For those who missed the text under the latest version of the mod: since very few people responded to testing the new version, we had to release it as is. Given the activity of the audience and their interest in the modification, I hasten to assume that this version will not come out of beta testing (that is, it is not a fact that work on the mod will continue, this applies, among other things, to bug fixes). Most likely (99.99%) the modification will no longer be supported. Anyone can continue the development of the project by first discussing this point with me.
Many thanks to the following testers for the huge number of bugs and errors identified:
- Arty
- NeedMoreCoffee
- Roswell47
- Ximoron
Special thanks to colleague jackdosherack for his invaluable help in releasing this version and a huge amount of new content that would not have been released without him.
In addition to the changes to the main modification, optional folders with Russian fonts were also added to the archive (for the Russian-speaking audience, as well as disabling the aura of the reinforcements of units near buildings and transport. I repeat - folders are optional, and are installed at will.
Installation and launch:
1) Read the FAQ section (without reading it, it's better not to play the mod and just forget about it) - LINK TO THE FAQ Moddb.com ;
2) Download the mod;
3) Unpack the mod folder, the module file and the mod manager to the root folder of the game;
4) If you need an English translation, Russian fonts and disable reinforcements near buildings and transport, then unpack the corresponding subfolders in the [ OPTIONAL ] folder;
5) If you want to use videos from the campaign, then go to the DXP2 folder, copy the movies folder from there and paste it into the mod folder;
6) Launch the mod in accordance with clause 10 of the FaQ section through the mod manager from the community. If you ignored this point, I can only sympathize with you (THE LINK TO THE FAQ IN THE FIRST INSTALLATION POINT);
7) Enjoy the game
General changes:
- Added Survival mode from the mod "Survival:The Art Of Defense", in which you will have to defend against enemy waves (the waves have not been adapted in balance)
- Added new color schemes for some races
- Text corrections (RU)
- Correction of some AI-related errors; increase of some AI capabilities
- Weather change on Kaurava I: in addition to rains, it may now also start raining with snow
- Weather change on Kaurava II: in addition to the rains, leaf flakes can now also begin
- Weather change on Kaurava III: In addition to rains, sandstorms can now also begin, having similar effects
- Weather change on Kaurava IV: in addition to rains, electromagnetic storms can now also begin, having similar effects
- The appearance of weather conditions on Orridun (stronghold of Tau): now dust storms can start there, affecting the accuracy of long-range weapons
- Correction of the weather on Irriden: the coefficients of reducing the speed of infantry units are now not so serious
- New conditions for winning the skirmish
- Fixed a decrease in the increase in influence when using the "Auto Repair" ability
- On the Eldar stronghold, the minimum Avatar armor has been reduced from 25 to 0, regeneration in battle is disabled, the time for spam to enter the shooting range has been increased (tanks arrive later), an Orc base and a task to destroy it have been added
- Added Inquisition force attack features to the Stronghold of Witch Hunters (Sisters of Battle) (borrowed from Titanium Wars mod)
- The global Eldar ability has been redesigned: the movement speed bonus has been removed, now it shows all opponents on the map for 30 seconds, but for the same period it disables all buildings (the possibility of production and research) and reduces the accuracy of all allied guns by 50%
- Fixed a decrease in energy gain after firing the Ar'ka cannon (the player's gain decreased even when the enemy fired, and vice versa)
- In the "Campaign Exclusives" condition, resource trading has been added and the ability to activate the ability of Necron generators (the "Broken Lands" territory bonus)
- The rank system has been redesigned: experience and levels are gaining faster, bonuses have been slightly redesigned (reduced movement speed bonus, redistribution of bonuses by levels), plus level 9 can now not be reached Only the commanders
- The wargear of heroes in the skirmish is highlighted in a separate condition
- The "Bomb" ability has been added to all builders
- The Demon Prince's movement speed has been reduced from 24 to 18
- Allies now also get access to units unlocked by capturing strongholds
- The enemy now always has access to exclusive units available after capturing certain strongholds
- A recharge timer has been added to some powerful equipment tools (a recharge bar near the health bar)
- Three studies have been added to all races to increase the resources of each species
- Fixed the intersection of building drop-off and building teleportation buttons (relevant for Dark Eldar and Eldar)
- The chance of generators exploding has been reduced to vanilla (from 75% to 25), the explosion has been removed from the rest of the buildings, since melee troops are in fashion and so less in demand
- The reloading time of Titan guns on the Parmenian Steppes has been increased 2.5 times, damage has been reduced
- In skirmish, you can now replenish and improve units not only near allies of the same race, but also near allies of other races
- Most of the units' abilities are displayed on the taskbar until the requirements for their use are met (before research, etc.)
