Version 9.0 of Fallout 3 Reborn. The successor to V8.0, and likely the last version in the Fallout 3 series.
Well, it's finally here. A lot of sweat blood and tears, figuratively, anyhow. Enjoy it, everyone. What's changed since V8 is below:
NOTE: An asterisk indicates a feature that can be controlled from the player house terminal.
-----------------------KEY FEATURES-----------------------
-Re-worked most of the weapons to support RH_ironsights. RH-Ironsights is now REQUIRED for the mod to work properly.
-Re-worked the needs system to be far more stable, realistic, and stat based. You also need to use food/meds one at a time, and you cannot use weapons while using them.
-Limited HUD assistance, no more rad counter, sneak menu, HP, AP, air menu, or crosshair HUD (unless you're aiming in 3rd person).
-VATS has been disabled, no more easy way out of combat.
-Level max has been raised to 100, it now takes less XP to level up. You get always 5 skill points per level up, plus 1 if you have the Educated perk.
-Greatly reduced the amount of ammo and chem loot you can find on enemies and in containers and around the wastes.
-Added in a sprint system that allows you to sprint when you hold Shift.
*Put in an option in the player house terminal that allows you to change the amount of enemies that populate the wasteland, from 1 to 10 times.
-Modified main menu and loading screens.
-DLC's merged with the game, you now need them to play it, but they are more stable and support Reborn better.
*Added in "Realism Points", a new system that takes account of how realistic your game is, and awards an XP multiplier from 1.25-2.0X.
*Added in the option to disable fast travel.
-Added in travel terminals at six major settlements, these allow you to travel quickly and safely around, but at a cost.
-Removed the [EMPTY] indicator on your HUD, you have to figure that out yourself now.
-Reworked the addiction system to be stable and glitch free. Doctors actually remove addictions now, certain features are fixed, and some messages have been tweaked.
-Changed automatic weapons chambered in 5.56 and 7.62, and some SMGs, to deal about 30-40% less damage.
-Increased melee weapon damage greatly.
-----------------------TWEAKS AND MINOR FEATURES-----------------------
-Made fists more useful, scoring a critical will knock down an opponent. base damage multiplied by 10, level up damage increase multiplied by 5
-Blunt two handed melee weapons now deal half the damage, and will knock a human down on a critical strike.
-Re-worked the night-vision goggles to have a (crappy) 3D model, more options, and greater availability, they also consume fission batteries.
-Toned down the auto-aim, this isn't a console game.
-Removed the royal wasteland bank.
-Increased some radiation sources by 10 times more rads/sec. It's recommended you either avoid these areas or use the improved rad suits to survive the radiation.
-Followers now level up independently of you.
-Increased Mirelurk damage values.
-removed SCAR-L
-Fixed TMP Silenced not sounding right, and fixed reload animation.
-Set FN-FAL to be fully automatic, and replaced the ACOG variant with a scoped version.
-Upped the desert eagle damage by 30 points.
-Fixed M79 Grenade Launcher
-Replaced the AWM unscoped with vanilla-style hunting rifles.
-Removed some of the annoying tutorial messages.
-Tweaked all the perks to better fit with Reborn.
-Fixed the high RPM M249 to use 5.56x45mm, not 7.62x51mm.
-Changed chest crippled stagger chance from 50 to 100 percent.
-Changed the one crippled leg speed to 60 instead of 85 percent.
-Changed the two crippled legs speed to 40 instead of 75 percent.
-Tweaked the Light Step perk to only give you a 50% chance of not triggering enemy traps.
-Removed several perks, to fit Reborn better.
-Changed menu tooltips to fit Reborn better.
-Tweaked Scrounger and Fortune Finder perks to be more balanced.
-Raised the level and skill requirements for most perks (to fit with the 100 level cap).
-Added the Benelli M4 shotgun.
-Fixed the alien ship crash random event to NOT send the ammo flying everywhere, and to include more ammo.
-Made it far easier to get addicted with the new addiction system. Before it was almost impossible.
-Vendors carry far, far more ammo.
