Circle Menu features added, GBS Mod Audio Enhanchement, Class !ability, Mission breaking bugs fixed, Enterprise Exterior lag fixed, updated Coop Server Tool.
_60021
Fixed: script_objects can prevent Holdable Items from working if player is in range of their Bounding Box [stock game issue]
Fixed: German local strings files and some script files, UTF-8 Encoding of files breaking German Umlauts, Encoding is now ANSI
Fixed: coop_parserReadFile, Erroring out if vlp file could not be found.
Fixed: coop_pac.urc, referencing shader that does not exist, creating a warning
Fixed: gbs_dm_illia.dds, texture wrong size of 256x255, creating a warning
Fixed: Glitch in Class Regeneration for Technicians (kDogPrime)
Fixed: LMS moving client 0 into Spectator giving the Player the impression he is out of lifes (Gallitep)
Fixed: Selecting a Coop Class without being on a server showing a all black screen. (Gallitep)
Fixed: Using Coop Transporter actually disabling player inventory. (Wylverine)
Fixed: weapons/empty Shader being visible in Nightvision [stock game issue]. (Gallitep)
Fixed: IdryllRebelGunnerFemale & IdryllEliteDefender unhandled in deathlist.ini (Gallitep)
Fixed: secret3, Players being able to see beyond the Holodeck on level start (Gallitep)
Fixed: ent-deck1_bridge$igm=8?tr=0?h=0?ts=0?r=0?hm=0?m5unlocked=0, chrash on holding use on turbolift pannel (Gallitep)
Fixed: m4l1a-attrexian_station, restarting the level throwing out clients with a reliable command error
Fixed: m4l1b-attrexian_station, on early spawn or respawn while lift is moving players falling through lift and getting killed
Fixed: m4l2b-attrexian_station, Engineer stuck on Lift and breaking the mission when blocked by Players (Gallitep)
Fixed: m4l2b-attrexian_station, $load=defend token not working right breaking the mission
Fixed: m6-exterior, Idryll Capital Ship creating lag when hit (disabled shielded animation)
Fixed: m6-exterior, Idryll Capital Ship explosion not showing up correctly
Fixed: m6-exterior, Killmessage in stage 2 saying drifted into space while player uses Turret
Fixed: m6-exterior, Munro not visible during cinematics
Fixed: m6-exterior, Players retaining weapons from Stage 1, unable to use Turret Gun if Stage 2 is directly loaded
Fixed: m6-exterior, multiple Entity Vars creating warning message spam
Fixed: m6-exterior, multiple null entity warnings
Fixed: m6-exterior, Capital Ship can be damaged before tuvok has had his instructions dialog
Fixed: m6-exterior, Capital Ship can be damaged when it is suppose to be out of range
Fixed: m6-exterior, Capital Ship visible when it is suppose to be out of range
Fixed: m6-exterior, Capital Ship can't be damaged during a hit animation
Fixed: m7l1a-attrexian_colony, skipping cinematic very early does not remove Civilian, and she gets killed this fails the mission
Fixed: m7l1a-attrexian_colony, debug printout of models on the level
Fixed: m8l2a-drull_ruins2 & m5l1a-drull_ruins1, selecting a dialog does nothing
Fixed: m9l1a-klingon_base, Bouncer can be pushed by players
Fixed: m9l1a-klingon_base, Weapons staying deactivated for player that fought the Bouncer (Wylverine)
Fixed: m9l1a-klingon_base, Player retaining Batleth after Bouncer fight (Gallitep)
Fixed: m9l1a-klingon_base, Objective (Take Krindo to Bar) not completing
Fixed: m10l1-romulan_installation, missing Killmessage when player gets crushed by the level end door
Fixed: m10l2a-romulan_installation, player possibly getting temporarily stuck in the ceiling on respawn (Wylverine)
Fixed: m10l2a-romulan_installation, script error warning message (m10_common.scr)
Fixed: m10l2a-romulan_installation, closed Portal causing a visual glitch (Gallitep)
Fixed: m11l1a-drull_ruins3, weapons in missing inventory (globalLoadout_m11l1a_drull_ruins3) (Gallitep)
Fixed: m11l3b-drull_ruins3_boss, player triggering cinematic being moved outside the level (Gallitep)
Fixed: m11l3b-drull_ruins3_boss, end cinematic Munro beamout not playing on windows server[$fakeplayer issue]
Fixed: m11l3b-drull_ruins3_boss, disabled debug printout - No spawner
Fixed: m11l3b-drull_ruins3_boss, disabled debug printout - Number of Creatures Killed and Alive
Fixed: m11l3b-drull_ruins3_boss, Final Boss desintegrating before Cinematics [alien-type6-snake.tik]
Fixed: m11l3b-drull_ruins3_boss, console spam of various entity vars not existing
Fixed: m11l3b-drull_ruins3_boss, runthread "finalBoss_regenShields" in M_Aln_Snak_Include.ai
Fixed: coop_bugs, delay when beaming allowing the player to walk around during Transport
Fixed: coop_bugs, German localstrings Umlauts not working
Fixed: coop_gbs2, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs2, Illia walking during Transporter sequence if previous cinematic sequence is skipped early
Fixed: coop_gbs2, Cinematic fading cam in instead out to black before loading next level
Fixed: coop_gbs3, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs6, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs8, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs8, explosion sounds being very loud
Fixed: coop_gbs8, Time to Collision Timer Overlaping with Tricorder Modulation Bar
Fixed: coop_gbs8, Camera at level start not working right.
