Description

My old mod for vanilia Empire at War (NOT Forces of Corruption!) It was a mod that added hangers to stock units and enhanced both land and space battles, but was originally mostly space. Enhanced Units would probably be a better name for it now. Readme will be posted as the description.

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Enhanced Space Battles Mod V1.5
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EvGaS
EvGaS - - 47 comments

Quite good balanced mod for vanilla style gaming.

A bit lack of some additional units as small fighters or bombers. Also some lack of empire strength due stronger rebels with hangars, rocket corvets, secret descent to the planets, land light armored vehicles+rocketeers (empire again had none such cheap anti-tank infantry) etc. Empire can eforce by some bigger capital ship, but in mod there is none. So basically most win by the human vs bot skills & game exploits.

Still closer to good global map balance than many others.

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EvGaS
EvGaS - - 47 comments

After more period of playtrouth I find some issues, bugs & exploits:

- if sell building after Mon Monthma or Palpatine - this can return more profit (oh, economic giants)
- combine with planet bonuses some units have discount up to -85% (You ever dreamed of entire two companies of stormtroopers for miserable 9 credits?!)
- prices for imperial ships quite bigger with smaller number of wings (Victory SD cost 1100 credits more) That makes medium imperial ship unusable economically.
- venators can be ridiculusly spammed (low cost + low life space)
- imperial bobmers with rocket mode become ultimate fighters + they stronger than corellian rocket gunboat (2 torpedos + rockets trouth shields + lasers in one run)
- rebel get ridiculucly large capacity hangars (where is space in that small ships?) so now carrier faction is Rebels (for x-wing spam)
- x-wings now get proton torpedo ("Unlimited poweeer!!!" frame from movie)
- a-wings now actually good fighters with rockets (still slower than x-wing on speed mode)
- all corvettes become obsolete, especially imperial (one x-wing pack wins 1 on 1 in asteroids close up; also - 2 lifespace it now entire old venator 1 with 6+4 wings on board)
- despite imperial SD beats Mon Cal with some help from lvl 5 station, imperial star destroyers became bigger & have some DPS bigger or what... but they kind a feed soft & squishy for their enormous size & big overprice. Also proplem with pathfinding & rallying on target probably become worse becaute them can not pack compactly in one place & did'nt have HP or attack power individually. (all potential damage & shielg regeneration defense spreaded on map)

- All imperial line ships did'nt have previous advantage now. So beside that imperial faction did'nt have anything stronger until walkers or deathstar.
This is problem of many mods because empire must be tanky because limited strategic options (no raids, small ships units for hire except weak tartan corvette, etc.)
When someone adds hangars to rebel ships - somewhat did'nt think about balance battle or price, number of wings, etc.

Still thinking how Empire can be playable without their carrier line ships advantage. (rebels can be always playable due 3 hero raids or x-wing spam or in another ways)

Still with mines spam/sell on invasion pause & venators spam + leader discount this is chilly mod for global galaxy map on autoresolve battles.
Galactic tycoon. Destroy your opponent economically )))))

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