Important patch for item replacement in alien levels
I experienced that some changes in Eduke engine broke the code for replacing weapons and items when entering an alien level; i found how to fix that in a while (while coding the new features 8) )
Enjoy ;)
Glad to see this is still getting updated! Love the mod! I have a question/suggestion - would it be possible to disable or have some type of weapon progression system in? For instance, there's really no need to ever use the alien pistols when you get the laser/enforcer laser gatling. Not sure if its possible but would be neat if acquiring the gatling's would replace the pistols etc. With all weapons found the selection system becomes a little tedious and using the scroll wheel is practically out of the question. If the progression isn't possible maybe a duke-option to disable certain weapons. I don't like to use the riot shotgun because there's really no need to use the pump shotgun once you find it unless you're out of ammo and have to rely on the special shells.
But hey I still love the mod regardless! Thanks for still working on it!
Thank for your appreciation !
I don't think the upgrade system as you illustrated will took place; i meant to keep every weapon available since the beginning, even if you will no more use some weapons.
I know the weapons are so many, too, but this is a key feature of KA.
To be honest, i always thought to implement a pick/drop system with few slots, like CoD or DN forever, but i still took no decision about it (including coding complexity).
Yep "I'm all out of bubblegum" loving the patch and everything keep it up man luvin it!!!
Cool mod. I love everything in it so far, but there is just one tiny problem. Sometimes the pump shotgun and pistols don't work. I have plenty of ammo for them, however sometimes when there is no more ammo in the mag, they just stop working and they can't reload or anything. Otherwise, awesome work!
I don't know why those two weapons still lock themselves... however i will give a full code revamp in the future release
This mod is awesome, is definetly the way to play Duke Nukem because it brought together many of the weapons he uses on other titles and even the beta scrapped weapons. There is still however one buggin detail, it doesnt enable to run any Duke expansions like Dukeitout DC, DUke!zone, etc. I hope there is a fix for it soon
Not a bug, i've just not designed the mod for the other expansions yet
Whatever the .exe version of eduke32 is that is included, any RoR portals (e.g. swimming pools, vents, elevators) screw up whenever you load a save, can't finish half the maps in Ep5.
That and the reverb on lvl 3 is so ****** I can't play this without losing my eardrums.
хах
Как Запустить Мод Мне Eduke32 Пишет Ошибку
hello I have a problem, when I run the "eduke32.debug" and I give star and I get "error compiling con files" any solution?
Really dunno what's going on there, i provided eduke32.exe only without the debug executable as it's not needed - maybe are you trying with a different/newer eduke version ?
Pretty amazing mod. One of the best Duke mods and very well polished. Got a question out of curiosity: is it possible to play Alien World Order with this mod? Kind of asking because there's a new enemy, a new boss and the Incinerator weapon in that Episode.
Not yet, gonna implement WT support in the next update (when it's done :P)
is there raze support?
I'm not sure about ... somebody asked me the same thing a while ago and i answered no, but now i see Raze actually supports a version of Eduke32, which is the porting KADuke uses. I'll give it some tries.
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