version 0.5 of the mod for DoW2: Retribution; adds two new units and various improvements
Solitaire
T2 secondary melee/psyker hero, very fast (6), plus with Fleet of Foot can outrun anything on foot; also has the Harlequin's Kiss ability which is especially effective against groups of infantry; can be built through the Webway Portal, similarly as the standard Harlequin squad; it also has an area effect Embolden ability, which can be replaced through weapon upgrades by Haywire Grenades or Psychic Blast
Vyper
T1 swift scout vehicle available to a host led by Autarch only; similarly to IG Sentinel, it has only a weak armor and a less accurate scatter laser, but also twin shuriken cannons, with 18 (boostable to 24) movement speed it is also quite fast; furthermore, on T2 it can be upgraded with an energy shield and a missile launcher, making it an effective weapon against vehicles
- also added limited support for the Retribution campaign: Dire Avengers, Dark Reapers and Harlequins can be built
- Webway Portal can be built to summon Harlequins and the Solitaire; it costs no "red" resource any more
- Harlequin squad also includes by default two different entities: one armed with a fusion pistol and a chainsword, another with a shuriken pistol and a power sword; both have also slightly different armor to add some visual flavor
- multiple abilities using CR syntax were adjusted to work in Retribution environment; all the auras and buffs work as they should
- Autarch's melee damage has been increased
- Striking Scorpions are now available to all heroes via a Storm Guardian upgrade
- IG basic Guardsmen armor replaced by the version from vanilla DoW2
list of changes (0.45)
HEROES
Autarch
versatile hero capable for any short- or long-range combination of units, only one with the full complement of Aspect warriors available; tactical challenge for players preferring infantry
globals - Webway Portal, Vortex Bomb (stuns infantry & damage), Dire Avengers, Avatar
skirmish build list:
T1 - Guardians (T1 upg. Dire Avengers), Storm Guardians (T1 upg. Howling Banshees or Striking Scorpions), Rangers, Heavy Weapons Platform (T2 upg. Brightlance, T3 D-Cannon), Vyper
T2 - Warp Spiders, Fire Dragons, Falcon, Wraithlord
T3 - Fire Prism, Dark Reapers
default abilities - Fleet of Foot, Plasma Grenade
equipment abilities - Ethereal Slash, Jump, Shimmering Orb, Holofield (energy shield), Haywire Warhead (stun vehicles)
default wargear - Power Sword, Shuriken Pistol (55 melee/6 ranged damage per hit, 22 range)
wargear upgrades - Fusion Pistol (3-45 damage, 26 range), Executioner (72 melee damage, Eth.Slash), Reaper Launcher (120 damage, 55 range, Hayw.Warhead), Swooping Wings (Jump), Assault Armor (Holofield), Improved Targeting, Shimmering Orb
Farseer
powerful psyker hero with capabilities against both single, as well as amassed targets, effective especially with the right use of scouts and support units; best choice for strategy based around an ultimate hero
globals - Webway Portal, Farsight, Spiritual Rites (mass heal), Avatar
T1 - Guardians, Storm Guardians, Rangers, Heavy Weapons Platform
T2 - Warp Spiders, Fire Dragons, Falcon, Wraithlord, Warlock Champion
T3 - Fire Prism, Dark Reapers
default abilities - Fleet of Foot, Guide, Mind War (T2), Eldritch Storm (T3; needs 250 energy, i.e. lvl 3-4)
equipment abilities - Time Field
default wargear - Farseer Staff (25 melee/32 ranged damage per hit, 38 range)
wargear upgrades - Doombringer (sword, 65 melee damage), Sky Gauntlets (55 damage, 44 range, targets shortly stunned), Rune Armor (health and regeneration bonus), Armour of Asuryan (health bonus, Time Field), Spirit Stones (+50 energy), Runes of Reaping (energy leech), Seer Council (4 warlocks join the squad; 225-275 health, 46-52/20 damage per head, 21 population)
Warlock
melee psyker, most capable among other units, for which he can employ various enhancements; ideal for players preferring artillery tactics
globals - Webway Portal, Swift Movement, Fortune (mass defence bonus), Avatar
T1 - Guardians, Storm Guardians, Rangers, Heavy Weapons Platform
T2 - Warp Spiders, Fire Dragons, Falcon, Wraithlord, Wraithguard
T3 - Fire Prism, Dark Reapers
default abilities - Fleet of Foot, Destructor, Embolden (T2; like guardians', area effect), Doom (T3; 50% more damage against any selected target)
equipment abilities - Providence, Heart of Darkness
default wargear - Witchblade (46 melee/20 ranged damage per hit, 38 range)
wargear upgrades - Witchblade of Kurnous (69 melee damage, knockback), Singing Spear (vs vehicles, 130 melee damage), Champion's Robe (health and evasion bonus), Spiritseer Garments (bonus for Wraithguards and Wraithlords), Armour of Providence (health bonus, Providence), Channeling Runes (healing aura), Heart of Darkness
Storm Guardians
T1 basic melee infantry, classic with Chainswords and Pistols; good for capturing res.points
abilities: Fleet of Foot, Plasma Grenade
upgrades: Battle Equipment, Warlock, Howling Banshees, Striking Scorpions
Striking Scorpions
T1 close-range aspect warrior, armed with Chainswords and Shuriken Pistols; effective against infantry
abilities: Fleet of Foot, Mandiblaster (ranged laser attack with light knockback)
Aspect upgrade: Infiltrate, health and moving speed bonuses
Exarch abilities: leap attack
Warlock Champion
T2 psyker, melee or support one-man unit, only 1 can be built at time; carries a Witchblade
abilities: Fleet of Foot, Destructor, Conceal (temporarily camouflages units in selected area)
upgrades: Singing Spear (130 melee damage, effective vs vehicles), Runes of Witnessing (grants Channeling ability - enhances energy regeneration of a target)
Dire Avengers
T1 upgrade for Guardians, tactical unit with a Shuriken Catapult, good against infantry
abilities: Defend (temporary defence & morale bonus), Plasma Grenade
Exarch abilities: Bladestorm (suppressive fire against a target), melee bonus
Dark Reapers
T3 heavy infantry with Missile Launcher, good against vehicles and beasts; a dedicated Carnifex killer, requires setup for firing
Exarch abilities: Web of Skulls (through aspect upg., suppressive grenade), twin launcher
Fire Dragons
T2 aspect warriors with Fusion Guns, short-range, very effective against vehicles
Aspect upgrade: Fleet of Foot, Tank Hunt (temporarily boosts damage against target vehicle), firing range and moving speed bonuses
Exarch abilities: Crack Shot (powerful knockback attack), double range
Harlequins
versatile heavy infantry armed with Power Swords and Fusion Pistols
abilities: Fleet of Foot, Holofield (energy shield)
T2 upg. Death Jester: heavy weapons specialist with a Shrieker Cannon (44 damage, 45 range), best against infantry
T3 upg. Shadowseer: psyker with a great sight range (60), armed with a Singing Spear (52 melee damage), grants Veil of Tears ability - lowers enemy firing range
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Any instructions on how to install?
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