"Escape from the Afterlife 1.54 - Paths" edition, adds a multi level end-game Dungeon, extra strong mobs, 600+ new uniques, new mechanics: Carry Weight, new item types: Erebus Seals, Blessed Arrows/Bolts, an overhaul to 2handed weapons, new item graphics, new UI, QoL changes and much more! Make sure to read the description.
Escape from the Afterlife 1.54: Paths edition
Due to the major changes, and the new mechanics, it is recommended to start fresh to avoid crashes. Must be played in 1280x768 resolution.
Additions and Changes of EftA 1.54 - Paths edition:
- End-game Dungeons "Afterile Paths"
EftA introduces a new multi dungeon 50 levels deep. This multi-Dungeon consists of maps like Jails, Sewers, Halls etc They are populated by various monsters from all acts. Most of the mobs in the dungeons are extra strong versions of their kind. The dungeon is waiting for you in Baal's final room in Normal - Nightmare - Hell. Some of the Paths are including an extra cave.
- Erebus Seals:
Erebus Seals are a charm-like item that breaks the limits of affixes and opens new builds paths. The Seals are dropping as Magic and Rare. They can roll prefixes and suffixes on them that combine stats from weapons, armors, charms, jewels. Seals are dropping mainly from Champion packs.
- 2handed melee overhaul:
Now the 2handed melee weapons, have their own unique damage system which separates them from all the other weapons and gives them the identity that never had in vanilla.
- New Mechanic: Carry Weight
Carry Weight is an innovation that not only adds a realistic feel to your char but it also forces you to expand the way you select your equipment. Every unique/set item and every charm-like, has a carry weight negative value. If your bourdain is too much you will move real slow, to the point that you need to take important decisions of what is useful and what is not. This feature, not only limits you from the mindless charm/seals load in your inventory, but it gives you the chance to appreciate rare and magic items, since they arent having any weight value on them, and they will allow you to keep in your inventory more charms and seals. Magic/Rare items in EftA are really powerful, so dont think that this mechanic will make you weaker. They are also items in game that increase your Carry Weight ability. Character chat screen will now show your ability to carry.
- New Uniques
To the already wealthy item pool of EftA, 600+ uniques are added. Ranging from weapons to charms.
- Charms: All charms now are in the size of Grand Charms and they called Charms (no small, light, grand). Charms are remaining magic items but they are still hold their value. Charms can roll the top values/level of the shared affixes between them and the seals.
- New item type: Blessed Arrows/Bolts:
This rare Arrows/Bolts can roll one type of elemental damage, helping the Huntress or whoever char you decide with a bow/crossbow weapon. Act1 mercs cant equipped them.
- Recipes: Recipes are now droppable items that you can collect and read without exiting the game.
- Item Colors
Items are now colored according to their type:
Red: Potions
Purple: Charms, Erebus Seals
Orange: Runes, Gems
Tan: Recipes
- No more Shared Stash:
EftA was never meant to have shared stash and after i saw how people use it, and how unbalanced EftA is becoming when you reroll a char and you equipping him with all the power collected loot, i've decided to turn it off. The individual stash for each char is still hundreds of pages for your collecting needs.
- Token of Absolution
Akara sells this token for you to reset your skills. Keep in mind though that because the unique system of skill points that EftA has, using the token will costs you 1/3 of your skill points. It is recomended before you use it, to remove all you stats points.
OTHER CHANGES:
- Removed the light radius of mobs (not in the new dungeon)
- Class rings are renamed to the coresponding class
GRAPHICS
- Recolored/new UI
- Erebus Seals graphics
- New skill icons
- 600+ new inventory graphics for items
- New graphics for charms
- New health/mana orbs
- Font change
FIXES:
- fixed a bug with Viking's Braces (belts)
- Correction of some skill descriptions
- Remove "Volcano" bugged skill from uniques
- Fixed the size issue of Bo Staffs
INSTALLATION:
- Make sure you have D2SE properly installed
- Delete any previous folder of EftA
- Extract EftA_-_Paths.1.rar
- Run EftA - Paths.exe - Press the "..." button and navigate to \Diablo II\MODS
- Hit Extract button
- Run D2SE play!
- Make sure to set res to 1280x768
THANKS:
@mouse (EftA's original creator)
#Font mod by void@median-xl.com
#Uniques plugin by @Talonrage (heavily changed)
#Maps plugin by @Talonrage (heavily changed)
#Skill icons by @GuyAskingQuestion
@andsimo and the whole Discord community
@Revan for D2tweaks.dll
@Dav92 for D2ExpRes.dll
@( ?° ?? ?°) for testing and bugs hunting
@Johannes Bohm for "Johnny's Mod 1.22"
@Phrozen Heart & @Pagan Rainfall for "Pagan Heart"
@Havvoric for D2Newstats.dll
Special thanks to @tmuhlhausen
P.S.: I want EftA to be packed with its own uniqueness, to become a tribute to some older favorite mods, like Johnny's mod, Pagan Heart and more!
INSTALLATION:
- Make sure you have D2SE properly installed
- Delete any previous folder of EftA in \Diablo II\MODS
- Extract EftA_-_Paths.1.rar to your desktop
- Run EftA - Paths.exe
- Press the "..." button and navigate to \Diablo II\MODS
- Hit Extract button
- Make sure -direct -txt is unticked if they are present in D2SE
- Run D2SE play!
And make sure you 've set 1280x768 res and read the info about the Token of Absolution before you use it.
Am i doing something wrong? Diablo2se is not starting after i click start with plugy, and when i start normal, i get screen error when i try open inventory
Hi and sorry for my delayed response. In a couple of hours i will upload the new version, let me know if you have any troubles.
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