-Changed the sleep system back to the vanilla one, but you get +5 Sleep for every hour slept.
-Nuka Cola Vending machines now only sell nuka cola and Quantum, no food.
-Beefed up caravan security with 2-4 more guards per caravan.
-Increased companion offensive and defensive abilities.
-Booze now gives you a temporary boost of +10 Hydration, but after 2 minutes, you lose 20 hydration.
-There is now a Reborn Settings Terminal located directly to your left as you exit Vault 101 (through the gear door).
-Updated the Reborn Settings Terminal with the latest information.
-Increased the amount of XP received for discovering locations, hacking, picking locks, and speech successes.
-Changed "WG" to Lb (pounds).
-Tweaked the heartbeat low health sound effect to play at lower levels of health.
-Made bobby pins extremely rare.
-Tweaked melee weapons to deal 25-50% more damage.
-Relieving yourself without using a toilet or urinal will give you an effect that decreases Charisma, you must use a toilet or urinal to remove this effect.
-Increased almost all quest completion XP rewards to 5 times more XP.
-Gave all followers 3-5 times more health points, to stop them from dying so often. They also level-up independently of you, now.
-You now get a tin can upon consuming Pork n Beans
-Stealth boy value increased to 200, up from 100.
-You now get XP for turning in fingers or ears, instead of karma.
-Added in help and information notes to the reborn settings terminals.
-Added in a new air support item, EMP Strike. A devastating orbital strike that fries all robots.
-Changed damage required to get XP for a kill from 40% to 1% (mostly applies to when a follower finished off someone you damaged).
-Greatly improved the AK-47's accuracy, before I had trouble hitting people past 100 meters, even with 100 small guns skill.
-The Mesmetron now has a 90% mez chance and a 10% frenzy chance, it used to be 20% mez and 80% frenzy.
-The Nuka Grenade is now made with Detergent instead of Abraxo Cleaner, since the previous item has no use, and Abraxo is now so useful and rare.
-The Stun Grenade now paralyses enemies for 15 seconds instead of 5.
-Gave Reilly's Rangers 10x their normal health.
-Fixed the stupid sideways combat helmets worn by some BoS troops.
-Replaced the old ACOG scopes with a new, easier to see one.
-Made the M4 Aimpoint variants support proper iron sights.
-----------------------OPERATION ANCHORAGE CHANGES-----------------------
-Increased Outcast security around Bailey Crossroads (near OA sim bunker).
-Tweaked Defender Morril to wear no headgear instead of a power helmet.
-Created load screens to match with OA Reborn.
-Removed dead body fade.
-Removed stupid health machines, now you regenerate health when not in combat.
-Removed the item glimmer (red effect).
-Tweaked ammo boxes to fit Reborn better.
-You no longer receive power armor training for completing the simulation.
-Made the Covert Ops Perk slightly more useful.
-Reworked the Requisition terminal to fit better with Reborn.
-Gave the patients in the hospital clothes.
-Forced needs disable upon entering the sim.
-Greatly improved loot received at the end, and made it include more OA only items (Winter camo stuff).
-----------------------THE PITT CHANGES-----------------------
-Renamed and tweaked the Infiltrator to the G3A3. Two versions, unmodded olive green, and stealth.
-Tweaked a few loadouts to work with Reborn.
-Fixed up the ammo mill to work properly with Reborn.
-Changed a few of the rewards for the ingot quest.
-Reduced ammo found in the steel yard, to make it harder to survive.
-Increased Trog damage greatly.
-Wildmen are now only armed mainly with melee weapons.
-Ingots now weight 20 pounds instead of 1, not quite realistic, but certainly an improvement.
-Changed some notes to fit Reborn better.
-Made slop feed and hydrate the player.
-----------------------BROKEN STEEL CHANGES-----------------------
Beefed up the Tesla Cannon and made it fire Uranium Slugs.
-Replaced the Tri-Beam Laser with the Mk-48 light machinegun.
-Replaced the Heavy Incinerator with the MGL-140, a semi-auto 6-shot grenade launcher.
-Reduced the health of Albino Scorpions, Hellfire Troops, and Overlords.
