7zip version, for advanced users only. Use Desura for installing automatic.
Extract contents into your sourcemods folder.
Changelog:
Wars 2.0.3 changes
Balance:
* Lowered accuracy Rebel Partisan (changed DPS from 10 to 5)
* Decreased accuracy bonus Rebel Partisan from the passive ability Revolutionary Fervor
* Increased damage shotgun from 8 to 32, resulting in a DPS of 40
* Slightly decreased range of strider minigun from 1024 to 950
* Rebels Mountable Turret now requires the Rebels Barracks instead of Rebels HQ
* Weapon range is now limited to unit attack range, instead of using the max trace distance
* Increased capture time control points from 24 to 30 seconds
* Added "bullet" attribute to turrets (bonus damage of 3 against "light" units)
* Removed requirement for first researching Shotgun and AR2 unlock before you can switch weapons with the Elite and Veteran units
* Added "Grenade" ability to Rebel Veteran unit
* Increased DPS zombie from 5.7 to 42
* Increased health zombie from 150 to 220
* Increased DPS fast zombie from 6 to 50
* Increased bonus damage slash attribute from 3 to 30
* Added recharge time of 15 seconds for deploying a hopper mine
* Added recharge time of 25 seconds for deploying a floor turret
* Reduced speed at which builders can repair buildings (now fixed at 10 hp per second per builder)
CPU Player:
* Reduced number of scouts produced
* Reduced number of initial builders produced
Maps:
* Updated or_hill (fixed various displacements)
Added:
* Mount turret ability to Combine Metro Police
* Antlion Suicider to Overrun Antlions wave type
Updated:
* Combine Elite energy ball ability no longer bounces against your own units (no collision)
* Turrets now display their damage statistics in the hud when you select a single turret
* Increased turrets firerate and lowered damage (DPS stays the same)
* Damage displayed in hud is now adjusted to unit accuracy (shown when selecting a single unit)
* AR2 tracer effect is now blue instead of orange
* Descriptions of various units
Unit Navigation:
* Improved detection of units being stuck
* Units will no longer try to move into an area without a navigation area beneath them (no longer jump off cliffs when it is not a valid route)
* Stricter check for navigation area slope (sometimes units were selecting areas which were too steep, resulting in them gliding down)
Fixed:
* Entities/units incorrectly shown when being spectator
* CPU Player not constructing buildings on some maps
* Fast zombies falling through ground when climbing walls (or_hill)
* Outlands map overview material missing a border
* Unit not shooting the enemy in hold position when the unit already has an existing enemy
* Hud showing text cut off when having a single unit selected
* Game now displays an error if you try to launch with GPU that does not (seem) to support Shader Model 3.0 or higher
* Camera height not clamped to map boundary limits when playing offline
* No description for AR2 Unlock ability and incorrect description for Shotgun unlock ability
* Removed duplicate tracer effect sniper rifle.
* Engineers not following the shortest path when collecting scrap
* Selected (enemy) units hidden in the fog of war are now deselected automatically
* Mouse no longer detects entities in the fog of war which are supposed to be hidden/not shown
Misc:
* "Call Vote" button in main menu now brings up the "Return to gamelobby" vote dialog
* Removed unused "#asw_button..." button from the "play offline" main menu
* Gamelobby music is now limited to "Atmospheric Disturbances"
* You can now select the position of CPU players in the gamelobby as game master
* Rebel Shotgun + AR2 is no longer hidden in the unit panel.
* Added delay between playing the select unit sound
create patch/ full client dont needed
Thanks for a 7zip version. I appreciate it.
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to me the mod does not work :(