A new version is finally out! - It has been a while since the last release, though a lot of balancing and bug fixing has been made - I hope you all enjoy it! - Long changelog list in the download, enjoy reading :P
im glad this mod is updated. its one of the best in diversity and gameplay
thanks! yes I take my time to finish off my IRL matters, then go and mod the game, and I like to take time to finish off stuff that I wanna add before I release it
Now there is only 1 thing that is not properly finished which you will find on some maps that have the Satellite Launch Facility building (a green - like neutral structure that has a radar dish on top) - that is because I was unable to get my idea working properly
Other than that, everything else has been properly fixed and implemented into the mod
Can you add the gdi titan mk2 and wolverine mk2 and the Hover Mobile Rocket Launcher System (MRLS) to the gdi war factory
Fire, this mod is just incredible, the battles are very fierce, I'm really enjoying it.
Very good job.;)
Thanks! :D I know you were waiting for this version to come out (:
thank you , i hope someday share source code
in tactus mod there russia jdi faction ,i hope you add something like this cause source code for soviets buildings already shared here, also the great stuff is ,you can combine tactus mod with forggetten mod without add any new code you can try this from ur side you just need made forggetten faction in your mod without any new codes it will work with combines
any new unit? :D
see for yourself ;)
Thanks for new version
Latest version doesn't work for me, everytime i try to launch it with the mod launcher it just doesn't start like it doesn't enter the game it just stays at the small window that pops up several seconds before it enters the game. What the **** i have tiberium insanity 3.3, one vision, unofficial big bang patch, chemical warfare as my mods, if that ******* helps. *bottom text* i am sad boyus, just realized this is for TW, sorry for being mentally disabled
Lmao its fine enjoy
Fire, I still see that Al can teleport Conqueror Skrin from anywhere, regardless of how far away she is.
It seems that for Al there is no range limit.
Yes the AI ignores limitations of abilities and support powers
Спасибо за обновление мода!
just tried to play nod - story mode but ran into a problem have to not run mod until you destroy the wall @ start of 1level
Yes skip mission 1, it's impossible to win that mission because the walls are too strong for the fanatics
the mode when i open it not working the dark screen come and close iam realy want too play this mode i tried anther modes and worked what i do?
Hey, late reply I know, are you still getting these errors?
Mod randomly freezes in skirmish and it doesn't matter which faction being played. It will either crawl along very slowly or totally freeze up game.(early game so not many units yet) I have the ram fixes and using 1.4 mod version. Also which maps have the red tiberium?
so you have applied the 4GB patch to your game successfully?
Yes as other mods I have require that to run properly. It is totally random though as sometimes I can play whole battle no issues.
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