-----------------------POINT LOOKOUT CHANGES-----------------------
-All weapons tweaked to deal more damage and to fit with Reborn better.
-Gas Masks now protects people from bio-gas grenades.
-----------------------MOTHERSHIP ZETA CHANGES-----------------------
-Added in a new super-weapon: The Railgun. One word, Devastating.
-Modified all the alien weapons to fit with Reborn.
-Removed Karma loss for killing the worker aliens.
-The Drones have 10x more health points now.
-Cryo Grenades are extremely lethal and usually kill any target instantly.
-New Alien Workbench in the mothership, find the schematics through-out the ship to create all 4 devasating weapons.
-New weapons that can be created at the alien workbench: Cryo Grenades/Mines, the Cryolator, and the Biogel Grenades.
ITS HERE!!!
Have fun :P
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So many features! :D
That's just V8 to V9 features, it'd be 10 pages long if I included the V8 list, too.
Yea! Time to play
So finally v9 is fully compatible with all (5) DLC's? Thank You!
Well, I figure at this point, if you DON'T have all 5 DLC's you're out of luck. Besides, the GOTY edition of FO3 is now like 20 bucks.
well i'm one of the unlucky ones who dont have 'em all because i bought the original. Not about to go pay $20 just to play the mod. As a supporter for a long time, this sux.
You don't have any of the DLC? Really? I don't know anyone who still plays the game and hasn't bought at least a few of them.
V9 isn't all that different from V8, though. So you're not going to see a HUGE change gameplay wise, except for a few large features, V9 is a lot of tweaks and bug fixes.
i have 2, pitt and broken steel. after hearing everything else but Point Lookout sux, i didnt' bother. I tried er...downloading them but it wont work, even when i unclick them, just can't get v9 to even start without an error. It's not FO3 because when i undo f03 i can run it just fine.
Operation Anchorage is pretty ****** (unmodded), but modded, it's better than the actual game, in some ways. I also found both PL and Zeta to be quite ingenious and interesting, even if Zeta is kind of random, it still had some parts that were very cool. Especially the space-walk and mother-ship battle parts.
You could try running Reborn without all the DLC's... but there is a potential for bad side-effects.
Tried it, didn't work but i eventually figured out a way to play. I like v9 better than v8.
What did you do, out of curiosity? And I'm glad you enjoy it.
ahh...downloaded the goty version couldn't figure out how to get it to work. I"m guessing theres something in there that requires all the dlc. When I get adventurous enuff i may go back and try to figure out another way to fix it.
Yeah, you could just... acquire a few of the DLC's online.
Well there are a few reasons why people dont want DLC on their game. Its a well known fact that fallout 3 is becomes super unstable under the weight. Well, after testing on the nexus forums people pretty much figured out the reason the GOTY edition is almost unplayable is because both Point Lookout and Mothership zeta are broken. Try playing GOTY on the 360 or PS3, and i highly doubt you will get 10 minutes in without a crash.
I played 10 minutes on my friends xbox of vanilla FO3 a few years ago... It red ringed. Thing is my mod is for PC, and on PC, I swear Fallout was less stable back in the day of no DLC, with the patches (both official and non), it's gotten a lot better.
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Yeah, its on sale now for ten just bought it and i am immediately gonna try this mod
Tell me how it goes, man.
not to mention, a little encouragement -.- lol
time for some serious testing... this will go up on the team site as soon as we can put it there.
You back now, Sher?
I need to start a new game ?
Yes, that'd be a good idea. Otherwise you risk encountering bugs and such.
wery good mod
Thanks :)
Great job, so will V9.0 be the very last version?
Likely, Fallout 3 is an aging game, losing a lot of players as time progresses. Of course, there will be updates such as V9.1, etc, as necessary. I'm now waiting for Fallout 4 :P
Do you have a pda implemented I saw it on Fallout 3 nexus and I thought it would be very fitting.
No, I figure people can get that if they want. Personally, I don't mind the pip-boy, it's realistic enough (most of it could probably be done today), although the PDA is cool.
