Add file Report Dynamic Indication v4.71
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Dynamic_Indication_4.71.zip
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Leeberty
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51.66mb (54,170,546 bytes)
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588 (1 today)
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57c45ec7d8a8a7ba1cb5f88e598cf6dd
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【v4.71update】 1. Enhanced X mark for hit and kill indication in SP Game; 2. Now includes dicetexturetool.exe to make atlas. ************* Dynamic Indication v4.7 update: 1.Atlas textures for much better optimization; 2. Optimized Hit Indication for multiplayer games, seamless switch when human players join and leave local game.

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Dynamic Indication v4.71
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mustafa99
mustafa99

Please make a Tutorial how to install this.

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Leeberty Author
Leeberty

google translate plz

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remyx
remyx

thanks I will try it I hope the indication does not freeze a lot or do you need special hadware? but I hope it works well in multiplayer and I ask if it is necessary to have the previous textures of Killtext since they are not in this package I know that some can be done according to what one has in the mod

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Leeberty Author
Leeberty

translate the instructions and read them REALLY carefully

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euwinpro
euwinpro

Great! Thank you very much!

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Leeberty Author
Leeberty

the best!

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limpbiscuit
limpbiscuit

freaaaakin sweeeeeeet dude!!!!

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Guest
Guest

DUDE WHERE TO INSTALL ATLAS.CON

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Mew92
Mew92

Please Tutorial how to install this?

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Guest
Guest

I love you baby!! :D

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GordonHLF
GordonHLF

Hi Leeberty,

My Battlefield 2 game seems to be crashing because of the file HudSetupKillText.con. When I remove it, the game works but the killfeed is the default one except it's in the middle. Is there a fix to this?

Is there a fonts file I'm missing or is it some other issue?

This occurs on mods that use your dynamic indication mod and when removing that specific file, the game works but the fonts don't change.

Please help.

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Guest
Guest

WHERE IS ATLAS.CON LOCATION

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RoyalFranz
RoyalFranz

Does it support custom bot names?

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Bluenix_indo
Bluenix_indo

no, well yes but you need to make the whole thing, if you totaly understand the concept of this mod
1. you need to good at photoshop
2. make that custom bot name in photoshop and save it as dds
3. implement it to your game

i think the step is just like that

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euwinpro
euwinpro

Hi @Leeberty, Do you know how to extract all the individual textures from an atlas texture? I know how to generate atlas texture, but I don't know if it possible to do vice versa operation (extract all individual textures). I would like to remove some textures from your dynamic indication atlas and generate a new atlas. I hope you understand me.

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Leeberty Author
Leeberty

Nvidia has texture atlas tools which I guess will have every function you gonna need. But you may have to transform the tai file scripts to parameters that can be recognized by Nvidia texture atlas tools, perhaps via Excel.

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euwinpro
euwinpro

Thank you for the reply. I have tried nvidia texture atlas tools but I can only generate new atlas texture (with AtlasCreationTool.exe). Also I found AtlasComparisonViewer.exe tool, which can read .tai files and display each atlas sub-textures, but has no command line to make some operations.

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llucasnog
llucasnog

Cara, por favor, faz um tutorial de como instalar isso. Não adianta só traduzir aquilo.

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Mew92
Mew92

Nao adianta amigo ninguem vai ajudar agente tem qe aprender na raça!

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kanashimih
kanashimih

MAKE A TUTORIAL OF THIS, MAN
PLEASE!!! WE NEED IT!!

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Bluenix_indo
Bluenix_indo

i could guide you, if you want

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GuiGunsPT
GuiGunsPT

Hi Bluenix_indo, could you help me? I just don't know how to edit the GameSound.con

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GuiGunsPT
GuiGunsPT

Everything is now working, except the "Capture the Flag" sound.

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JOHN007
JOHN007

Hello Leeberty hope you are good.

First I would like to say thankyou for your world class mods, they are amazing!

After translating the document, I have successfully installed the Dynamic Indicator.

May I request an update please? I can pay you by Paypal for the update, would it be possible to have the AIX2 botnames updated with the new fonts?

I don't understand how to make new fonts with the included applications I'm really sorry for asking, this is really complicated indeed as the botnames have to be allocated from grid based DDS files.

So when a player is killed the message is from the mod file 'AGM_KillIndi13.dds' and it just displays the same name 'EASB'

Thankyou very much for your time and hope to speak soon.

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