Fixed: coop_gbs9, a Door constantly looping door locked sound
Fixed: coop_gbs10, trigger_fire_lift_01 onuse event creating a Warning
Fixed: coop_gbs10, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs10, Illia dissapearing shorty before cutscene changes [cin_shuttle]
Fixed: coop_gbs10, left over Enemy Ai attacking Actors during Stamheim Cell Cinematic
Fixed: coop_gbs10, bad entity reference to $chell_door should be $cell_door
Fixed: coop_gbs10, multiple Null Entity Warnings
Fixed: coop_gbs11, German/English Dialog length overlap issue in cinematics
Fixed: coop_gbs11, Illia sometimes refusing to sitting on the chair
Fixed: coop_gbs11, Risa Text not showing properly during cinematic
Fixed: coop_hatoriaOutpost, newline command in credits cfg
Fixed: coop_hatoriaOutpost, door playing no sound when opening (Gallitep)
Fixed: models/fx/fx-explosion-idryllmortar.tik not being in deathlist.ini
Fixed: huds.scr, Entity Var creating warning message spam
Fixed: coopTimerBlue.urc, not showing Background Image
Fixed: coopHuds.cpp, coop_hudsKilled handling Bots
Fixed: item.cpp, German Text for player finding a Golden Starship being in plural
Fixed: level.scr, globalCoop_level_getStringVar missing the prefix ""+ to fix string return bug
Fixed: level.scr, globalCoop_level_getFloatVar returning -1 even tho it should be returning 0
Fixed: mission.scr, globalCoop_mission_completed() using deprecated cvar coop_map
Fixed: player.cpp, void Player::Kill( Event *ev ), removing nodamage flag so player can actually die completely
Fixed: coopPlayer.cpp, renamed coop_justDiedplayer to coop_justDied
Fixed: Overlooked copied killmessage in various example map files "tasted very delicious to the hungry"
Fixed: borg_base-female.tik, containing not functioning code multiplayer $define borgassdmg 10
Fixed: borg_base-male.tik, containing not functioning code multiplayer $define borgassdmg 10
Added: Automatic Reconnect for clients to fix Model cache overload Errors on certain maps.
Added: coopItem.cpp, to manage Items handling during Coop
Added: upgScriptSlave.cpp, added upgGetLastDamageLabel to grab onDamage thread set on script_objects
Added: coop_disableDeadBodies, level floatvar support to disallow dead Actor bodies on the level
Added: m4l1a-attrexian_station, coop_disableDeadBodies floatvar to reduce network issues with the level
Added: m4l2b-attrexian_station, players that did not take the lift will be transported down (Gallitep)
Added: m7l1a-attrexian_colony, coop_disableDeadBodies floatvar to reduce network issues with the level
Added: m9l1a-klingon_base, coop_disableDeadBodies floatvar to reduce network issues with the level
Added: player.scr, function globalCoop_player_transportToSpawn
Added: getLastActivatingEntity script command to ScriptSlave [script_object] class
Added: sv_mapchecksum to !info on Communicator
Added: LMS lives to !info on Communicator
Added: LMS lives remaining printout when changing team or getting killed
Added: LMS lives transfer command !transferlive to give a live to a dead player
Added: LMS deaths to player statistics, to prevent cheating LMS by reconnecting
Added: Environment dependent actorname sections in deathlist.ini and coop_playerKilled
Added: Local strings for GBS Mod huds, Antioch system, Risa, 3 Months later, Time until Collision, Oberth System
Added: Actor.cpp, additional information print out on stuck Actor
Added: Camera.cpp, additional information print out if camera can't follow a path
Added: coop_com.urc, reboot Server Button to allow requesting a server reboot.