- Graphical changes and corrections (improved holofields have been added to almost all Eldar equipment; most icons have been changed or modified; the model of the small Eldar gate has been supplemented; most FX now do not appear when a unit receives a rank; the aura of building treatment is more noticeable and differs from the aura of treating units, the visual effect of repairing equipment from buildings has appeared; optimized several other FX; replacement of taskbars of Orks and IG (thanks -Clyde; redesigned jackdosherack), Chaos (Nick Fisher; redesigned jackdosherack), significantly improved all other taskbars (jackdosherack); fixed pink icons of the Seraphim Guard squad, Witch Hunters, etc.)
Chaos Space Marine:
- The model of the main building has been replaced
- Cut out Land Raider V2
- Bloodthirsty added the ability "Blood Rhythm"
- The missile turret has been replaced with a Possessed turret
- Added fighting spirit to Berserkers
- The abilities "Worship of Chaos Indivisible", "Worship of Khorne", "Worship of Nurgle", "Worship of Slaanesh", "Worship of Tzeentch" have been added to the Cultis Squad
- The Chaos Ogryns have changed their model, which led to the appearance of ranged weapons (thanks NikTheSad, author of the "Terrible Chaos Beastmen" modification)
- The ability "Berserker Rage" has been removed from Noise and Plague Paratroopers
- An autocannon and a plasma cannon have been added to the Terminators
- Obliterators and Terminators have added the ability to "Airstrike Helltalons"
- Chaos Space Marines added the abilities "Biotoxin bombs" and "Stun grenade"
- Renegades added the ability "Stun grenade"
- Raptors added the ability "Anti-tank grenades"
- Fixed the inability to issue a grenade launcher to renegade Cas'rkin
- When activating the Berserker Rage ability, the player loses control of units for the duration of the ability
- The Demon Gate has gained the passive ability to heal the demonic creatures next to it
- The ability "Demonic saturation" has been added to Nightmares, Screamers and Paratroopers of the Category
- Research on Bionics, Target Designators, Ranged Combat Masters and Chaos Space Marines Disguises increase the hiring time of Chaos Space Marines by 15% (each, that is, 15%*6)
- Basilisk - trajectory of deviation and target 0=>10
- Significantly reduced the cost of the abilities of the Tower of Chaos
- The abilities "Meteor Bombardment", "Ritual: Sacrifice" and "Warp Storm" have been added to the sorcerer
- The Lord of Chaos has added the ability to "Summon Thunderhawk", summoning the Thunderhawk transport, near which you can replenish and improve units
- The minimum firing range of the Defiler (Artelliri cannons) has been increased to 25, the reloading of the standard cannon has been increased from 5 to 8, the possessed from 4 to 8; artillery cannons now do not shoot exactly at the target, but have a trajectory of deviation from the target 0=>10 (the same value when shooting at terrain); two times The reloading of the lasgun, autocannon and rocket launcher has been increased three times, while the damage inflicted has been doubled
- 4 addons have been added to the Phobos Land Raider (for health, accuracy and "Memorial Service")
- The main Basilisk weapon now does not shoot accurately at the target or on the terrain, but has a deviation trajectory of 0=>10 on the terrain and 0=>10 on the target
- Warp Teleporter now produces most units from the Temple of Chaos, the appearance and name have been changed
- Fixed the lack of automatic firing by the renegade mortar squad (response range increased from 45 to 75)
- The main weapon of the Vortex now causes damage not only to enemies, but also to its units, as well as allies, the trajectory of deviation and target 0=>10
- Redesigned guns of Dreadnoughts, Beinblade (except bolters), Traitors (only autocannons and lascannons), Land Raider (except bolters), Leman Russ (main gun), Vindicator and mortars: the reload time is doubled, while the damage is doubled
- New research: "Equipment: Biotoxin bomb", "Equipment: Anti-tank grenades", "Warp Storm", "Meteor bombardment"
- The Warhound has undergone significant changes: the guns shoot further, recharge longer, the cost of titanium and its occupied limits have increased significantly, requires research in the building of Titans
- Most of the buildings were limited in their maximum number (3 buildings per 1 HQ)
- Access to the second-level titan is closed
- The limits of relic tanks have been redesigned (the number of these units that can be had at the same time)
