Description

Mod-foldered, standalone version of the mod. Small-scale hotfixes can be found on the Discord server. This version boasts three stable fully playable campaigns, also available in hotseat, legendary battles from the era and custom battles. Let me know what you think in the comments (and if you REALLY hate it, in a DM 😬).

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Insularis Draco Updated Beta
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Guest
Guest - - 690,496 comments

Urbgen, I'd love to join your Discord server, but your Discord link is invalid or inactive; you might need to set it to be permanent, or else continue to update it.

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Urbgen Author
Urbgen - - 200 comments Reply Good karma+1 vote
Urbgen Author
Urbgen - - 200 comments

I thínk this is a permanent one :) Welcome to the Discord!

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ChackMete
ChackMete - - 1 comments

It's invalid again. :(

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Guest
Guest - - 690,496 comments

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nobodysfree4ever
nobodysfree4ever - - 18 comments

Ok so the Beta version just got updated Mar 7th, 2022. The recent changes are updated in the File Description(at the bottom of the list find: "RECENT CHANGES") please read them.

Join the Discord to receive news about the Mod development!

New Discord link:https://discord.gg/9aSbXqXxZa (permanent this time I hope)

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Jahvenius
Jahvenius - - 3 comments

One of my favourite mods for Medieval 2: total war kingdoms. I've played this mod a lot back in the years from the first official release back in 2011 until somwhere in 2014-2015, which was made by the original IB2 mod team. And I must say, the changes you have made since that first release is astonishing by far. A gem that's been very much polished, and yet is it still a beta version but it feels like a completed version and more. Thanks for this
UrbgenKinbran, I guess it's time to revisit this game again after all those years.

Regards,
Jahvenius (Total war center: Jolenko)

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Urbgen Author
Urbgen - - 200 comments

Thanks! Very welcome to join the discord to discuss it further.

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Kesar87
Kesar87 - - 2 comments

I cannot install It :(

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Urbgen Author
Urbgen - - 200 comments

I like your profile pic, I think you'll also like the mod =)

Come to the discord ('Homepage' under 'Profile' on the top right), we've got a lot of FAQs and troubleshooters.

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Widukind9
Widukind9 - - 7 comments

Will you guys be adding specific units to the Old Saxons?

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Urbgen Author
Urbgen - - 200 comments

I haven't worked that much on the Old Saxons yet, but I'm getting around to them soon. They've got a couple of new units already, but not that many.
If you have suggestions, I'd love to hear them!

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Widukind9
Widukind9 - - 7 comments

Yes I do actually! They had a class of warrior nobles called the edhilingui (related to the term aetheling) that you could add as an elite chainmail armored heavy infantry unit. They also had a class of freemen called the frilingi who were lower class freemen, that could be added as light infantry or skirmishers.

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Urbgen Author
Urbgen - - 200 comments

Thanks, these are great. I'd have to find the Old Saxon versions of those, because these are latinized terms. I'll look into it.

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Widukind9
Widukind9 - - 7 comments

I actually have an Old Saxon dictionary, although you can also find the terms online. They did have a word for Thegn, spelt Thegan. That could be used for an elite heavy infantry unit. One word for lord that they had was Drohtin, so maybe the general’s bodyguard unit (could be heavy infantry or cavalry, that’s up to you guys) could be called Drohtin’s retinue/bodyguards. If you’d like a third unit, ėthiling was the term for nobleman.

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Guest
Guest - - 690,496 comments

Also, would it be better to change the voices on Old Saxon generals/lords to the HRE one the Alemanni have? It sounds unfitting hearing them with a Mediterranean accent.

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Urbgen Author
Urbgen - - 200 comments

yes, the accents are, in my view, the last thing we need to fix before we're ready for a full-on release. I've given the continental Germanic factions the German accent (big shame about the constant referencing of 'ze Kaiser' though), the Goths and the North-Sea-Germans (Anglo-Saxons, Frisians and Danes) get the Eastern European one which is all but ideal but works to differentiate them from the continentals.
The British factions get the 'Welsh' accent from British Isles (which is English without references to 'England' and 'St George' and the Gaels get 'Irish' (which is Scottish with the 'for Scotland' and 'For st Andrew!' ones taken out.

