7zip version, for advanced users only. Use Desura for installing automatic.
Extract contents into your sourcemods folder.
Wars 2.0.3 changes Balance: * Lowered accuracy Rebel Partisan (changed DPS from 10 to 5) * Decreased accuracy bonus Rebel Partisan from the passive ability Revolutionary Fervor * Increased damage shotgun from 8 to 32, resulting in a DPS of 40 * Slightly decreased range of strider minigun from 1024 to 950 * Rebels Mountable Turret now requires the Rebels Barracks instead of Rebels HQ * Weapon range is now limited to unit attack range, instead of using the max trace distance * Increased capture time control points from 24 to 30 seconds * Added "bullet" attribute to turrets (bonus damage of 3 against "light" units) * Removed requirement for first researching Shotgun and AR2 unlock before you can switch weapons with the Elite and Veteran units * Added "Grenade" ability to Rebel Veteran unit * Increased DPS zombie from 5.7 to 42 * Increased health zombie from 150 to 220 * Increased DPS fast zombie from 6 to 50 * Increased bonus damage slash attribute from 3 to 30 * Added recharge time of 15 seconds for deploying a hopper mine * Added recharge time of 25 seconds for deploying a floor turret * Reduced speed at which builders can repair buildings (now fixed at 10 hp per second per builder) CPU Player: * Reduced number of scouts produced * Reduced number of initial builders produced Maps: * Updated or_hill (fixed various displacements) Added: * Mount turret ability to Combine Metro Police * Antlion Suicider to Overrun Antlions wave type Updated: * Combine Elite energy ball ability no longer bounces against your own units (no collision) * Turrets now display their damage statistics in the hud when you select a single turret * Increased turrets firerate and lowered damage (DPS stays the same) * Damage displayed in hud is now adjusted to unit accuracy (shown when selecting a single unit) * AR2 tracer effect is now blue instead of orange * Descriptions of various units Unit Navigation: * Improved detection of units being stuck * Units will no longer try to move into an area without a navigation area beneath them (no longer jump off cliffs when it is not a valid route) * Stricter check for navigation area slope (sometimes units were selecting areas which were too steep, resulting in them gliding down) Fixed: * Entities/units incorrectly shown when being spectator * CPU Player not constructing buildings on some maps * Fast zombies falling through ground when climbing walls (or_hill) * Outlands map overview material missing a border * Unit not shooting the enemy in hold position when the unit already has an existing enemy * Hud showing text cut off when having a single unit selected * Game now displays an error if you try to launch with GPU that does not (seem) to support Shader Model 3.0 or higher * Camera height not clamped to map boundary limits when playing offline * No description for AR2 Unlock ability and incorrect description for Shotgun unlock ability * Removed duplicate tracer effect sniper rifle. * Engineers not following the shortest path when collecting scrap * Selected (enemy) units hidden in the fog of war are now deselected automatically * Mouse no longer detects entities in the fog of war which are supposed to be hidden/not shown Misc: * "Call Vote" button in main menu now brings up the "Return to gamelobby" vote dialog * Removed unused "#asw_button..." button from the "play offline" main menu * Gamelobby music is now limited to "Atmospheric Disturbances" * You can now select the position of CPU players in the gamelobby as game master * Rebel Shotgun + AR2 is no longer hidden in the unit panel. * Added delay between playing the select unit sound