Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.
Change list
- Changed the way the game starts on non-Steam installs, it no longer overwrites the configuration file.
- Added text files to avoid the common strings issues.
- Updated to use GRANTO's campaign AI v2
- Unavoidable crash in turn 302 fixed (KH was missing a historic event description).
- Adjustment of battle speeds.
- Fix for Saka Silver Surfer general & captain
- Fixed Hayasdan reform script error
- Added/Fixed pix for 5 provinces
- Fixed several Wonders/Specials (Barb & Indian) to include adding pix and fixing text
- Added additional portraits for Indian civilians
- Fixed Mauryan independence affecting AI
- Added/removed "mixed" HR to allow camp conversions (northern Iberia) and prevent them (interior of North Africa and Baltic regions)
- Reduced the effect of corruption. It is still a noticeable drain for very large factions, but most cities should now produce a surplus after upgrading law (but maybe not in practice, with the garrisons required to hold them).
- Revised map to fix bug (eliminates two landbridges) and move Korinth to maintain troop access between Athens/Sparte
- Fixed a number of "medievalisms" and typos in the main menu screens.
- Add CTD warnings to the two Tutorial campaigns
- Added pix for Province #106 (Pontos Paralios)
- Added Hellenistic Metropolis to Syrakousai
- Inserted text on use of images in EB2 (section XI)
- Overhauled the religion-based portraits in cul_4, cul_5, and cul_7 to eliminate both known and potential problems (retained the unique looks for each culture and religion)
- Updated traits and command stars for the Boii general in an attempt to increase difficulty (Battle of Sentinum).
- Changed command stars for the generals in hopes of raising the difficulty (Battle of Sentinum).
- Fixed the Phrygia-Kappadokia-Kilikia borders. Presence of PSF prevents a better appearance to the borders, but continuity between Seleukid provinces now exists.
- Disabled cutscenes for gate opening, general dying etc.
- Added missing music pieces from TPC. Not integrated yet.
- Grammar in some temple descriptions
- Cleaned up the Roman gentilical trait descriptions...
- Fixed the Getic archer with the over-high attack. In the hope it doesn't get overwritten again.
- Religion tweaks for settled Arab provinces
- Making the Sabaean General and Nobles the same armourwise, as they share models
- Unique buildings hinterland fix
- Added an alpha channel on the military occupation icons for Gandhara, Hayasdan, Pontos, Numidia.
- Increased the defense of the Sabaean nobles
- Various typos reported by Auxor
- Reduced the max number of samnites spearmen from 21 to the usual 2 on the oligtwo government.
- Removed a couple of Romani spelling errors.
- Lowered the velocities of the javelins, pila, and soliferra.
- Only Numidians and Nabataeans recieve religion boni from nomadic farms
- Fixed Persepolis Wonder bug (in two cities), fixed two Pergamon temple probs (Dionysios text in Athena, no Farming Temple text)
- Fixed issue with having HA recruitable in South Arabia. -Moros
- Removed the mention of cannons for naval bonus.
- Fixed all the short javelin ranges found for infantry
- Removed all mentions of Casse in visible building text
- Swapped the skill traits for the starting KH diplomat and spy, they were switched around.
- Corrected a site => sight.
- Changes to unit stats related to stat_heat, as well as fatigue and morale tweaks
- Fixed alignment issue with loading screen
- Battle of Gaza added
- Improvement of missile troops to make them more reliably fire their weapons
- Changes to cavalry stats
- Added portraits for the cul_4, cul_5, and cul_7 Rebels (all were showing up as Greeks)
- Arrow towers now work in siege battles
- Deleted duplicate text in the Makedonian faction description.
- Small pontos reform fix
- Added/Fixed pix for 2 provinces and a Wonder.
- Fixed the spear attribute
- Fixed wrong filename for one file reference in descr_skeleton
- KH diplomats are now available in the most governments
- KH congress building can now be built
- KH congress messages will no longer show up for other factions
Got it saved for my next set o downloads!
Just to ask though, will you release patches instead? Im getting my GF to download the mods for me since im on dial up. But 3GB a pop is bad, and this could be weekly until finalized :P
But no complaints, great mod!
You can still get dial up?
Yes we will, we made a full release because of the problems with the 2.0 version.
marian reform pleeeeaseeee !!! :(
(buried)
This mod not includeing the Marian Reform? This mod includeing more siege machines? Or we stay with the De Bello Mundi? :D
In future releases.
Thank you, I am so happy that you have loaded a patch!
When i try to download it says "404 not found"
iv been getting a ctd everytime a skirmisher unit uses a throwing weapon i cant seem to find any fixes on any forums i was wondering if anyone else has the same problem
Is there a way to have this and still be able to play the normal medieval total war
When will we see 2.02 and play the Marian Reforms?
D3E@042td We WILL BEGIN!
Well after starting the game it crash with strange error...
Medieval2:total war encountered an unspecified error and will now exit
any help or tips or something....
Please do not post support issues here, we can't provide them here.
Our fans and team members are only active on our forums:
Twcenter.net
Forums.totalwar.org
Please, please, please add in in Camel units some time in a later release guys. Great game ! :)
Ok i know you said not to post support issues but im just asking if the download thing only going to 600mb is it my computer or the file