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Guest
Guest - - 690,496 comments

The music, map, look of the units, fantastic. I love that battles aren't five minutes like so many mods make them and the fact that non-elite units don't fight to the death when surrounded. Really like the religion script as well. Small things like the font, events and many small village settlements really help to increase the immersion.

I personally dislike that your starting economy forces you to expand early and rush your neighbors in order to stop bleeding money. There's no point in giving the player so many turns to win the campaign and low-population, non-developed settlements if you can't take time to build the latter up. Larger factions should turn a profit fairly easily, not struggle to make money, while small factions should only just be able to make a profit early game, not immediately go into the red. Unless at war with multiple other factions you shouldn't burn through money so easily. Just makes it an unnecessary slog of expansion, for me at least.

The Rome 1 style and Medieval 2 unit and building cards glaringly clash with one another. It's obvious one doesn't belong. Overall, in my top five favorite medieval 2 mods that is unique and not just a kingdoms expansion/vanilla merger with some gimmicks but could be improved and hopefully to still be worked on.

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Urbgen Author
Urbgen - - 200 comments

Thanks for the perfectly constructive feedback. Love to hear you like it, very good to hear the criticism.

The money-hemorrhaging at the start is due to the unit upkeep of elite units with which every faction starts. I hope to balance it out someday, as there are certainly some factions that don't get this problem, or others for which it can easily be solved by disbanding about 5-10 units. If I'd start off with the Gallo-Romans, I'd immediately disband all of my troops and start again with levies, avoiding direct conflict and building up my economy and cities first.
I'll have a look which factions have this problem in the most extreme form. Suggestions welcome!

Rome 1 style? You mean only in the unit and building cards? Because the small building icons were made by me and the rest is usually a holdover from the original mod. Redoing all four cultures' building icons was a huge undertaking (it took me months) and honestly I can't be bothered with redoing the building details images, unless I could find an easy way to go about it. It's honestly too much (boring and unpractical) work.
The unit cards are a different story. They could do with some tlc, definitely!
Any other issues?

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Urbgen Author
Urbgen - - 200 comments

A couple months further and I can confirm we are totally redoing all unit models and a WOTN-style Germanic roster redo is already finished. Only the Picts and Irish are left in their original state now. We’ll get round to them in the future.

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Da9othUr
Da9othUr - - 30 comments

Where are the instructions for installation?

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Urbgen Author
Urbgen - - 200 comments

I'll add a very basic one, maybe, because there really is no need: you download the file, unzip it, plop it in your 'mods' folder and you're ready to go! Have you tried any other mods?

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RuskieBusiness
RuskieBusiness - - 13 comments

Crashes on startup
Not sure what else to do as there's no real tutorial here

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Urbgen Author
Urbgen - - 200 comments

Have you tried our discord yet? It's the best place to troubleshoot it. In the meantime, I'll see if we can get a tutorial going.

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Guest
Guest - - 690,496 comments

discord link please

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Urbgen Author
Urbgen - - 200 comments

It's right at the top of the mod profile. Under 'Homepage'.

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Guest
Guest - - 690,496 comments

Roman comitatenses throwing their javalins causes a crash

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Urbgen Author
Urbgen - - 200 comments

Don't want to deflect but this is the first time someone has said this. Something must be wrong with your download. Or with your unpacker? Join the discord for in-depth troubleshooting.

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Da9othUr
Da9othUr - - 30 comments

How do you install this mod? I see there are two folders.

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Urbgen Author
Urbgen - - 200 comments

The folder InsularisDraco needs to go into your mods folder. If you've installed other M2TW mods you should be fine!

