Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.
--------------------- Wars 2.0.6 changes Balance: * Rebel aid station now requires the Triage Center * Rebel engineer must now walk up close to start constructing a building * Reduced range at which Stalkers start constructing buildings * Lowered cost of soldier with shotgun in Overrun to 1 kill * Raised shotgun bonus damage against light from 3 to 21 * Team games: players now receive resources from their allied control points New: * Control point model with flag * Rebels themed mountable turret model * Scrap model (used by Engineer when carrying scrap) * Rebel engineer construction animation * Combine Sniper rifle model Interface: * New icons for units, abilities and buildings * New experimental html based Unit Spawn panel in Sandbox * Mouse cursor now changes to the capture icon when hovering above a control point Maps: * Updated hlw_forest (displacements, multiblend shader and tree sway) * Updated hlw_slums (removed color correction) * Updated hlw_battlemounds (multiblend shader) * Updated or_crashed (multiblend shader) * Updated or_hill (multiblend shader and tree sway) * Updated or_trapped (fixed navigation around edges) Updated: * Player camera height is now limited to a fixed height, instead of map defined * Increased search radius of cover spots when ordering units to move to a location * Better identifiable Rebel Engineer model Unit Navigation: * Units now temporary ignore checking for a valid nav mesh below their feet when jumping down an edge, so they don't stop moving (or_trapped navigation problem) * Units now ignore checking for a valid nav mesh below their feet temporary at the start of following a path, until they find a valid nav area (to avoid problems when starting in an invalid navigation area) Fixed: * Incorrect blood color of various units (zombies, manhack, antlions) * Reliable overflow error message when trying to select around 200 or more units using a selection box * Player camera height limits are sometimes ignored on map start of "or_hill" * Combine Elite alt ar2 fire animation not played * Combine Elite alt ar2 fire broken until you switch weapons * Units not shooting back at mountable turrets (instead do nothing) * Buildings incorrectly taking damage during construction * Incorrect default mouse cursor used ingame * Headcrab cannisters being launched at invalid locations in Overrun * Incorrect resource bonus received from random bonus crates in Overrun * Units sometimes incorrectly trying to shoot while the los is blocked * Ability Infiltrate cooldown not set after using it * Team color of unit circle not always updated correctly Performance: * Reduced lag when ordering large groups of units Sounds: * New building destruction sounds * Engineer sounds Misc: * Hotkeys no longer automatically overwrite the rts config. The bindings are instead part of the default config. * Replaced Awesomium by Chromium Embedded Framework