Fixed a couple glaring errors with the first file here. First off, the Assault Rifle had no sound! Second, the pickup in the room with the two Ettins wasn't where it was supposed to be, so you'd think you had no reason to go down there. Third, I put the Soul Sphere back in the second level. It wasn't supposed to be deleted.
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Without a flashlight is not playable.
All the monsters and a lot of walls have brightmaps, plus there are a lot of glowing ceilings and floors and many lamps distributed throughout the levels. It's harder, but it's actually not as easy to get lost as in, say, PSX Doom.
Actually, my apologies. I know the problem (or part of it). The latest version of GZDoom got rid of the automatic dynamic lights attached to the lamps. Those lamps are vital for finding your way, especially past the first level! The next version of the mapset will fix it.