- The Altar of Khorne (Chaos) has been redesigned, it is available for construction regardless of complexity
- Stamps of four gods have been added to the Temple of Sacrifice (they open the corresponding units, you can explore everything)
- New buildings have been added: the Infernal Manufactory (the Land Raider Phobos and Beinblade were moved to it), the Temple of Sacrifices (Khorne Berserkers, Plague and Noise Space Marines, as well as the Paratroopers of the Rubric were brought to it), Anti-tank Hedgehogs
- New units: Variable Chaos Traitor (Unification mod), Chaos Techmarine (Second Builder), Insane Cultists, Selected Chaos Space Marines, Selected Raptors, Chaos Vortex (previously only on stronghold), Warp Speeder
Dark Eldar:
- A reinforced turret (large) has been cut out
- Archon has added the ability to "Open a portal", which will spawn a Portal near which you can replenish and improve units
- The ideal formation of the units has been replaced with an Orcish one
- Reaper (artillery) - deflection trajectory and target 2=>5, terrain 3=>5
- Warriors and Scorches have redesigned alternative weapons, added new weapons
- Homunculus added the ability "Ball bombardment"
- The Teleportation Arena produces the same units as the Hall of Blood; Hellions and Skorges can now also be dropped using this building
- The mutual exclusion of addons in the Concentration Camp has been removed; The concentration camp has received basic weapons, a limit of 6 buildings per HQ has been set
- Access to the first-level titan is closed
- Infantry detachments have been redesigned by analogy with Space Marines - the number of detachments has been reduced, but their characteristics have been increased in proportion to this decrease
- The Tower of Domination has been renamed the Fortified Tower of Domination
- Redesigned titan "Tormentor": the occupied limit has been increased from 0 to 5 and from 10 to 15, respectively, the maximum number of such titans that a player can have in the army has been increased from 1 to 2, the viewing radius has been halved, the firing range has been increased, the weapon slows down not so much and for a shorter period, reduced turning speed, does not ignore the selected aggression mode in the building
- The limits of relic tanks have been redesigned (the number of these units that can be had at the same time)
- The main weapon of the Warp Hunter has been redesigned: the reload time has been doubled, while the damage inflicted has been doubled
- The main weapon of the Reaper now deals damage not only to enemies, but also to its units, as well as allies, the maximum firing range has been increased to 120 (like the Basilisk), the minimum range has been increased to 25
- New buildings: Tower of Domination
- New unit: Medusa
Eldar:
- Updated the voice acting of the Avengers and Diving Hawks
- Fixed shooting through the landscape at one of the Falcon guns
- The All-seeing Council has added the ability "Destroyer"
- The Seer has added the ability to "Open a portal", which will spawn a Portal near which units can be replenished and improved
- The maximum range of the Nightspinner has been increased to 120 (like the Basilisk), the minimum range has been increased to 25
- The main weapon of the Fire Prism has been redesigned: the reload time has been doubled, while the damage inflicted has been doubled, the maximum firing range has been increased from 37 to 60, the minimum from 5 to 20
- Nightspinner - deflection trajectory and target 5=>10
- The ability "Nightwing Group Raid" has been added to Warp Spiders
- Autarchs have added the ability to "Bombard with guns"D-cannon"
- Treatment of units with monster_med and monster_high armor has been removed from the aura of the Healing gate, while a similar separate aura has been added to the gate (also opens for the Healing study), treating units with this armor, but its coefficient is 8 instead of the standard 4 (The Avatar will be treated much faster)
- Avatar's health regeneration has been reduced from 10 to 2 (compensated by the aura of the Stargate), the abilities "Wrath of Khaine" and "Screaming Rock" have been added
- The study of the "Stone of Souls" has been transferred to the Technoportal
- The Star Portal produces almost all units from the Aspect Portal
- The delay time for applying the HQ "Soul Stone" ability has been increased to 10 seconds
- The speed of the Scorpion tank has been increased from 36 to 45, the firing range of the main gun from 60 to 70, the reload is reduced from 11 to 10
- Access to the second-level titan is closed