Do I need to download any other previous versions or is this the only one I need?
This is all you need. Each version stands alone.
Last question, why did you make everyone naked when you take off clothes?
Because the glued-on underwear thing annoyed me immensely. I'm trying to find a way to make an underwear apparel item, probably will be in V9.1.
Yeah...was quite a shocker really when i first stripped someone of their clothes and it was a woman on her backside lol. dont think i've said "no ****" so much in my life! j/k
Yeah, I dunno if I included that little tidbit in the feature list, if anyone even reads that thing. I missed so many things, but oh well :P
Hey! I've been following the progress of the v9.0 and I finally got to test it out! So far it has been very enjoyable (just like the earlier reborn versions) but there are still some minor things you could look into. I'd really like more customization options in the player home terminal (like the ability to remove those [MEDS], [FOOD] and other *descriptions* from your aid items since it's pretty obvious that squirrel on a stick is food and nuka cola is a drink!) Other thing I noticed was that even thought the new ironsights are pure awesomeness, some weapons' sights aren't quite matched with where the bullet goes, leading to that you have to aim more up or down than what the sights tell you. I'll tell you if anything else shows up and I really believe you can make this your crown achievement after couple fixes!
The brackets are a new organizational idea by another Abyssal games studio member. The idea is to organize items via their type, rather than alphabetically. All chems in one area, all meds in another, etc. It's a test to see if the idea is worth expanding to other items, such as weapons: [SNIPER], [SMG], etc.
Hi,i've got the italian version of f3.I tried the mod,wonderful, but a lot of names/items/etc. are in english.Is there a way to have that names/items/etc.in italian?
(If i did any mistake in write that,tell me.I love english and I really want to write/speak it well :D)
Thank you,
ibryonx
Hi, I'm glad you enjoy the mod. I don't speak any language (fluently), other than English. However, I would be willing to try and make a Italian version of the mod, if you would help me translate English to Italian. I'm not sure what you'd change, since an AK-47 is an AK-47, regardless of the language.
If it's a problem with Fallout 3 not letting you play mods with a different language setting, I'd try google. If it's just my new stuff brought in by the mod, it's understandable.
Well,for example,"Brahmin steak" in italian version is called "Carne di Bramino",or if you want to talk with someone in italian version shows "E) Parla" in english version "E) Talk".And most of the dialogues are in english.If you can tell me what files in the mod contain the language i'll try to change them with the italian ones.
Or,if that is not possible,help you to translate the mod.
Bye,
ibryonx :D
P.S.:Can I have some problems if i haven't got all dlcs in italian?Because i think 2 of them are in english.Can be that the problem?Because i saw your files and i didn't see any file which contains items name.
The item names are all included in the main mod file, what I find strange is that dialogue is affected, since I didn't touch any of that. How exactly do you choose to play with a different language? I'm gonna try to put my game in Spanish mode and see what happens.
Now,i unistalled and reinstalled all because before i used some other mods,now dialogues are in italian,voice too,but the items and other things(weaps are ok,'cause that are their names)are in english,if you want we can talk somewhere you want(steam,msn,skype) and then tell me how to modify the language file.After i'll give to you modified file and you can put it here for italians downloaders.:D
Tell me what you think.
Bye,
ibryonx
Haha, no need to bump for a post 8 hours old, I have to work and sleep, and I sometimes take a while to reply :P
My gmail is reborn.mod@gmail.com, or get me on Steam as slayer_ii.
Modifying the mod is easy, just open it up in the GECK and change the item names as you wish. I you're new to the GECK, I know some tutorials that might help, but they're in English...
XD i think we can have some problems with the time (here are 20:30 now).And i understand english tutorials!Only i want to play that wonderful game+mod in italian :D.I've added u on steam (ibryonx lol?).BB!
Check out these tutorials so you can learn the basics, changing in-game names is super easy, if you have basic knowledge of the GECK: Geck.bethsoft.com
Also I seem to have a bug, I can't wear the balaclav and helmet at the same time.
It's not a bug, but an engine limitation. I've tried to find ways around it, but I've come up with nothing so far.