This is a minor adjustment to the vanilla Empire Total War game that allows for a nice playable experience for the Pirates faction.
SEE SUMMARY FOR INSTALLATION INSTRUCTIONS.
For the start of the gameplay as the Pirates faction on the campaign map, you'll notice that everywhere is "fog of war" and nothing on the map can be selected.
DO NOT DESPAIR!
Simply go to the "Lists" menu on the lower right corner, and on each tab you can select your settlements and fleets. There's nothing for the "armies" tab because you start off with no land units in the campaign.
Once you move your fleets, their locations will automatically highlight the map. THIS ONLY HAS TO BE DONE ONCE!
Hey Arnorian, does your mod *also* add the ability to do diplomacy for them aswell?
I don't think pirates are suppose to make diplomacy, after all they're just pirates, they raid and that's it.
marukai215 To me; that's personally stupid, they *should* have the option for diplomacy. not only from a gameplay perspective here but also historically.
For gameplay: It completely prevents trade income, making trade buildings worthless. (making effectively no money) You can't declare war on them independently, you have to wait till *they* declare war on you (if you accidently click accept on a offer to peace request spam from the ai, you cannot cross their land anymore; Especially annoying if it was from a country in the new world)
Historically-speaking; Pirates would smuggle goods from america to europe, extort for protection along trade routes (or the new world colonies), sometimes bribed/cut deals with corrupt government officials to be left alone for awhile (They could even get protection *legally* here; from privateering by getting letters of Marque) and etc.
I'll look into it. If I find how to fix it, I'll update file.
Thanks,
Arnorian94
No. I've tried finding where this mechanic is on the files, but to little avail. The AI factions will eventually start offering you peace as you get stronger however.
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In Europe it does not allow you to recruit line infantry or other units. Only cannons and some light. Could it be solved? I don't know if my old comment was published, that's why I'm doing it again. Sorry for the inconvenience
Interesting. It might be because I gave them mostly new-world units. I was able to recruit infantry in North Africa interestingly. I'll check it out.
Yes, but if it is possible that line infantry can be added to them throughout Europe, that would be great! and if in the indies it would also be very good, so that it is one more faction
Hi, I've added the files into the correct place and it loads the game and when the campaign loads it does not let you see or select any units or buildings. I have deleted the appdata file and reinstalled the game without avail
Read the description ;)
i like this mod but pirate need some normal line infantry so they can recruit them in Europe cause at the moment you cant recruit anything but cannons and melee infantry in Europe if you are willing to fix that oh and diplomacy thx.
demora tanto o para baixar a pasta zip mesmo ? esta falando 17 horas para baixar
Hello Arnorian,
installed the mod and I like the start of it, playing hardest difficulty,using my usual naval tactics of chain shot and lot's of patience, I took a 7 ship Dutch fleet in the indies with one Xebec...
However regarding the land units roster, I miss the buccaneers carrying pistols with small range and then melee, like the buccaneers from AUM.
The militia and line infantry I guess is easier to "port" from vanilla models, but is not as immersive as having them look same as the buccaneers but as a line regiment, or even better a skirmish regiment, since they wouldn't have the training. Anyway I'm giving it a go see how it plays, I don't want to conquer the world [so no need grenadiers or powerful units] just some pirate "thugs" to defend our islands haha cheers!