- Redesigned Ghost Titan: health increased from 18,000 to 18,500, increased firing range and reload time, guns swapped, increased movement speed, reduced rotation speed, occupied limit increased from 0 to 5 and from 8 to 15, respectively, the maximum number of such titans that a player can have in the army increased from 1 Up to 2, the shield has been removed
- Fixed the inability to hire Autarchs if there are other detachments in the army
- The limits of relic tanks have been redesigned (the number of these units that can be had at the same time)
- Infantry detachments have been redesigned by analogy with Space Marines - the number of detachments has been reduced, but their characteristics have been increased in proportion to this decrease
- Redesigned the most powerful gun platform, including an addon for anti-tank weapons
- The new building is the Altar of Khaine: The Avatar is now produced only in it, while its energy cost is reduced to 100, and the production speed is up to 30 seconds (since the building will need to be repaired after death)
- New unit: Ancient Bonesinger
IG:
- Fixed crash from the game when clicking on the Imperial Officers Guard squad
- Stun grenades have been added to the Guards and the Cas'rkin, and the Valkyrie Strike has also been added to the second
- A Vulture missile strike has been added to the Special Weapons support unit
- A field bunker has been cut out
- Added the "Bunker Weapon" study
- Basilisk - deflection trajectory and target 6=>10
- Leman Russ plasma cannons have the ground attack button removed
- The General has added the Valkyrie call ability, summoning the Valkyrie transport, near which units can be replenished and improved, the recharge time of the ability "We are the Imperial Guard!" reduced from 600 to 360, Stubbs' voice is not interrupted when adding other squad members
- The Orbital Landing Control Center now produces units from the Infantry Headquarters, the appearance has been changed
- The exterior of the Martian Command Center has been changed (plus a deepstrike of relict tanks has been added to this building) and the Titan factory
- The "Homing Missile Shot" ability has been added to the Beinblade
- Mortar - deflection trajectory and target 5=>10
- The field medic requires the "Medical Facility" addon
- The Assassin at the Foot of the Stone Claw has been replaced by Lord General Castor, the Detachment of Imperial officers in the Lowlands of Principia has been replaced by an Assassin
- Fire Support Lieutenant has added the "Artillery Battery Barrage" ability
- Orbital bombardment is available only after the capture of the Space Marine stronghold (subject to other conditions)
- Redesigned Beinblade guns (except bolters), Leman Russ (most of the main guns and the lasgun in front, as well as plasma cannons on the sides) and mortars: the reload is doubled, while the damage is doubled
- Smoke grenades added to Stormsword
- The HQ ability now does not highlight the specified area (it is impossible to apply a deepstrike, only buildings will be visible + an invisible unit detector is applied)
- The group of heavy anti-personnel weapons is now also gaining experience
- The Orbital Landing Control Center produces the same units as the Infantry Headquarters
- The limits of relic tanks have been redesigned (the number of these units that can be had at the same time)
- Access to the Imperial Knights is closed
- New buildings: Anti-tank hedgehogs
- All Leman Races are combined into one (you can upgrade the main gun), several new main guns have been added
- New units: Fire Support Lieutenant, Assassin Eversor, Trojan (Builder), Sentinel Support, Command Tank, Stormsword, Warhound
Necrons:
- The monolith has been replaced by the Great Pyramid
- Now a Monolith is a separate building producing only one Monolith (similar to the Avatar of the Eldar)
- The stationary Necron Pylon (building) was cut
out - The description of the Grave Stalker and the Triarch Praetorians was corrected (they do not detect invisible opponents)
- The health bonus of the Necron Lord has been removed from the Pyramid addons and the Pyramids themselves (Monoliths), the coefficients of reducing the damage received from the wargear by the Necron Lord have been adjusted (previously, the entire wargear reduced the damage received by 60%, now 6%), as well as the coefficients of increasing regeneration (3 => 1.5) and speeds (1.33 => 1.1) The Necron Lord can no longer transform into K'tan, the abilities "Gaussian Lightning", "Sphere of Destruction" and "Summoning the Tombstone Spike" have been added, for technical reasons, the frightening ability of opponents has been redesigned
