My old mod for vanilia Empire at War (NOT Forces of Corruption!) It was a mod that added hangers to stock units and enhanced both land and space battles, but was originally mostly space. Enhanced Units would probably be a better name for it now. Readme will be posted as the description.
-Added three variants of the Venator-Class Star Destroyer-
-Scaled up most space units for more canon space battles-
-Added two new flagships-
*Mothma gets the Redemption (a heavily modified EF76 Nebulon-B Escort Frigate with Home One stats and enhanced weapons.)
*General Veers gets the (randomly chose name for Veers' flagship) Imperial-class Star Destroyer Mathayus can concentrate all friendly fire (gives piett's space combat bonus)
-Re-Enabled Swamp Speeders for The Rebellion as anti-infantry units
-Re-Enabled Pod Walker for Rebellion as light anti-infantry turrets, anti-vehicles (Light) units
Changes to Units:Empire, Rebel, Pirates:
-V-wing starfighter-
*added ion cannon hardpoints and torpedo launcher
*turned it into a bomber for all, not buildable, carried by mk1 Venators
*Buildable in skirmish at the Orbital Construction Pad
-V-19 Torrent Starfighter-
*carried by mk1 Venators
*Armed with laser cannons
*Buildable in skirmish at the Orbital Construction Pad
Empire:
-Imperial-Class Star Destroyer
*Scaled up to more canon size.
*Enhanced weapons hps
-Victory-Class Star Destroyer-
*Altered hardpoints, original three turned into props, added 4 turbolaser batteries, and 2 ion cannon batteries.
*Scaled up to more canon size.
-Imobilizer 418-Class Interdictor Cruiser-
*Added Launch bay and additional squadrons.
-TIE\series Bomber-
*Added 2 ion cannon hardpoints.
*Altered laser cannon hps to fire on everything hostile, not just fighters.
*Added "Rocket Attack" ability and added Missile Launchers
-Venator I-class Star Destroyer-
*Buildable in skirmish at the Orbital Construction Pad
*Buildable in GC at starbase lvl1
*Replaced Missile launcher with torpedo launcher
*Enhanced weapons hardpoints
-Venator II-Class Star Destroyer-
*Buildable in skirmish at starbase lvl2
*Buildable in GC at starbase lvl2
*Replaced Missile launcher with torpedo launcher, Removed Ion Cannons, replaced with medium laser cannons, Replaced rear laser cannons with large laser cannons
*Enhanced weapons hardpoints
-Venator III-Class Star Destroyer-
*Buildable in GC at starbase lvl4
*Removed all Laser Cannons, Added Turbolaser cannons, enhanced torpedo launchers
*Enhanced weapons hardpoints
-AT-AT Walker-
*Gains two hardpoints for medium blaster cannons mounted on the head of the walker for anti-infantry
*Scaled up to more canon size
*Fires more pulses on heavy blaster cannons
-AT-ST Walker-
*Gains missile hp similar to the T4-B Heavy Tank
*scaled up to more canon size
*enhanced weapons damage and fires 2 shots and reloads every .25 seconds (More realistic)
Rebellion:
-EF76 Nebulon-B Escort Frigate-
*Gains Tractor beam hardpoint and ability.
*Gains launch bay with additional squadrons.
*Scaled up to more canon size.
-Dodonna-class Alliance Assault Frigate Mk II-
*Gains launch bay with additional squadrons.
*loses "Power to Shields" ability, Gains "Power to Weapons" ability.
*Scaled up size.
-Mon Calamari-class B "Liberty-Type" Cruiser-
*Gains launch bay with additional squadrons.
-Admiral Ackbar's Flagship, Home One-
*Gains 2 launch bays with additional squadrons.
*loses "Power to Shields" ability, Gains "Power to Weapons" ability.
*Scaled up to more canon size.
-BTL Y-Wing Starfighter-
*Added 2 ion cannon hardpoints.
*Altered laser cannon hardpoints to fire on everything hostile, not just fighters.
*Based the description off of the Rogue Squadron series game, mainly the first.
-Incom T65 X-wing-
*Based the description off of the Rogue Squadron series game, mainly the first.
*Gains Torpedo hardpoint
-A-wing Starfighter-
*Based the description off of the Rogue Squadron series game, mainly the first.
