ENBseries
Warning! This is DirectX8 version and it also work with other games based on Direct3D8. Tested with GTA Vice City, No One Lives Forever 2, Mafia, Silent Hill 2, Serious Sam.
v0.005: Fixed bug with reflection vectors, oversaturation of reflection texture at some angles, HUD still not filtered, antialiasing works.
v0.004: some effects disabled and features in general minimized. Many parameters from config file not work because of shader model 1_4 limitations. Prameter Curve from Bloom and ColorCorrection disabled and intencity at high levels clamped. Reflections simplified. In future i hope to make DX9 based code conversion that will work for DX8 the same as v0.074. Workable presets are proxy library loading, anisotropy, display refresh rate. Antialiasing is not supported.
Enbdev.com
new edit
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=0
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=0
EnableMotionBlur=0
EnableWater=1
EnableShadow=1
DepthBias=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
[REFLECTION]
ReflectionPower=5
ChromePower=5
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=20
ReflectionSourceTFactor=20
UseAdditiveReflection=0
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
[BLOOM]
BloomPowerDay=0
BloomFadeTime=0
BloomConstantDay=6
BloomQuality=0
BloomScreenLevelDay=0
BloomCurveDay=10
BloomPowerNight=0
BloomConstantNight=0
BloomCurveNight=0
BloomScreenLevelNight=0
BloomAdaptationScreenLevel=200
BloomAdaptationMultiplier=200
BloomAllowOversaturation=200
[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=50
[COLORCORRECTION]
DarkeningAmountDay=-10
ScreenLevelDay=100
ScreenLevelNight=100
DarkeningAmountNight=0
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[PLUGIN]
WeatherMod=1
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=1
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=30
ShadowScreenLevelNight=20
ShadowQuality=1
UseShadowFilter=0
FilterQuality=1
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=20
MaxAnisotropy=20
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=10
MotionBlurRotation=10
On the screenshot, the man has a shadow. Does not happen if I use this mod. Fake? Hidden? Whatever?
nao entra
vai toma no cu
h m
nao entra
check out my dx9 enb :)