Version 1.2 is here! Various damage balance changes, some new visual effects, new mechanical change for Quietus, and some slight behind the scenes mechanics changes for each class. NOW WITH NEW FLECHETTES FOR ALL 3 CLASSES!!!
Version 1.2 is out and about! After much despair and gnashing of teeth! Rejoice for the hour of update is upon you!
-Slayer has had a few more tweaks, mostly to Quietus.
-Warlock has some more visual touch ups.
-Warlock has also gotten some slight damage changes to his Telekinesis weapon, and the Cone of cold.
-Warlock has also also changed the way the lightning bolt works slightly, making damage a little more consistent.
-Warlock ALSO also also has Bloodscourge changed, primary projectile seeks opponents after a time in the air. Minor meteors also kinda seek. May act slightly weird.
-Magister the bow's primary has been adjusted. Damage values now start higher, but are lower than before at full charge, but charges faster, leading to faster fire rate. Chain lighting should be more reliable and random. Maybe.
-Magister also has some visual touch ups.
NEW FLECHETTES:
Slayer: Throws his like vanilla. Except further. And harder.
Warlock: Now acts like a proximity mine. Will explode when an enemy gets near. Or lasts about a minute before it self destructs.
Magister: Throws his. Like a molotov cocktail. Breaks on contact leaving a burning area.