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This has been a long time in the works, I hope you enjoy!

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Insanity's Requiem Mk.2 Version 1.8c
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Guest
Guest - - 691,365 comments

There doesn't seem to be any working ammo. I played up to the third level and once the initial ammo is gone, that's it.

I picked up tons of the stuff but it never registered for any of the 5 guns I had.

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TiberiumSoul Author
TiberiumSoul - - 46 comments

Ammo drops are randomized, you don't always get what your after this is to make sure you play like the marine specialist you're supposed to be in-game.

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Guest
Guest - - 691,365 comments

So I can play 3 full levels, pickup every single ammo spawn on all three maps and not get a single bullet for any of the 5 guns I had?

Sounds....bad?

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TiberiumSoul Author
TiberiumSoul - - 46 comments

*sigh* there's no pleasing some people... Next update has the player's starting pistols using a universal ammotype that changes its spawn graphic based on the player class chosen. as for the other weapons ill switch things around so that ammo is on slot spawners ie ClipBoxes will only spawn Omen and Hellstorm ammo pickups and Rocket spawners will provide ammo for the Longinus and Mauler so on so forth. etc. etc.

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YasinTunca
YasinTunca - - 50 comments

This is very beatiful mod and I enjoying while playing.

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Guest
Guest - - 691,365 comments

Download isn't working.

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TiberiumSoul Author
TiberiumSoul - - 46 comments

working just fine when i click the download button.

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Carniblue
Carniblue - - 103 comments

Currently using the build GZ 3.7.2 Playing on:
"Insanity's Requiem Mk.2 Version 1.8c"

Delved into this mod recently and thought I'd write something up.
Gonna review the weapons.

Starter Pistol: These are all decent in their own right, didn't have a problem with them and they're fun to use. (The Tormentor's first clip are all regular shots)

Pump Shotgun: Looks good and very satisfying to fire. pretty strong at close range but overall the weakest weapon in my opinion, feels like it could use a reload speed buff.

Auto Shotgun: GG in a nutshell, get this monster of a gun and you're pretty much set. 20 round box mag. insane fire rate, very fast reloads, it blows most weapons out of the water. Good gun for a powertrip.

Quad Shotgun: I want to like this gun, but I find to be too inconsistent to use most of the time. Unless you're in very tight/close quarters, this gun's use is very limited. The massive blowback albeit handy for getting to places makes it a pain when fighting enemies due to it knocking you back to get in range of doing damage. Therein lies my second issue is that the projectile spread is far too wide, usually requiring you to move to an enemy at near point blank to do any meaningful damage.

Note: This gun can load 2 shells from your reserve for a full 4 shells. It also feels strange that you can't reload it when having 2 shells loaded, back to 4.

Assault Rifle: 80 round box mag lead spitter of a gun, either full auto or 4 round burst. The work horse weapon of this mod, this gun excels better than the pump shotgun at closer ranges and is solid at medium ranges. This gun feels like it wants an ADS, but that's just a minor nitpick.

Sniper Rifle: Bolt action, lethal, sexy and effective.
All around great ranged weapon, only nitpick with this is that it doesn't over-penetrate weaker enemies. but that's just me.

30mm Auto-Cannon: Solid all round explosive repeater, like the drum mags and fire rate. No idea what the alt fire does though.

Flamethrower (Mutilator): The best gun in the game, kills everything very quickly (including yourself) and tends to have an abundance of ammo per fuel mag, weapon sprites don't quite fit in my opinion. (Looks more like a ranged energy cannon than a flamer variant)

Typhoon: Loved this gun playing Crysis, love this gun playing this.
800 rounds of fury, this beast of a gun shreds just about everything and even uses its own discarded mag as a projectile. Always a blast finding this.

Gauss Cannon: Fires a nasty beam of penetrating death that can be charged with greater efficiency if need be. Unfortunately, it's very rare and has a fairly low ammo capacity coupled with the fact I haven't found it spawning at BFG spots and that the Mutilator is better, even on the off chance I do get it as a drop, it barely gets any use.

Overall, the guns in this mod are a blast to use. I like their in game names and descriptions, the combat feels dynamic and fluid, and the voice acting is fantastic.
A very fun mod as a whole.

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TiberiumSoul Author
TiberiumSoul - - 46 comments

Thank you so much for the kind words!

I did think that the quad shotgun thing might have been a bit much ill reduce the kickback since hes 1/3 demon an 8 gauge shell shouldn't be doing that to him also the damage for the shotguns overall has been buffed.

also there's now a precursor to the Typhoon in slot 5, I'm not spoiling anything! you're going to have to wait :3

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