- The cost of the Mind Control ability (Obelisks) has been increased from 15 to 30, the duration has been reduced from 25 to 15, plus it can only be used on units with the following types of armor: tp_infantry_low, tp_infantry_med, tp_infantry_heavy_med, tp_infantry_heavy_high
- The maximum firing range of the Doomsday Ark has been increased to 120 (like the Basilisk), the minimum range has been increased to 25, the accuracy has been reduced from 0.85 to 0.75
- The rate of hiring Immortals and Flyers is now increasing by analogy with the rate of hiring Necron Warriors (the more such units, the longer they are hired)
- The ability of the generators "Industrial production" has been replaced by "Matrix Reset" (available as before for capturing the territory of "Broken Lands")
- The Lord Destroyer has been transferred to the category of heroes, has its own artifacts (TWM)
- The Flyers have learned to ambush (dig underground)
- Battle Scarabs can now also capture relict, critical and strategic points
- The limits of relic tanks have been redesigned (the number of these units that can be had at the same time)
- For the construction of each generator, a bonus of 25 units of energy is given
- The speed of Immortals, Lichgards and Praetorian Triarchs has been reduced from 12 to 10, the speed of Pariahs from 14 to 10
- The speed of the Tower of Destruction and the Ghost Ark has decreased from 24 to 20
- Redesigned the main weapon of the Monolith: the reload time is doubled, while the damage is doubled
- The teleport system to buildings has been redesigned: two short-term abilities have been added to HQ - one allows the selected squad to teleport, the second allows all infantry units to teleport
- HQ has received an aura of equipment repair
- Almost all units from HQ have been added to the Ancient Energy Core
- Turrets can be built not only in the zone of influence
- The improved awakening system has received an aura of infantry healing
- Desmarkes and Praetorians of the Triarchs can now also enter some buildings and vehicles
- Infantry detachments have been redesigned by analogy with Space Marines - the number of detachments has been reduced, but their characteristics have been increased in proportion to this decrease
- Seraptek is able to land deepstrike, the occupied limits have been increased from 0 to 5 and from 8 to 15, respectively, HP has been increased from 16,000 to 22,000, the firing range of guns has been increased, melee damage has been increased, the maximum number of such titans that a player can have in the army has been increased from 1 to 2
- Access to the second-level titan is closed
- Removed the Lord's "Shroud of Terror" research and ability
- The general study on K'tan has been replaced with separate studies "The Essence of the Liar" and "The Essence of the Night Bringer"
- New building: Watchtower Pylon
- New units (as produced): Small Scarab Builders (capture points faster and appear at the beginning of the battle instead of standard builders), The Essence of the Liar (by default detects masked opponents in a small radius), the Essence of the Night Bringer (by default detects masked opponents in a small radius)
Orcs:
- A giant Gorgutz propaganda post has been cut out
- Fight-bomma produces almost all units from Barracks
- All squad leaders have added the ability to "Tap Time"
- Infantry detachments have been redesigned by analogy with Space Marines - the number of some detachments has been increased, but their characteristics have been reduced in proportion to this increase
- Baddock has the "Bomb" ability removed
- Warboss has the ability to "Search for a sewer pipe", which will spawn a Sewer pipe near which units can be replenished and improved
- Redesigned Predator guns (main gun), Leman Rassov (except bigshot), as well as gun calculations: reloading has been doubled, while the damage inflicted has been doubled
- "Lehman Russ "Executioner" has been replaced by "Stale " Lehman Russ" (the standard orichy Lehman Russ has been renamed to "Custom"Lehman Russ"), which now has a wide variety in the choice of weapons
- Basilisk - trajectory of deviation and target 0=>10, maximum number of units 3=>2, requires the capture of the territory of the "Dussala District"
- The limits of relic tanks have been redesigned (the number of these units that can be had at the same time)
- Added the Suicide Squad ability to Warboss, reduced the population bonus from the banner (vargir) from 20 to 10
