Fleet Operations: Roots is a total conversion of the Fleet Operations project,
itself a mod of the popular space-based RTS game Star Trek Armada II, which
in turn was the successor to Star Trek Armada.
Roots aims to keep most of what made Fleet Operations and Star Trek Armada II
great while also returning a bit of the atmosphere of Star Trek Armada where
the number of ship classes was limited to those that were actually useful and
ships were less expendable.
Enjoy,
JanB
DEPRECATED: download version 2.0 here.
Fleet Operations: Roots Patch 1.1
Created by JanB (2019)
Contents:
1. Introduction
2. Installation Instructions
3. Changelog
4. Credits
1. Introduction
Fleet Operations: Roots is a total conversion of the Fleet Operations project,
itself a mod of the popular space-based RTS game Star Trek Armada II, which
in turn was the successor to Star Trek Armada.
Roots aims to keep most of what made Fleet Operations and Star Trek Armada II
great while also returning a bit of the atmosphere of Star Trek Armada where
the number of ship classes was limited to those that were actually useful and
ships were less expendable.
Enjoy,
JanB
2. Installation Instructions
- Unpack the rar file.
- Copy the Data folder to the game's installation folder
(for example C:\Program Files\Activision\Fleet Ops Roots) and overwrite the
older files.
- Replacing the effect_progscan.tga texture with the effect_progscan_2.tga
texture adds the blueish visual ring effect of sensor arrays to scouts
and this replacement has no effect on multiplayer compatibility, so it's
a purely personal choice.
- Play the game and enjoy!
3. Changelog
- A blueish visual ring effect now surrounds sensor platforms (but not scouts)
so players with cloaked ships can see the edge of the detection effect
(replacing the effect_progscan.tga texture with the effect_progscan_2.tga
texture adds this same visual effect to scouts and this replacement has no
effect on multiplayer compatibility, so it's a purely personal choice).
- New model and textures for the Vor'cha Class.
- More stable/improved AI.
- Demobilizing the Cardassian Mobile Defense Platform now takes 20 seconds
instead of 30 seconds.
- The hotkey for the construction of defense platforms (F5) now works.
- Mining freighters no longer require a mining station as a tech requirement.
- Most combat ships and stations have secondary weapon systems that
target additional enemies so battles look less like entire fleets ganging up
on individual ships.
- Hovering the mouse cursor over the Fleet Coordination or Fleet ECM Enhancer
weapon systems will now display the correct range of 800 map units.
- Some minor tweaks such as ship model resizings and sound effects dropping off
more quickly with distance.
4. Credits
Credits for Fleet Operations and Star Trek Armada II can be found in the Credits
folder.
YOU WILL NOT ATTEMPT TO SELL ANY PART OF THIS MOD. You have my (JanB) permission
to use this mod for your own mods as you see fit, all I ask for is to be
included in the credits, but other modders mentioned in the credits may want you
to contact them before using their work.
Anything that is not credited either below or in the Credits folder may be
assumed to have been made by me (JanB) and can be reused in mods without asking
for my permission, so long as I am credited.
Credits for the direct creation of this mod are below:
Vor'cha Class: Aad Moerman
This patch is intended for those of you who already had version 1.0 of the mod. A full version 1.1 is also available here: Moddb.com
This file is DEPRECATED, download version 2.0 here: Moddb.com