Updated: coop_rotec9, disabled testcode in coop_justDied
Updated: m10l1-romulan_installation, disabled testcode in coop_justDied
Updated: pointAndClick.src, added coop_noBeamout flag to player so if they die they don't become visible
Updated: coop_settings.urc, removed !block and !drop
Updated: coop_setup.urc, added Circle Menu and removed !help
Updated: Huds for GBS Mod, gbsAntiochSystem.urc, gbsRisa.urc, gbs3Monthslater.urc, gbsOberthSystem.urc using local strings
Updated: Circle Menu, right click selects next widget
Updated: Circle Menu, will no longer resend last Text and Icons
Updated: COOP_CLASS_REGENERATE_AMMO changed from 3 to 50. (Gallitep)
Updated: COOP_CLASS_REGENERATE_ARMOR changed from 5 to 15.
Updated: COOP_CLASS_REGENERATE_HEALTH changed from 3 to 10.
Updated: GBS Mod English and some German audio files remastered with Adobe Podcast Enhance Speech and Audacity
Updated: GBS Mod removed dublicated audio files
Updated: GBS Mod rebalanced some effect and explosion sounds that where to loud
Updated: coop_hatoriaOutpost, shortened Shuttlepad Light Panel Cinematic
Updated: codehud_m10_equipment.urc, for widescreen resolutions
Updated: codehud_m10_sectort.urc, for widescreen resolutions
Updated: coop_pEnhancer.urc, for widescreen resolutions
Updated: coop_pEArea.urc, for widescreen resolutions
Updated: coop_pEBeamFailed.urc, for widescreen resolutions
Updated: levelExit.urc, for widescreen resolutions
Updated: Moved Coop LMS code into separate file.
Updated: Dedicated Server Helper Batch Tool, Maplist and other minor changes
Changed: camera.cpp, Model to show camera positions on sv_showcameras 1
Changed: Weapondata.tik, doubled Phaser Range
Changed: Chat Font Type and Size when running the Setup, using a larger Font
Changed: Dedicated Server Helper Tool Batch file location, moved next to ef2.exe
Changed: coop_gbs3, Secret will stay open even when Alarm is triggered, to make it easier to find.
Changed: coop_gbs3, Level End Trigger now allowing the player to fully enter the Room before activation.
Changed: alien-type6-snake.tik, to have a bigger Hitbox in multiplayer.
Changed: Coop Class abilities can now be called by command: !ability
Changed: Coop Class abilities does no longer require using the Tricorder to a player that is close
Changed: Coop Class abilities changed to apply to all Team members, regardless of distance
Changed: Branchdialog failsafe time from 20 to 30 seconds, to allow more time for selection
Changed: puzzleobject.cpp, seperated Upgrade and Coop Puzzle related code
Changed: global_tricorderBase.scr, puzzle timeout in Coop is now longer, giving players more time
Changed: Callvote Menu to be a bit more intuitive to use (also disableing Change Map button in coop)
Changed: m9l1a-klingon_base, disabled confusing dialog for Gonzales
Changed: viewmodes.shader, to discourage Players from staying in Nightvision all the time (Gallitep)
Changed: hcm_sv_coop.bat renamed to EF2_SERVER_dedicated.bat
Changed: m4l2b-attrexian_station, cinematic enganges now directly upon level start
Changed: m11l1a-drull_ruins3, cinematic enganges now directly upon level start
Changed: !info printout formating
Removed: reset_loading.cfg, flushtikis because it is not supportet bei the client game code
Removed: coop_svB, deprecated cvar from coop_setup.cfg
Removed: Weapongroup 7 from inventory it was only used for the Turret (Gallitep)
Removed: COOPDEBUG: Print out - script-specified Weapons given to
Removed: Various dublicated files
Removed: img_main.scr, deprecated variable cvar_bool_coop_disClass
Removed: level.scr, function globalCoop_level_secretShip now managed in coopItem.cpp
Various other undocumented code improvments and helper functions.