*Gains "Rocket Attack" ability and missile launcher
-Venator I-class Star Destroyer-
*Buildable in skirmish at the Orbital Construction Pad
*Buildable in GC at starbase lvl1
*Replaced Missile launcher with torpedo launcher
-Venator II-Class Star Destroyer-
*Buildable in skirmish at starbase lvl2
*Buildable in GC at starbase lvl2
*Replaced Missile launcher with torpedo launcher, Removed Ion Cannons, replaced with medium laser cannons, Replaced rear laser cannons with large laser cannons
-Venator III-Class Star Destroyer-
*Buildable in GC at starbase lvl4
*Removed all Laser Cannons, Added Turbolaser cannons, enhanced torpedo launchers
-T4-B Heavy Armored Tank-
*Increased speed to 1.1
*Fires 4 pulses recharges the same rate
*Enhanced weapon damage
-T2-B Light Repulsor Tank-
*Enhanced weapons damage
*reduced recharge rate to .5
Heroes:
-Emperor Palpatine-
*reduced price ability increased to 65% *added reduce production time ability at 50%
-Mon Mothma-
*reduced price ability increased to 65% *added reduce production time ability at 50%
Installation:
*Extract the Enhanced_Space_Battles_Mod folder to the Gamedata\Mods folder in the games root directory, if the mods folder doesn't exists, make one, copy the shortcut to the desktop and double click to play
Uninstallation:
*Delete the files and thats it...
Credits:
*Evillejedi for the V-19 Torrent model
*InvisibleHand for re-rigging the Victory-Class Star Destroyer
*Me(Lord Link) Coding, Beta-Tester, Splash Screen, Menu Screen, New Music
Quite good balanced mod for vanilla style gaming.
A bit lack of some additional units as small fighters or bombers. Also some lack of empire strength due stronger rebels with hangars, rocket corvets, secret descent to the planets, land light armored vehicles+rocketeers (empire again had none such cheap anti-tank infantry) etc. Empire can eforce by some bigger capital ship, but in mod there is none. So basically most win by the human vs bot skills & game exploits.
Still closer to good global map balance than many others.
After more period of playtrouth I find some issues, bugs & exploits:
- if sell building after Mon Monthma or Palpatine - this can return more profit (oh, economic giants)
- combine with planet bonuses some units have discount up to -85% (You ever dreamed of entire two companies of stormtroopers for miserable 9 credits?!)
- prices for imperial ships quite bigger with smaller number of wings (Victory SD cost 1100 credits more) That makes medium imperial ship unusable economically.
- venators can be ridiculusly spammed (low cost + low life space)
- imperial bobmers with rocket mode become ultimate fighters + they stronger than corellian rocket gunboat (2 torpedos + rockets trouth shields + lasers in one run)
- rebel get ridiculucly large capacity hangars (where is space in that small ships?) so now carrier faction is Rebels (for x-wing spam)
- x-wings now get proton torpedo ("Unlimited poweeer!!!" frame from movie)
- a-wings now actually good fighters with rockets (still slower than x-wing on speed mode)
- all corvettes become obsolete, especially imperial (one x-wing pack wins 1 on 1 in asteroids close up; also - 2 lifespace it now entire old venator 1 with 6+4 wings on board)
- despite imperial SD beats Mon Cal with some help from lvl 5 station, imperial star destroyers became bigger & have some DPS bigger or what... but they kind a feed soft & squishy for their enormous size & big overprice. Also proplem with pathfinding & rallying on target probably become worse becaute them can not pack compactly in one place & did'nt have HP or attack power individually. (all potential damage & shielg regeneration defense spreaded on map)
- All imperial line ships did'nt have previous advantage now. So beside that imperial faction did'nt have anything stronger until walkers or deathstar.
This is problem of many mods because empire must be tanky because limited strategic options (no raids, small ships units for hire except weak tartan corvette, etc.)
When someone adds hangars to rebel ships - somewhat did'nt think about balance battle or price, number of wings, etc.
Still thinking how Empire can be playable without their carrier line ships advantage. (rebels can be always playable due 3 hero raids or x-wing spam or in another ways)
Still with mines spam/sell on invasion pause & venators spam + leader discount this is chilly mod for global galaxy map on autoresolve battles.
Galactic tycoon. Destroy your opponent economically )))))