ChangeLog:
[Fixed] Bots never receive items from target_give
[Fixed] Bots without weapon that try to attack the player cause "weapon index out of range" error in console.
[Added] health key to func_train.
[Added] TOGGLEABLE spawnflag to func_rotating
[Added] Gore setting
[Changed] Powerups now spawn immediately into the map
[Changed] info_waypoint entities are colored a darker shade of teal in GtkRadiant to better distinguish them from info_player_start entities.
ChangeLog:
[Fixed] Bots never receive items from target_give
[Fixed] Bots without weapon that try to attack the player cause "weapon index out of range" error in console.
[Added] health key to func_train.
[Added] TOGGLEABLE spawnflag to func_rotating
[Added] Gore setting
[Changed] Powerups now spawn immediately into the map
[Changed] info_waypoint entities are colored a darker shade of teal in GtkRadiant to better distinguish them from info_player_start entities.
Mod by Eraser
Go here to download the map in screenshot Quake3world.com
When I first got Q3, I was underwhelmed.
It looks awesome. And then you're playing deathmatch against bots.
Or online vs. live players.
There is literally nothing new, besides the pretty graphics.
And from a map makers standpoint a whole slew of features that have been mostly standard since Scourge of Armagon are missing.
Duh?
Nice to see someone finally put some features in there.
I see many not liked quake 3 because it had no single player mission, i hope this will bring more player to q3!