This mod increases the regiment limit to 180, the building limit to 40. there are over 35 new special operations, over 50 new generals. each nation now has 10 generals in WW2 mode. each general has 6 special operations. new terrain has been added. new terrain modifiers for all units. new corpse and destroyed tank doodads for all nations. All nations have snipers and marines. artillery trailers have been turned into combat units. added new campaign buildings, minefields, obstacles, and division HQs. completely revised and expanded the SP campaign. customized dozens of the WW2 metagame territories. new WW2 capitals for Great Britain and Germany in MetaGame. dozens of new units, hundreds of new regiments. new intro-video. new generals show up in visible in Metagame Lobby. AI has been altered to be more aggressive and to use all of the new special ops. AI has been changed to recruit and research more like online human players.
the WW2 mode has new customized territories. you can new find oil refineries, factories, campaign airfields, island airfields, and new bunker formations while trying to conquer the world. different biome resource buildings produce greater/lesser quantities. American and European banks and factories produce more quantities than Asian and African ones. African and Asian refineries produce more oil than American and Mediterranean ones. custom-maps in the editor now allow the player to add up to 11 different sides per map (5 vs 5, plus a neutral). new visual effects have been added for many of the new special ops. also added arctic, gravel and temperate train tracks. there are also new partisan blockhouses-- these look like regular buildings but function like bunkers. these buildings also do not show up on the mini-map radar. you'll have search for them with recons, manually clicking on them, or just wait until your regiments come under fire to learn where they are!