- The ability of Meganobes has become switchable again, flamethrowers and rocket launchers have been added
- The Great Gargant has undergone significant changes: guns shoot further, recharge longer, the cost of titanium and its occupied limits have increased significantly
- All missing and shooting Orc buildings have the ability to "Cease Fire" added
- Mek added the ability to "Fight-bomb Airstrike"
- New buildings: Anti-tank hedgehogs, Bang-platform
- Access to the first-level titan is closed
- Retexture of the scheme in the campaign
- New unit being produced: Weirdboy
Witch Hunters:
- Significantly reduced damage from the action of the 10 vargir Canoness
- The Exorcist now deals damage not only to enemies, but also to his units and allies, the maximum firing range has been increased to 120 (like the Basilisk), the minimum range has been increased to 25
- The Celestians have added the ability to "Rocket salvo"
- Visual replacements for deepstrike buildings
- Canoness has added the Thunderhawk call ability, which spawns a Thunderhawk near which units can be replenished and improved, as well as the Incendiary Bombs ability
- Adept Sororitas Factory is able to land Land Raiders (has a deepstrike)
- All detachments from standard barracks have been added to the Orbital Landing Control Center
- Redesigned Predator guns (autocannons and lascannons), Land Raiders (lascannons): The cooldown has been doubled, while the damage inflicted has been doubled
- The Archangel has undergone significant changes: the cost and its occupied limits have increased significantly, health has been reduced from 25,000 to 20,000, regen in battle has been reduced to 0, stealth detection has been removed, modifiers have been removed, it is mutually exclusive with the Warhound, but at the same time it is combined with it (only one Archangel can be built, while if two Warhounds are hired, then the Archangel will be unavailable until one of the Warhounds is destroyed)
- Redesigned the limits of relic tanks (the number of these units that can be had at the same time), including the total occupied
- Addon for LP "Sacred Face": the maximum number of such addons has been increased from 5 to 10, the increase in faith from them has been reduced from 1.1 to 1.05
- New buildings: The Monastery of the Sisters of Silence (all units of Silence have been moved here), the Inquisition Airport (Stormtroopers, Land Raider and Land Raider Crusader have been moved here), Anti-tank hedgehogs, Decree "On Purification"
- Textures from the Witch Hunters modification are now repainted (taken from addons to this modification)
- New units: Sentinel Arbites (builder, now he appears at the beginning of the battle instead of the standard Servitor), Inquisitorial Chimera, Shooting Servitors, Combat Servitors, Lord Inquisitor Ordo Hereticus, Warhound, Assassin Vindicar, Assassin Eversus, Assassin Callidus, Throne of Justice
- A reinforced turret (large) has been cut out
Space Marine:
- The perimeter defense outpost has been cut out
- The main weapon of the Whirlwind now deals damage not only to enemies, but also to its units, as well as allies, the maximum firing range has been increased to 120 (like the Basilisk), the minimum range has been increased to 25, the trajectory of deviation and target 0=>10
- Sterngard veterans added a heavy flamethrower
- A heavy bolter and a rocket launcher have been added to the Scouts
- The ability "Stun Grenade" has been added to Space Marines
- A plasma cannon has been added to Terminators, the ability "Rocket Bombardment" has been added to all types of Terminators
- Reduced the cost of addons to turrets
- Scout health modifiers have been removed from bionics research
- New research: "Equipment: Lightweight armor", "Equipment: Additional armor plates", "Firebolt", "Mental torture"
- Added the abilities "Curse of the Machine God", "Firebolt" and "Mental Torture" to the Librarian
- Replaced the model of the Orbital Landing Control Center
- Commander has added the ability to "Reset the Reinforcement Beacon", which drops a Teleportation beacon near which units can be replenished and improved
- Deathwatch grenades require appropriate research
- Scout shotguns are redesigned: they deal a little more damage, they can knock down opponents (that is, they match the description)
- The Servitor builder has been returned, the fighting spirit has been removed, while the number of Techmarines that can be had at the same time has been reduced to 2, the maximum number of builders is set to 5 units
