Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III). The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.
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Finally !
So, this DK works for Quake, Quake II, Quake III, Half-Life, and Wolfram?
No, it doesn't support Wolfram yet.
It will support the next version of Wolfram on the updated engine.
I have problems with texturelock while rotating complex brushes. Otherwise this editor rocks!! Textures are not locked, they move a small bit and **** up. Halflife map.
what is this jackhammer?
It's a tool.
I hope it works with 64-bit computers
It actually does.
I found out that you can't choose where compiled map should be placed. You could do that in Hammer Editor, and I need this function, I don't like default directory. Is there any way to change that?
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