The point of this Patch is to make hls play as close to hl1 as possible while also keeping the hls improvements and also fixing some old hl1 issues which carried over to hls. This Patch fixes well over a thousand bugs with the game in total.
These fixes are intended for older (pre 2013 steampipe update) versions of the game (like Half-Life Source Legacy Collection version) since they are less broken than current steam versions. IT IS NOT RECOMMENDED TO BE USED WITH STEAM VERSION because it doesn't work well with edited maps.
I'm not gonna add a proper changelog with all the changes since there are WAY too many but i will make a brief summary of the kinds of things i did:
in Fix Pack v1/v2:
- fixed some maps not having shadows
- fixed a lot of things falling through the ground
- fixed a lot of props, gibs etc. that appeared completely black
- fixed a lot of invisible sprites
- fixed a lot of sounds that would loop after loading a save
- fixed a lot of ambient sounds that didn't work
- removed a lot of default sounds that were unintentionally added to doors, trains etc.
- changed all the damage triggers which had default damage values of 10 to the values that hl1 has
- fixed some damage triggers which didn't do damage to the correct entities
- fixed a lot of scripts that didn't work properly
- made quite a few fades in the game work like they do in hl1
- fixed a lot of doors and such which weren't meant to be touch openable
- removed clipping from train seats in c0a0 to c0a0e and c5a1
- fixed the map leak in c2a5c
- fixed a few textures which weren't animated while they should've been
- fixed a lot of rotating things rotating either too slow or too fast
- fixed a lot of buttons and such not changing texture when pressed
- fixed a lot of sparks not working
- fixed some boxes and such falling and instantly breaking after loading into a few maps
- fixed a lot of monster spawners spawning enemies incorrectly
- fixed a bunch of stuff related to elevators
- changed level transitions in chapter "We've Got Hostiles" to be like in hl1
- fixed some buttons and such working incorrectly
- fixed some fans and such not making any sound
- made certain things in the game invisible which should've always been invisible
- made all intended cockroach spawners spawn them properly
- fixed being able to activate then deactivate some turrets using red trip laser
- changed some new game chapter spawn items
- decreased speed for most upwards pushing triggers
- slightly changed how the doors in c1a4i/c1a4b work
- fixed quite a few places where music didn't play before
- fixed quite a few autosaves that weren't set up properly
- fixed the xen Nihilanth voice lines
- improved some broken lighting
- fixed a bunch of miscellaneous stuff like retinal scanners, info landmarks etc.
- created new {invisible and {blue textures so they would appear transparent
- removed some Half-Life 2 specific binds from the default "config.cfg"
- locked all the game chapters except the first one so they could be unlocked by playing (console command to unlock/lock is 'sv_unlockedchapters')
- disabled console by default (can be turned back on from 'Options -> Keyboard -> Advanced...')
- added a new file called "config_default.cfg" which is used to create a config file if one is missing
in Fix Pack v3:
- fixed a LOT more of the general bugs which i did in prev FP versions
- fixed c1a2a exit signs not flickering
- fixed the planks in c1a4d/e not appearing properly
- fixed the c2a5e alien ship not disappearing
- fixed some On a Rail rail tracks being buggy
- changed the c2a5c mines to be like they are in c2a5x since the c2a5c variants caused a variety of problems
- fixed a c2a5x mine not working
- improved c2a5f barney pathing
- fixed a ton of stuff related to the Gonarch in the Gonarch maps
- made the c4a3 healing crystals work a lot better
- made the first c4a3 tele room work as it should
- fixed a lot of ending stuff in c5a1, made the transition to the main menu after the credits work
- fixed a few things related to the Hazard Course hologram
- fixed all the soda machines only giving one type of soda and also fixed some of the dropped soda being incorrectly rotated
- fixed a few decals not appearing when they should
- fixed a few autosaves which were only meant to activate at a certain time
- fixed being able to 'softlock' the game in a few places (mostly related to elevators and such)
- fixed certain breakables not producing the correct gibs
- improved some gibs
- fixed some triggers being in the wrong place
- fixed some less important hl1 bugs
- fixed a few bugs which i had introduced with the last 2 FP versions
- changed a background map to use the correct lighting and made the blurry image with it
- deleted a few leftover lines from a file
- added missing sounds for soda cans dropping and player dying from falling
- made underwater explosions make a sound
- added a new file called "lights.rad" which is for the hammer editor
- added a new file called "maplist.txt" which is a list of all the maps in the game
there is one 'fix' that isn't in this pack which you'll have to do manually, in order to fix the screeching houndeye sound you'll have to remove the 'sonic_damage.wav' sound file from hl1 -> sound -> player -> general
How to install (for older versions of the game):
- (Optional) Step 1: make a backup of your already existing 'hl1' folder ({game folder} -> hl1)
- Step 2: Move the 'hl1' folder from the pack into your root game folder and replace all
- (Optional) Step 3: Install the 3.1 patch (Found here: Moddb.com)
- Done
how to install (for steam version, NOT RECOMMENDED):
- Do the same process as with installing for older versions BUT you'll have to add 'ai_norebuildgraph 1' into the console or autoexec because otherwise loading these maps will disable ai, it might still do that with a few of the background maps and if it does then set 'ai_norebuildgraph 0' and allow them to generate the node graph and then change back, after this it should work (command for enabling/disabling ai is 'ai_disable')
If there are any problems or anything let me know.
Can you create a downgrader for the steampipe version
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Can you give me instructions to download the mod?
This comment is currently awaiting admin approval, join now to view.