Description

The latest version of the Plus Mod. Changes include the replacement of the buildable Shutter Shield with the buildable Comm Array, a slight buff to the Broadside and Marauder Cruisers, and making Mara Jade a buildable hero for the Empire. SUGGESTIONS FOR 2.1 ARE WELCOME!

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EaW Plus v2.0
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GalacticTechCreator
GalacticTechCreator - - 24 comments

Hmmmmmmmmmmm. What's the plan with this besides restoring cut content and reworking things? What about units?

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Guest
Guest - - 690,305 comments

UMM for the next update could you add a republic faction maybe add clone troopers and other ground units as well as more Republic space units. Also add a CIS faction and their units. I think more people would want to download your mod if you did this.

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Guest
Guest - - 690,305 comments

Also could you fix the stormtroopers pleas they're way to difficult to kill. The easiest way is to run them over with tanks.

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artusavalon437
artusavalon437 - - 19 comments

The game won't start :(

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GeneralTantor
GeneralTantor - - 626 comments

Can you add e-11 blasters for the Storm-troopers?

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EvGaS
EvGaS - - 47 comments

Played few skirmish battles. IMO mod is unbalanced by making "sides" balanced. Rebellion have more advantages, empire lose some kick force.*

-Victory battlecruiser become too weak & obsolete as core ship of Empire (quite much global slots (4), not many weapon hardpoints (no defense bonus), not many fighters/bombers, too much credits cost) Obsolete in this mod
- no interceptors in all empire ship bays (bug)
- siege torpedo corvettes became too OP due their deadliness for buildings with new better techs. They feel now better but kills buildings too fast.
- clones battleship is too OP due many hardpoins - it survived 1 on 1 with LVL 3 base ridiculusly long time. Need lowering geatlh due small size & many hardpoints cheaty geometry. Too much rebels wings in bay also.
- Rebel triangle carrier is too small as model who carries so many wings, need small HP boost, model resize, increase in cost. Look SW rebels for see that it quite large ship. Also IMO too strong laser cannons in compare with gravity well ship. As some flak corvette.
- anti-rocket (gravity well) empire ship need to be modified from forces of corruption for move+AMS function ability or it stays almost useless because it never in place.

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EvGaS
EvGaS - - 47 comments

My compare of balance of mod:

- rebels have more numbers & more effective as star battle heroes
- stealth fleets rebel campaign advantage
- stealth planet assault rebel campaign advantage
- tech steal economic campaign advantage (get what tech need for lesser)

Next pure skirmish compare. Global empire downgrade due lesser adwantage in wings & also weaker smaller battleships. Also rebels have more ships difference as from that more tactic aviability.
- fighters - rebels better + numbers from new desk wings
- bombers was quite balanced due ability vs numbers in side of empire, now lesser advantage
- corvettes some balanced, rocket - total rebel advantage
- small capital ships - somewhat obsolete, balanced (this is bad, not enougth emp advantage)
- medium capital ship - was empire advantage due wings, now not more - small advantage in price, Victory is weaker than rebel battleship 2, old dreadnought somewhat make things odd as saving rope (make empire go in the lesser wings way that make balance in some way but instead ruins global balance)
- large capital - empire advantage also became lesser between SDest vs MonCal
- ultra large capital - total rebel advantage (Mon Cal 2) as was with rocket corvettes (empire fights with smaller weaker ships)

I not some empire fun, I just find that balance is off in many ways that empire vs rebels in direct head on clash is somewhat balanced now. But all balance ruined due more versality of rebels strategies & many bonuses. If empire did'nt have a direct kick & lose even robo spies ability in campaign (that botan spies need to cost in 2-3 times than robot)... it became just sad beating of empire by rebels mod somewhat.
Maybe in global map empire have some megaships, but in skirmish star battles balance is way tip off.

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EvGaS
EvGaS - - 47 comments

Yeah, just finished small short galaxy campaign.
Not as expected - autobattle is just ridiculusly unfair. Autodecisions make in advantage of rebels about 1:1,5-1:2. But this is original game exploit-bug for fanboys.

So... there is no some capital ships for Empire.
Some new hero is make more balance between heroes but empire still weaker in that aspect as must be.
Star Destroyers somewhat dwarfed, so I just win by economic spam of mines & turtling. Just spawning capital ships at choke point (as they can die in autobattle just from corvette, LOL). Still Death Star is cheaty at least, as it must be for fun purposes. But without DS empire is quite pitful in this mod. One new improvement - autohunt for bombers & scouts make some things easier due AI-unit dumbness in game until gived command, but it not solves unit three unbalance.

I said that because even in original game rebels was quite easy to play, & now they even stronger. (if theorethical bot vs bot)

Yet I liked direction as mod goes. Lightweight vanilla upgrade.

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uditkadianjaat
uditkadianjaat - - 2 comments

How to Install this mod in pc Windows 7 32bit help me Step by Step. Does this mod contain Executor or not

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181stTIEINCommander
181stTIEINCommander - - 20 comments

So, what happened to 2.1?

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