Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.
--------------------- Wars 2.1.2 changes Balance and Gameplay: * Slightly increased time for building a rebel barricade (from 5 to 8 seconds) * Decreased time for constructing a rebel/combine Mountable turret (from 25 to 15 seconds) * Lowered cost of constructing Mountable turret from 5 to 4 requisition * Increased heal rate of rebel aid station from 4 to 6 per second * Increased damage grenade from 200 to 320 * Increased damage hopper mine from 200 to 350 * Increased detonation range hopper mine from 100 to 150 * Increased damage Zombine grenade from 200 to 250 Overrun: * Zombie Wave Type: Decreased income grow rate to 1% after wave 10 and 0% after wave 20 (instead of 15%) * Antlion Wave Type: Decreased income grow rate to 10% after wave 10 and 0% after wave 20 (instead of 15%) * Added Rebel Flamer to Overrun Rebels faction Maps: * NEW: or_washedaway (Overrun version) * UPDATED: hlw_washedaway Improvements: * Holding down the queue key (default shift) will now automatically recast the ability for target type abilities (e.g. place mulitple billets more easily) * Releasing the hotkey or queue key after automatically being recast will now stop the ability (target type abilities) * Better spawning locations for random bonus crates * Building rallypoints can now be set to units * Removed default building rallypoint locations; units will just spawn next to the building now, unless the player changes the rallypoint Interface/Hud: * Added command "select_all_army", which selects all units of the player (can be bound in the keyboard options menu) * Replaced scoreboard by new (html based) player status board, which appears at the top right corner (can be bound in the keyboard options menu) Fixed: * Text might appear untranslated (e.g. chat text looks broken) * Rebel HQ is at the start of the game in the preconstructed state animation when playing in a multiplayer game where the player is not the host * Bonus crates are too frequently dropped at unreachable places * Engineers/Stalkers incorrectly first placing further queued "place building" orders, while they should first construct the first placed buildings * Attack Move (and several other abilities) does not function correctly when activated through the minimap * Rebel Engineers are sometimes stuck at the Headquarters building when returning Salvage * Incorrect cached length between connection of navigation areas after a split edit, performed by buildings. This causes problems with the path finding of units (choosing longer routes for example) * Potential crash when unit is at the border of the fog of war grid Game Lobby Fixes: * Player avatars not shown * Spectators not being shown in spectator list * Fonts in gamelobby might look incorrect * Text appearing in color combobox after making a color choice * Game launch canceled when a player didn't picked a start spot yet (due the lobby automatically assigning a start position) Misc: * Added entity wars_cpu_player, which allows enabling/disabling a CPU Player (Hammer/SP) * Added entity wars_player_relation, which allows changing the relations between players (Hammer/SP) * Added entity wars_mission_objective, which allows displaying objectives (Hammer/SP) * Added entity wars_win_condition, which allows ending the game and either displaying victory or defeat (Hammer/SP)