Description

After testing the mod several times and running into many problems I have finally gotten the mod to work fine. All you people who have been waiting for this, well, here it is KOG's Law 2.0

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KOG's Law 2.0
Comments
Guest
Guest

i played 1.4 and pirates are a great danger.. so i builded tec loyalist titan and starbase for the first wave and had a titan lvl 6 after 10 minutes gameplay and only one capitalship 4 increasing his range.. love the mod love the changes i love how you gave us fans a better game for free.. hope you keep up the good work and we stay on friendly.. (finish the sentence :D ) im very thankfully for your work.. (i know my english is ******** but im a german so, dont judge me) thanks a lot ;)

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Guest
Guest

me again i have played 5 hours now and i was wondering if every faction can now have 2 starbases.. are the tec loyalist´s allowed to have 3? i mean with their skill in defense..
and if not could you change it. i mean its the only faction which really wants to defend and if they are only allowed to defend like everybody else its a bit.. unfair? :D

oh and why have you enabled light carriers since version 1.4a? the entire endgame is laggy if 60 capital ships and 4 titans wit habout 300 strikecraft are fighting you know :D i tryed to mix this mod with an no light carrier mod but the only thing i got was game crashes as soon as somebody build a light carrier so.. i would be really glad to get some information about that soon :) still awesome work you made.

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ZTT1997 Author
ZTT1997

You need to download 2.1 it should have any problems you have fixed. By the sounds of it we can not tell which version of the mod you are playing. So please inform us which mod you are playing and we will be able to better help you.

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zerohourjay
zerohourjay

are you playing 1.4 or 2.0 ?

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