperor Niko to match TOR armament)
Texture: Jeroenimo
Valor Station
Model: Warb_Null
Texture: Warb_Null
Veragitor
Model: Jeroenimo
Texture: Jeroenimo
Wavecrest-class Frigate
Model: Warb_Null
Texture: Warb_Null
Z-95 Starfighter
Model: Evilejedi
Texture: Evilejedi
Engine Particals are so numerous that i'm not listing all of them. They are from Cheesecake mostly with edits by me or are made by me with his textures.
Lasers
Model: Jeroenimo
Texture: Magabalta
Planet Textures from Burnstrobe, UEAW and/or Phoenix Rising. I can't quite remember where they all came from. (Nal Hutta, Korriban and Dromund Kaas Edited by Emperor Niko)
Coruscant from YVAW team.
Missile particals by Emperor Niko
Explosions with trails by Emperor Niko. Others by UEAW or Phoenix Rising
Shield Impact Effects by Phoenix Rising
Ion Cannons by Emperor Niko
Fire Effects by Cheesecake
Various reused turrets from Jeroenimo, YVAW Team and Emperor Niko
I'm sure i've missed something around here somewhere.
Special Thanks to:
Jeroenimo
Adamkop
Warb_Null
Burnstrobe
Cheesecake645
Evillijedi
YVAW Team
Phoenix Rising Team
And thanks to the Youtubers who have made videos with my mod.
asdf4455Gamez
Quasar_Sudo
This instant Authorization is wonderful. ModDB used to take a whole day some times.
Glory to you sir i've been following this mod since forever. Glad this is being even more awesome then before. Praise Emperor Niko.
Gahh! If my didn't break I might actually get to play this awesomeness!
Excellent work, EmperorNiko! Your mod release is superb!
Awesome, now I am looking forward to Knights of the Old Empire 2: Unity to release!
STEAM USERS!!!!! in order to run this mod or any mod on steam for empire at war forces of corruption, right click on Empire at War, select "properties", then "set launch options" and type in "sweaw MODPATH=Mods/" (no quotes of course) after the last backslash, simply put the folder name of the mod as it currently reads in the empire at war forces of corruption mod folder.
for instance, for this mod, put "sweaw MODPATH=Mods/KOTOE-1_Awakening" as long as that's the name of the mod folder for empire at war FOC, it will work. however, if you want to play another mod, delete the file name portion of the launch code and insert the folder name of the mod.
Remember: sweaw MODPATH=Mods/(then then name of the mod folder)
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could someone help me insatll this mod i have finish the downloading the mod and extracting it to the file
Instructions:
1. Open your Star Wars Empire at War Forces of Corruption directory wherever you may have it installed.
2. Open the "Mods" folder.
3. Extract the folder "KOTOE-1_Awakening" from the .RAR file you downloaded from me.
4. Place "KOTOE-1_Awakening" into the "Mods" folder
5. Use the shortcut provided if you have a 64bit and have the game installed in the default location. Alternatively you can use a Mod Launcher or create your own shortcut.
6. Steam users learn to use goggle and look it up. it takes all of 10 seconds. I use disc version so cannot help you or confirm any methods.
Is the music in the game from code geass? thats the only show i know that had that music on
Hello sir, I believe I have downloaded the mod correctly. I followed the instructions but when I access the mod and get into the game I see all of the people in it but the background flashes white and stays white, I still see the slots for the planets but that is about it.
Well this issue has been reported in the past by others. However i cannot recreated this bug and can only assume that your game for some reason did not load the textures of the backgrounds.
Sorry but without knowing for myself what this is i cannot help.
Are you still developing this mod?