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Guest
Guest - - 690,496 comments

Is there a way to disable the streamlined Roman buildings forcing you to not be able to train units after a certian level or being restricted to either one kind of unit or the other kind of unit?

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Urbgen Author
Urbgen - - 200 comments

You’d have to edit export_descr_buildings.txt for that!

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Guest
Guest - - 690,496 comments

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Guest
Guest - - 690,496 comments

first let me say thank you for this mod, another thing i want to say is that i have problem in middle game the turn based is stuck in one faction, i can still move my camera arround and the sea still have its animation. But still everything else dosen't move (The AI). is there any solution for this ?

thank you

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Urbgen Author
Urbgen - - 200 comments

Hey, I ran into a similar problem and fixed it. If you get this again, try pressing 'space' or try 'toggle_fow' to see the unit in question. It's probably a scripted army that's retreating and taking an extremely long time to do so.

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arselpang
arselpang - - 2 comments

If you love late antiquity, you'll love this mod. Kudos to the creator. It is so immersive and you really feel the desperation if you are playing Kingdom of Soissons (Rome). Your little state in Gaul is all that's left to represent the WRE.
Excellent! 10/10

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Guest
Guest - - 690,496 comments

Always get these crashes on endturns: don't know whats wrong. When I start the savefile again it usually works for like a turn...

16:56:55.825 [game.script.trigger] [trace] Trigger <0108_Update_Untrustworthy_Factions_Minor> fired
16:56:55.965 [system.io] [trace] file open,,38A28D18,3031938
16:56:55.965 [system.io] [info] open: found temp/campaign_battle.rpy (from: B:\SteamLibrary\steamapps\common\Medieval II Total War)
16:57:06.862 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
16:57:06.862 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
16:57:07.055 [system.rpt] [error] What a mess! Better check the log for errors.
Closing shop now, better luck next time!

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Urbgen Author
Urbgen - - 200 comments

If you need to troubleshoot come to the Discord server!
First question I'd ask is: have you in any way renamed the modfolder to anything else than 'InsularisDraco' or 'insularisdraco'? If so, don't!

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Guest
Guest - - 690,496 comments

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Guest
Guest - - 690,496 comments

Hi, there are two folders, in what order you install them? thanks!

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Urbgen Author
Urbgen - - 200 comments

There's just the one named 'InsularisDraco'. It's the only one you need.

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Guest
Guest - - 690,496 comments

I really think some instruction for how to install and run the mod would be useful... I have installed it and when I run the bat it just play ordinary vanilla Med2. I have a totally clean installation of the base game and no other mods.

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Urbgen Author
Urbgen - - 200 comments

I'll look into it!

Basically you only need to plop the folder into your 'mods' folder and then open the game like you would any other mod (and never rename the mod folder!)

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Guest
Guest - - 690,496 comments

ive done this and medieval 2 still loads up is there anything specific that has to be done?

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Urbgen Author
Urbgen - - 200 comments

Come to the discord please, we’ll help you out.

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Slic_John
Slic_John - - 17 comments

Hey sorry to bother, I've tried to find a working link to the discord but couldn't. I was very excited to try out the new beta but it crashes to desktop on start-up. When I look into the log, I see there is a lot of missing ui textures and all kinds of scripting errors. Thanks in advance and of course, for continuing to improve a mod I was already in love with.

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Urbgen Author
Urbgen - - 200 comments

The link at the top of this page should suffice. It’s permanent and it always brings me there.
On your CTD: We’ve had no similar reports that couldn’t be fixed by some quick troubleshooting. Welcome on the discord for some of that!

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Guest
Guest - - 690,496 comments

I have to know, what’s that glorious song / theme on the main menu?

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Urbgen Author
Urbgen - - 200 comments

It’s the main theme from the Merlin Miniseries with Sam Neill :)
By Trevor Jones!

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Guest
Guest - - 690,496 comments

what is the file MACOSX for i don't understand

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Urbgen Author
Urbgen - - 200 comments

nothing. I mod on an apple macbook. You can just delete it.

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