This mod by mkeller25 features major changes in the Commander Points system. You will not be able to purchase tier 2 or tier 3 abilities unless a corresponding upgrade is purchased at the HQ. Many more changes, but space prevents me from summing them up
Author: mkeller25
Readme File:
First you'll want to extract this My_Mod folder wherever your COH directory is.
Something like C:Program FilesTHQCompany of Heroes
Now open open this My_Mod folder.
Inside of the My_Mod folder is everything you need. The My_mod.module file you'll want to move out into
your C:Program FilesTHQCompany of Heroes
The RelicCOH.English.ucs file is the "names" file so to speak. This file needs to go in this folder
C:Program FilesTHQCompany of HeroesEngineLocaleEnglish
Now something important to note here is that this file is basically a copy of the orginal file with
some added extras. To be on the safe side, I would cut your original RelicCOH.English.ucs file
thats located in this direcory and place it somewhere safe.
After you've placed it for safekeeping, take the file i've provided and place it
in that directory as stated above.
Inside the My_Mod folder you'll see the shortcut. This shortcut was setup on MY PC, not your's so
you'll need to modify the command line to reflect where your RelicCOH.exe file is. Make sure the
-dev and -modname My_mod remain UNCHANGED. If you don't do this exactly correct you'll never get this working.
Once you've checked to make sure your path in the target line is correct, move it to your desktop for ease of use.
Thats pretty much it, whenever you use the shortcut you'll launch the mod.
Nice to see new mods popping up now and then, even after more than 10 years after CoH came out! However, I'd like to point out some mistakes or small things that are easily fixable.
First of all, renaming your mod isn't that hard. All you need to do is rename "My_Mod.module" to "whatevernameyouwant.module" and the folder to "whaevernameyouwant". Then, open up that .module file with any text editor and use Ctrl+H (replace), replace "My_Mod" with "whatevernameyouwant". That's all for renaming !
I'm still looking for the locale fix (it involved editing .module file and putting locale file in "My_Mod\Locale\English"), so users of your mod wouldn't need to mess around with original CoH files just to get a small mod working.
Cheers!
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