If you know the name of a Heretic II animation frame (like conjure11 or draw5), you can use this program to export Corvus or Kiera in that pose as a 3D mesh. You can even export each mesh node (head, arm, etc.) as a separate mesh. The mesh is saved in Alias / Wavefront .OBJ format, an ASCII format that includes vertex defintions, texture vertex definitions, and triangle definitions with texture mapping. If you need to convert to another format, check out the Crossroads 3D program - it's freeware, and it works! New in this release: The command Flag -C outputs Corvus meshpart names, in other words, you would get "Back" instead of Node1, and so on...