This mod expands economy with various gameplay tweaks, new trade goods and creates more strategic town development by adding more delicate buildings.
Fixed 4x unit multiplier
Increased AI's gold income for HARD difficulty
Some AI tweaks for HARD difficulty
Changed town templates for some cities
Stats and requirements changed for some units
Stats and requirements changed for some buildings
New tax rate calculation:
- More income from normal and double taxes
- No taxes will have a negative impact on your treasury
Increased starting population from 3 to 4
Fixed some descriptions
Fixed Foundry upgrade cost (Law and Steel addon)
Fixed image rotation for some buildings (Law and Steel addon)
New addon - Menu options
- This addon contain files for menu functions: "Restart game", "Exit to main menu" and "Exit to windows"
(For those who are not interested in EEM but wanna those menu functions)
Fixed missing *.bmp file error
-Changed AI for HARD difficulity
-Some units stats changed (mostly archers)
-Restored some royal family members and names
-Pyramids are now visible on world map
-Knights skill stats changed (Healer, Strategist, Tactics, Joustling, Fanatic)*
-Upkeep changed for Knights and Spies*
-Import time increased for Silk and Spices
-Changed upkeep cost for Exotics
-Building requirement changed for some buildings*
-New buildings and upgrades:
Stone altar (instead of holy grove)
Holy grove (randomly generated for pagan cities at start of game)
Units multiplier: Added support for Law and steel addon.
Law and Steel: This addon act like expansion for EEM. Adds new buildings, trade goods and more...
Law and Steel addon:
New type of improvements - Ordinances:
Extra food rations
Lower tax rate
New trade good:
Kingdom advantage of Glorious conquest now require Steel.
Feudal knights, Cataphract and Roman infantry now require Steel.