- Redesigned Dreadnought guns (except bolters, autocannons and flamethrowers) Traitors (autocannons and lascannons), Land Raiders (lascannons and artillery cannon) and Vindicators: the recharge is doubled, while the damage is doubled
- The Warhound has undergone significant changes: the guns shoot further, recharge longer, the cost of titanium and its occupied limits have increased significantly, requires research in the building of Titans
- Morale has been added to the Deathwatch Squad
- Fixed the description of the Scout Sergeant (he does not detect invisible opponents)
- The orbital Landing Control Center produces almost all units from barracks
- Access to the second-level titan is closed
- Redesigned Land Raider limits (the number of these tanks that can be had at the same time)
- New buildings: Anti-tank hedgehogs, the Great Temple of the Machine God (all Land Raiders have been moved here), Graviturel
- New units: Imperial Guards, Kas'rkin Detachment, Heavy Anti-personnel Weapons Group, Heavy Anti-tank Weapons Group, Leman Russ Tank (all of them become available after the capture of the IG stronghold), Prometheus Land Raider
Tau:
- A reinforced turret (large) has been cut out
- Added new research: "XV22 Suit Upgrade", "Detection Protocols", "Focused Fire" and "Ancestral Power"
- XV8 "Crisis" added the ability "Kinetic Impulse", as well as addons: XV8 Multi-tracker, XV8 Shield Generator, XV8 Auto-guidance
- The range of view and detection of invisible enemies for Pathfinders has been reduced by 20 (the "Detection Protocols" study returns vanilla values), the ability to "Mark targets" requires the "Focused Fire" study, the "Barracuda Group call" ability has been added
- The ability "For the Highest Good!!!" has been added to Epheril
- Fixed the display of improved weapons for Guards XV25
- XV15 does not ignore the selected aggression mode in HQ
- The communication tower produces almost all units from the Tau Barracks, fixed the non-survivability of invisible exoskeletons (now they are loaded only in HQ)
- Access to KH128 is closed
- The ability of the Communication Tower now does not highlight the specified area (it is impossible to apply a deepstrike, only buildings will be visible + an invisible unit detector is used)
- Fixed the free-of-charge squad of Sniper drones on the metamap
- The Gue'vesa'la squad can be fully armed with Tau weapons, it has also been moved from HQ to the Gue'la Outpost
- Perabotan KH139: the amount of health has been increased from 13,000 to 14,000, the firing range has been significantly increased, the maximum number of such titans is set to 2 units, it is mutually exclusive with the Warhound (at the same time it is possible to combine them and have one of each type in the army), the occupied limit has been increased from 0 to 5 and from 10 to 15, respectively, increased the reloading time of guns
- The limits of relic tanks have been redesigned (the number of these units that can be had at the same time)
- New buildings: Gue'la Outpost (requires the capture of the territory of the "Dussala District"), Anti-tank hedgehogs, Heavy Ark turret
- The Tau commander has added the abilities "Focused Manta Shot" and "Barrage Fire", as well as "Orka Transport call", which initiates the call of transport, near which units can be replenished and improved, health regeneration is reduced from 2 to 1 per second, the ability to "Capture a target" requires research "Costume Upgrade XV22", invisibility equipment has been replaced with a Security Droid (from DC), the cost of a jump has been increased from 45 to 75 energy, the firing range of the Commander's Blaster (the second weapon of the first hand) has been increased from 20 to 35, the Pointing droid does not require a Protective droid
- New units: Leman Russ tank (requires the capture of the territory of the "Dussala District"), Warhound (requires the capture of the territory of the "Dussala District"), Gue'la Warriors, an Elite builder from the Earth Caste
Notes:
- In the equipment menu, the Tau Commander will continue to become invisible, it is not worth paying attention to this
Please, some one know how to launch the mod in accordance with clause 10 of the FaQ section through the mod manager from the community?
I have supplemented the installation procedure with a link to the FaQ.
Thanks
Archive will be re-uploaded due to -Clyde requirement to exclude is improved Inquisitor texture from Inquisition Daemonhunters mod.
Топовый мод но было бы еще лучше с новыми модельками как в unification mod
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