The V9.1 patch for Fallout 3 Reborn. Requires V9.0 installed BEFORE patching. Mostly bug fixes and tweaks, but contains an experimental weapon modding feature.
Hello all,
I realize that Fallout 3 is an ageing game, yet I have discovered that modding never really stops until you stop playing the game, or hit enough roadblocks to piss you off.
Hence why Fallout 3 Reborn V9.1 is being released. It's mostly some bug fixes, but it also contains one large, and often requested feature: weapon modding. So far it's only
an experimental thing, and only for one weapon, but for V9.2, it should be for all weapons. Anyhow, I hope you all enjoy the patch, have fun,
Adam
excellent
IM in LoVe Again!
Thanks guys.
Oh, and I need a vote: continue to use RH_Ironsights on some guns (and the rest look retarded when aiming in 3rd person), or bring back the old style aiming system?
RH_Ironsights is great. I never liked 3rd person for fighting anyway really.
Agreed I would just stay as is.
Will our old save games still work?
They should, but if you encounter issues, you know what's wrong...
I read in 9.0 V.A.T.S. is disabled. Is that still the case in 9.1? I LOVE that feature - not sure it would feel like Fallout without it.
Another question related to VATS: How hard would it be to re-enable VATS ( Yeah, I'm kind of attached to it :D } in the 9.0 version of the mod? I'm asking as someone who never wrote a mod in his life but in general is pretty PC savvy.
You could enable it, if you have some common sense and the ability to follow directions. PM me about it.
VATS is something I never quite understood heh. Weapon modding sounds good, you know I felt that to this day, its the only feature Fallout 3 seems to be missing IMO. So to have it come into this game finally sounds awesome... ow and New Vegas says hello.
Oh god, not FNV...
You are the most awesome person on the planet, thanks alot i'm gonna enjoy this :)
This never bloody works...Nothing works with me....never......
First off, thanks. Second off, did you follow the instructions?
A huge thank you to Slayer_2 and everyone else whose work is included here, it really made my Fallout experience Reborn, playing it in a more realistic and tense way than ever before, too close to reality for comfort!
I have one issue though. I turned down the time scaling to 2 (2 game hours = 1 real hour), and was really hoping the needs system would scale along with it, but alas I was getting fatigued in I think it was an hour and a half game time or something. If there is any way I can mod this for myself to make it match whatever time scaling I use, I would be over the moon.
Still don't have pip-boy :c
Why not, what exactly happens?
Great work Slayer_2 with such epic mod.does it works well with Marts Mutant Mod?
Never tried it, but tell me how it goes, worst case is it crashes a few times and then you know it doesn't work :P
I don't understand. I downloaded the mod, I see it in the files, but it seems "inactive", it didn't change anything. I know this mod is 9 yrs old, but plze help.
sincerely, frustrated gamer