The first 3 levels of Doom, HEAVILY modified with new lighting effects, 3D floors, slopes and switches for the doors, among other things. Lots of beautiful surprises. This mod is made for Doom II and has only been tested for use with GZDoom.
It works with BD19 if you load the maps first. You just won't be able to use the Mace, the Rifle or the spraypaints. But Brutal Doom would ultimately spoil what I'm doing here, because I'm adding mods from various sources as I develop this further. It gets better!
Tried to register class 'HangingTechLampb' more than once.
Tried to register class 'CeilingLightb' more than once.
Tried to register class 'LightShaft1' more than once.
Tried to register class 'LightShaft2' more than once.
Are you using Zandronum or GZDoom? Are you using the latest GZDoom? I'm afraid I'm bad at specifying what my mods actually work in. I make them all for GZDoom.
In that case, here is my reply. It should work with Project Brutality 3 just fine. PB3 might break a couple of the added weapon slots, though, so you might not be able to use the new stuff. I also don't know what it'll do to one of the new monsters, which uses the Imp as a template. Still should run smoothly otherwise.
can u add compatibility with brutal doom? sry for my english
It works with BD19 if you load the maps first. You just won't be able to use the Mace, the Rifle or the spraypaints. But Brutal Doom would ultimately spoil what I'm doing here, because I'm adding mods from various sources as I develop this further. It gets better!
Tried to register class 'HangingTechLampb' more than once.
Tried to register class 'CeilingLightb' more than once.
Tried to register class 'LightShaft1' more than once.
Tried to register class 'LightShaft2' more than once.
Execution could not continue.
doesn't work? help?
Are you using Zandronum or GZDoom? Are you using the latest GZDoom? I'm afraid I'm bad at specifying what my mods actually work in. I make them all for GZDoom.
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By the way, that last guest account reply was actually me, I’m on my phone and am not at my computer since I’m on the Oregon Coast right now.
In that case, here is my reply. It should work with Project Brutality 3 just fine. PB3 might break a couple of the added weapon slots, though, so you might not be able to use the new stuff. I also don't know what it'll do to one of the new monsters, which uses the Imp as a template. Still should run smoothly otherwise.