One year after the Nerevarine's defeat of Dagoth Ur, Vvardenfell's champion called a meeting between Duke Vedam Dren and the executive leaders of the Great Houses and native tribes. At this meeting, the Horator-Nerevarine enshrined the concept of a new coalition between the island's great powers in the form of the Treaty of Tureynulal. The result of this was that instead of a sprawling wasteland taking up most of the valuable real-estate of the island, a new commercial district would be formed, bringing wealth and commerce to the disparate peoples of the isle in an effort to use the prospect of personal benefit to bring forth communal prosperity and opportunity. - The Dagoth Ur citadel is now a luxury hotel with a range of bedrooms, bar-lounge, restaurant, dance-hall, casino and huge volcanically-heated swimming pool. The Nerevarine, of course, may sleep in any room for free, and will be offered free meals and drinks (or may pay for a more varied selection). A bellhop to...
One year after the Nerevarine's defeat of Dagoth Ur, Vvardenfell's champion called a meeting between Duke Vedam Dren and the executive leaders of the Great Houses and native tribes. At this meeting, the Horator-Nerevarine enshrined the concept of a new coalition between the island's great powers in the form of the Treaty of Tureynulal. The result of this was that instead of a sprawling wasteland taking up most of the valuable real-estate of the island, a new commercial district would be formed, bringing wealth and commerce to the disparate peoples of the isle in an effort to use the prospect of personal benefit to bring forth communal prosperity and opportunity.
- The Dagoth Ur citadel is now a luxury hotel with a range of bedrooms, bar-lounge, restaurant, dance-hall, casino and huge volcanically-heated swimming pool. The Nerevarine, of course, may sleep in any room for free, and will be offered free meals and drinks (or may pay for a more varied selection). A bellhop to carry your luggage, and 24-hour room service summonable by pressing one of the hotel's in-room bells, is all just part of the service.
- Like all the citadels bar Vemynal, the hotel has been redecorated (retextured) to the highest specifications. A new game called Kuayl (Dunmeri, lit. 'luck') has been added for the player to enjoy. It's a simple betting game through dialogue, using the Random variables. You have a one in four chance of winning three times your money back. Like all casinos, you might get very lucky once or twice, but in the long run, the house always wins. There are also two slot machines from Mournhold Expanded, modified to take ordinary septims.
- The Vemynal citadel now plays host to paintball-style capture-the-flag team games, where you can join a team in friendly, non-fatal combat challenges. To play, speak to Heidi and equip the crossbow and bolts she gives you. You can now order your team with three commands - follow, stay or all follow. Find the trophy and bring it back to her to end the game. The trophy chest will periodically respawn, for further games. You can time yourself or play for points in subsequent games.
- A tavern outside in the Redoran northwest offers food and drink (and a short dialogue-based mini-quest). Whilst there are no guest rooms, the publican will offer you use of her own bed if you are tired.
- The Tureynulal citadel is now the heart of the Tureynulal Administration: Imperial, Great House and Tribal faction offices plus embassies of the Imperial Provinces.
- The Odrosal citadel is a theater (showing The Lusty Argonian Maid), Dwemer museum and shopping area. Mentioning 'compliments of the house' (which you'll get if you've been to the Dagoth Ur hotel) will also get you a number of free souvenirs.
- The Endusal citadel is a housing district. The player can enjoy a short quest to gain ownership of one of the new apartments, offering spectacular faux-exterior views of the mountainside. High capacity chests and closet are included, along with a bathroom and a kitchen with respawning food cupboard. There is a travel office, trader, shrine and tavern in the vicinity. Shezrie the publican offers free beer and accommodation.
- Lost Kogoruhn is now a museum of ancient Dunmer culture and the Sixth House occupation of the ruin.
- Bthanchend is now a beautifully redecorated player home. There is one fully furnished bedroom, one room that sleeps five (including the hammock) that can serve as a nursery, plus sleeping downstairs for two servants. There is also an unfurnished tower (with a bedroll helpfully included) that you can furnish as you like, depending on which shopping mods you have installed.
- Bthanchend also has a volcanically-heated swimming pool, kitchen-dining room and an observatory-conservatory with mini-garden. There is no restriction on use, though players wishing to purchase the dwelling can pop along to the Imperial office at Tureynulal and pay 20,000 gold for the land deed and the services of Boden, who can be summoned with a ring to bring you food, repair your armor, or take you safely home or to three other convenient locations.
- The Mausur Caverns have been made safe® for the public. There are now guards and tourists exploring the disused ebony mine. Other mines are simply cleaned up and left as working mines.
- There is also a Daedric Zoo, converted from a shrine.
- The Panabanit-Nimawia Egg Mine now forms the basis of a quest, after the end of which the player can earn a regular income. Speak to Raesa at your office in Tureynulal to get started.
- Ghostgate (towers) are subtly improved, with new dialogue to reflect the changes. The Buoyant Armigers will now act as guides (transport) for a small fee.
- Take a silt strider in real time from the base to the top of Red Mountain.
- Fast travel via guild guides is offered between citadels. A Buoyant Armiger is now stationed next to the silt strider in Ald'ruhn to take you to Ghostgate.
Ummm...how should i say this...well...its AMAZING for a start. I always thought that places around ghost gate were creepy but now I will surely visit them more often. Im gunna download right now.