A framework to the Unity game API, that allows designers to create game logic in their levels without writing scripts in text files.
Changelog
V. 0.3
21/01-11
- Added documentation for all script files. See the top of the file.
V. 0.2
12/11-10
- Updated above information
- Files cleanup
V. 0.1
12/11-10
Initial release, commonly used classes listed below:
Game:
- Trigger
- Spawner
- AnimationQueue
- DestroyableEtity
- LookAt
- SelfDestruct
- Projectile
- GameObjectToggle
Editor:
- WhoRefEditorWindow
- WhoRefInspec
Wait, so this is the "engine" to your game?
I'm a little confused.
This is a snapshot of the Unity editor enhanced by our Entity Framework. Unity is a middleware/engine that can be licensed (or used for free actually to some extent).
Yes, but this your framework? Meaning we can edit levels for your game?
I'm just a bit confused.
You can edit levels for any Unity game with this! :)
I just downloaded it, and was kinda confused by the window only containing a toggle option. and I think the reason for this is that when devs hear the sentence "create game logic in their levels without writing scripts" they immediately think, "awesome! nodebased editing"
And after that I was about to write here asking about a tutorial but mid sentence I thought, wait what if they've already done that lets google, and I came across this on youtube
And I must admit I like the system, but it's really confusing when you get into it with a different expectation than what it really is =)
One simple idea would be to simply link your tutorials here.
Regards,
-TheLogan