Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.
Full changelog:
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Wars 2.1.2 changes
Balance and Gameplay:
* Slightly increased time for building a rebel barricade (from 5 to 8 seconds)
* Decreased time for constructing a rebel/combine Mountable turret (from 25 to 15 seconds)
* Lowered cost of constructing Mountable turret from 5 to 4 requisition
* Increased heal rate of rebel aid station from 4 to 6 per second
* Increased damage grenade from 200 to 320
* Increased damage hopper mine from 200 to 350
* Increased detonation range hopper mine from 100 to 150
* Increased damage Zombine grenade from 200 to 250
Overrun:
* Zombie Wave Type: Decreased income grow rate to 1% after wave 10 and 0% after wave 20 (instead of 15%)
* Antlion Wave Type: Decreased income grow rate to 10% after wave 10 and 0% after wave 20 (instead of 15%)
* Added Rebel Flamer to Overrun Rebels faction
Maps:
* NEW: or_washedaway (Overrun version)
* UPDATED: hlw_washedaway
Improvements:
* Holding down the queue key (default shift) will now automatically recast the ability for target type abilities (e.g. place mulitple billets more easily)
* Releasing the hotkey or queue key after automatically being recast will now stop the ability (target type abilities)
* Better spawning locations for random bonus crates
* Building rallypoints can now be set to units
* Removed default building rallypoint locations; units will just spawn next to the building now, unless the player changes the rallypoint
Interface/Hud:
* Added command "select_all_army", which selects all units of the player (can be bound in the keyboard options menu)
* Replaced scoreboard by new (html based) player status board, which appears at the top right corner (can be bound in the keyboard options menu)
Fixed:
* Text might appear untranslated (e.g. chat text looks broken)
* Rebel HQ is at the start of the game in the preconstructed state animation when playing in a multiplayer game where the player is not the host
* Bonus crates are too frequently dropped at unreachable places
* Engineers/Stalkers incorrectly first placing further queued "place building" orders, while they should first construct the first placed buildings
* Attack Move (and several other abilities) does not function correctly when activated through the minimap
* Rebel Engineers are sometimes stuck at the Headquarters building when returning Salvage
* Incorrect cached length between connection of navigation areas after a split edit, performed by buildings. This causes problems with the path finding of units (choosing longer routes for example)
* Potential crash when unit is at the border of the fog of war grid
Game Lobby Fixes:
* Player avatars not shown
* Spectators not being shown in spectator list
* Fonts in gamelobby might look incorrect
* Text appearing in color combobox after making a color choice
* Game launch canceled when a player didn't picked a start spot yet (due the lobby automatically assigning a start position)
Misc:
* Added entity wars_cpu_player, which allows enabling/disabling a CPU Player (Hammer/SP)
* Added entity wars_player_relation, which allows changing the relations between players (Hammer/SP)
* Added entity wars_mission_objective, which allows displaying objectives (Hammer/SP)
* Added entity wars_win_condition, which allows ending the game and either displaying victory or defeat (Hammer/SP)
Woo!
Please add antlions back!!!
Can I use Winrar?
Should be possible, WinRar supports 7z.
For some reason it's not working for me. I have both SDK bases installed, and the mod won't start from steam.
You need to have Alien Swarm installed. You don't need the SDK bases.
Whats alien swarm?
It's a completely free Source Engine game made by Valve, that you can get on the Valves gaming platform Steam.
The game itself it a top down co-op shooter where you fight alien creatures, similar to Left-4-Dead.
Extracted the file to Sourcemods, have Alien Swarm installed, restarted steam, but it's just not showing up on my games list, am I missing something?
I hope you guys bring ant lions back at some point, otherwise it is looking great.
i need help do you need alien swarm (game) or the (sdk baze) ?
Alien Swarm needs to be installed, also you need to own "Half-Life 2: Episode Two" (HL2: Ep2 does not need to be installed, you just need to own it).
For some reason when I attempt to download the 7z, it doesn't work. Even after clicking the "click here." I've tried Desura, but that didn't work well.
I find that when I play Overrun as the combine my metro police squads refuse to go in cover and with zombies my units shoot at the ground and not at what's coming towards them and on base4 head crab canisters land in an unreachable area or into one of those four buildings and my units whether its rebels or combine they look into the sky I see a red dot but nothing on the ground Sander can you fix this?
I also found that when a Metro police unit OR a rebel engineer gets the order to put a hopper mine down and cancel it the Silhouette of the hopper mine is still their and you loose one resource point and cant get it back
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