An updated version of my mod. Fiddled with the emitters a bit to make destruction look more realistic. As you've probably noticed before, there is a slight issue with emitter assignment system which primarily depends on how big the unit is (for some reason the game keeps telling me that T1 Aeon transport is way bigger than T2 UEF transport). This leads to some units being hiper-explosive while some others look like they just turn to husk after sustaining too much damage. I'm afraid that there is not much I can do (provided that my C++ knowledge is rather limited by now), so current effects will have to do for now. I'm thinking about modding environmental effects too, such as dust clouds after explosive shell hits sand or dirt, found a way how to already, though it looks like it could take a while. Anyway, if you have any suggestions about how I could improve this mod, don't hesitate to write your ideas in the comments (or PM me if you prefer).