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- Added a New Test / Demo Level - Added Ability for Medics to heal friendly NPC - Minor Fixes and Changes - NewScript Command Features
_60018
Added: gamecode, NewScript Command to grab Actor-Type as string, $actor.getActorType()
Added: gamecode, NewScript Command to grab location of PathNode, returns '0 0 0' on failure, getPathnodeOrigin(str-pathnodename)
Added: gamecode, NewScript Command to grab origin at witch trace hits sky, returns '0 0 0' on failure, $entity.traceHitsSky(str-tag,float-max-dist);
Added: gamecode, NewScript Command to grab pathnode location, or just to check if it exists, getPathnodeOrigin(str)
Added: gamecode, NewScript Command to check if player is chat, console or any menu, $player.checkMenu()
Added: gamecode, NewScript Command to check if player is pressing any button, $player.checkAnyButton()
Added: gamecode, coop_actorIgnoreAnimationWarning to disable warnings for certain actor animations
Added: gamecode and ui, !flushtikis command usable by logged in Admins
Added: gamecode, Ability for Medics to heal friendly NPC
Added: gamecode, Floatvar Check (_playerCanNotHeal) to prevent healing of actor by medics
Added: gamecode and ui, Message shown on Comunicator Menu if Host get auto logged in
Added: prf_clickAndPoint, new Test/Demo level for Point and Click Mechanics
Added: coop_section31l1, suppression for warning: skyGalaxyTarget9 variable not found
Added: coop_greatdekutree, moveclip to prevent players getting damage at certain locations
Added: coop_rotec5, various little details and effects
Added: m7l1a-attrexian_colony, respawned Sky Model and removed various objects to fix overload
Added: evosuit.scr, coop_evosuit_pickedUp being set to 0 when player enters the level to stop possible warning spam
Added: symbols.scr, debug help printout
Added: pointAndClick.scr, Point and Click Managing Master Script
Added: player.scr, function to calculate zoomed fov for player based on distance, globalCoop_player_getZoomFovForDistance
Added: return.scr, function to grab closest node from a path, globalCoop_return_closestNodeFromPath
Changed: coop_section31l1, disabled rain
Changed: coop_rotec5, secret location and way to access it
Changed: coop_rotec5, various enemy locations
Changed: ef2.exe/quake3.exe, disabled message: WARNING: sky being drawn in a sky portal! Bad! Bad!
Changed: ef2.exe/quake3.exe, added new Master Server - master.hazardmodding.com
Updated: level-scripts, various Credits information
Updated: hcm_readme.pdf, removed redundant text added see also Links
Fixed: deathlist.ini, missing correct Bug Queen entry
Fixed: actor.scr, walkto nodes not being removed in globalCoop_actor_walkTo
Fixed: gamecode, Player notarget being turned off each time it was turned off, coop_playerThink
Fixed: gamecode, coop_justSpawned not being executed when player spawning
Fixed: gamecode and cfg, player-model selection menu staying on coop selection list
Fixed: gamecode, player staying invisible if trigger_teleport is missing destination
Fixed: gamecode, trigger_teleport error message getting stuck in a loop (reported by DRAGON Joki)
Fixed: gamecode, attributes for classes not correctly set on respawn (reported by DRAGON Joki)
Fixed: gamecode, Puzzle simplification time for Technician applaying to other classes
Fixed: coop_greatdekutree, soldier fiering trough door (reported by DRAGON Joki)
Fixed: coop_greatdekutree, missing destination for trigger_teleport (reported by DRAGON Joki)
Fixed: coop_greatdekutree, thread being executed on each player teleport
Fixed: m6-exterior, Capital Idryll Ship not taking any damage to its hull
Fixed: m2l2-sfa, Lift not Moving if client 0 is not on server (reported by DRAGON Joki)
Fixed: m6-exterior, lagging if Capital Idryll Ship is hit by players
Fixed: coop_rotec5, a texture glitch
Fixed: coop_rotec6, possible path to get around mission related triggers (reported by DRAGON Joki)
Fixed: coop_section31l1, players killed by shuttle or shuttle parts throwing a warning message