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Fixed a few issues, added a new Test Map, Forcefield Scanning ability, Evosuit script.
_60013
Fixed: Radar not working in coop - reported by Crimewavez
Fixed: coop_hatoriaOutpost, player blocking Shuttle Landingpath getting move to 0 0 0 outside the map
Fixed: Borg Adapting to Bat'leth
Fixed: coop_equinix, multiple badly aligned hint brushes.
Fixed: coop_equinix, multiple VIS diminishing brush glitches.
Fixed: coop_equinix, missalinged Door Texture.
Fixed: coop_equinix, glitches with script_objects visually disappering.
Fixed: coop_iceStation, Door clip at floor for secret room.
Fixed: coop_iceStation, Missalinged texture after texture change in secret room.
Fixed: coop_iceStation, Door at console ff room missing a texture.
Fixed: coop_iceStation, Movement Clip extending to far into the level.
Fixed: Setsize to align with actual model size for: drull2_crate1.tik
Fixed: Setsize to align with actual model size for: drull2_crate1-explode.tik
Fixed: Setsize to align with actual model size for: drull2_crate2-explode.tik
Fixed: Setsize to align with actual model size for: drull2_crate3-explode.tik
Fixed: !info printing bad version info for player
Fixed: Widescreen squeezing on Skip Prologue Menu deu/eng
Fixed: Script detection variables retaining settings of previous map - added CoopScripting::init()
Fixed: coop_aftermath4, Player possibly getting stuck at the Scaffolds (Thanks to @wilverine9086 for Reporting)
Fixed: coop_aftermath6, Romulan Datapad showing Romulan Snow Suit Hands (Thanks to @wilverine9086 for Reporting)
Fixed: coop_aftermath6, Script not taking Phaser from Player that places it as Explosive
Fixed: Cancel Thread for Tricorder Modulation Puzzles could not grab .getLastActivatingEntity()
Added: Borg option for no ranged attacks via script $actor.settendency("norangedattack",1)
Added: New Map prf_ffscan, example map on how to make scannable forcefields
Added: Tricorder can now scan specific Forcefields that are using script command $script_object.setobjectparms, see map prf_ffscan
Added: Borg drones tendency "norangedattack" command to prevent borg from fiering at player
Added: Event function started by the coop mod: coop_justBecameSpectator
Added: Event function started by the coop mod: coop_justChangedClass
Added: Holdable Transporter Item transporting Player to spawn location in Coop
Added: Dedicated Coop Spawn handling class - resolving spawning complications
Added: Challenges are disabled on maps starting with rpg_
Added: Specific gamecode handle for maps starting with rpg_
Added: New Coop global Script Function globalCoop_level_waitForDoorToClose./
Added: New Coop global Script Function globalCoop_level_onTouch
Added: coop_aftermath1, Helpernodes for Romulans at Tunnel Exit so they know where to find cover and where to attack from.
Added: coop_aftermath1, a tree and Clips to avoid player going into the vast empty green space
Added: Romulan Datapad with Federation Hands Textures
Added: evosuit.scr a General Purpose Evosuit Spacewalk Script for Coop
Added: New Global Local String for Thrusters Temperature
Added: New Screen Resolution to Menu 5120x1440
Added: New Screen Resolution to Menu 3840x1080
Added: Feature on Bat'leth Maps, starting with bl_ in their name, ONLY the Sword of Honor is given to players at spawn.
Added: Gamecode function coop_playerSpawnTryTdmSpawn allowing to spawn a player on a map missing proper spawn spots
Added: New Console Server Command reload, reloads the map completley. Meant to be used for keybinds on test servers.
Added: NewScript Command $player.getBackpackAttachOffset(), returning vector data set in player skin for attaching backpack models
Added: NewScript Command $player.getBackpackAttachAngles(), returning vector data set in player skin for attaching backpack models
Added: NewScript Command $player.getFlagAttachOffset(), returning vector data set in player skin for attaching backpack models
Added: NewScript Command $player.getFlagAttachAngles(), returning vector data set in player skin for attaching backpack models
Added: NewScript Command $func_door.getDoorState(), returns door state 1=open,2=opening,3=closing,4=closed
Added: NewScript Command $world.getPhysicsVar("physicsName"), returns gravity, airaccelerate and maxspeed values
Added: NewScript Command .checkJump(), returns 0/1 if player is pressing the Jump button
Added: NewScript Command .checkCrouch(), returns 0/1 if player is pressing the Crouch button
Added: NewScript Command .checkRun(), returns 0/1 if player is pressing the Run button (beware Always Run Option in Menu)
Added: NewScript Command .checkForward(), returns 0/1 if player is pressing the Forward button
Added: NewScript Command .checkBackward(), returns 0/1 if player is pressing the Backward button
Added: NewScript Command .checkReload(), returns 0/1 if player is pressing the Reload button
Added: NewScript Command .checkDropRune(), returns 0/1 if player is pressing the Drop Rune button
Added: NewScript Command .checkLeft(), returns 0/1 if player is pressing the Strafe Left button
Added: NewScript Command .checkRight(), returns 0/1 if player is pressing the Strafe Right button
Added: NewScript Command .checkLeanLeft(), returns 0/1 if player is pressing the Lean Left button
Added: NewScript Command .checkLeanRight(), returns 0/1 if player is pressing the Lean Right button
Changed: coop_verInf cvar moved from setup.cfg to main_menu.cfg, to prevent ghost detection of coop mod
Changed: How the Coop Mod detects the currently installed coop version for the host client.
Changed: !info printout is now more compact
Changed: PuzzleObject compatible huds to look like the original game design
Changed: Timerhud and other PuzzleObject compatible huds now sharing one include file
Changed: globalstrings.loc files for PuzzleObject compatible huds
Changed: textures/klingon/fire shader to nonsolid, transparent and detail
Changed: Shader klingon fire (notsolid, transparent)
Changed: Moved various coop code to coop files
Removed: Deprected event function call: coop_justBecameSpectatorPlayer
Removed: coop_modulating.urc, as it would be now a duplicate of the timerhud
Investigated: projectile-heatseek-rig-boss.tik, possibly not doing any damage.