Add file Dynamic Indication v4.71
Location
Files
Filename
Dynamic_Indication_4.71.zip
Category
Full Version
Uploader
Leeberty
Added
Updated
Size
51.66mb (54,170,546 bytes)
Downloads
1,336 (1 today)
MD5 Hash
57c45ec7d8a8a7ba1cb5f88e598cf6dd
Embed Button
Embed Widget

If you like Dynamic Indication for Battlefield 2, show your support by giving them a vote in the 2020 Mod of the Year awards

Description

【v4.71update】 1. Enhanced X mark for hit and kill indication in SP Game; 2. Now includes dicetexturetool.exe to make atlas. ************* Dynamic Indication v4.7 update: 1.Atlas textures for much better optimization; 2. Optimized Hit Indication for multiplayer games, seamless switch when human players join and leave local game.

Preview
Dynamic Indication v4.71
Comments
mustafa99
mustafa99

Please make a Tutorial how to install this.

Reply Good karma Bad karma+4 votes
Leeberty Author
Leeberty

google translate plz

Reply Good karma+3 votes
remyx
remyx

thanks I will try it I hope the indication does not freeze a lot or do you need special hadware? but I hope it works well in multiplayer and I ask if it is necessary to have the previous textures of Killtext since they are not in this package I know that some can be done according to what one has in the mod

Reply Good karma Bad karma+3 votes
Leeberty Author
Leeberty

translate the instructions and read them REALLY carefully

Reply Good karma+2 votes
euwinpro
euwinpro

Great! Thank you very much!

Reply Good karma Bad karma+3 votes
Leeberty Author
Leeberty

the best!

Reply Good karma+2 votes
limpbiscuit
limpbiscuit

freaaaakin sweeeeeeet dude!!!!

Reply Good karma Bad karma+3 votes
Guest
Guest

DUDE WHERE TO INSTALL ATLAS.CON

Reply Good karma Bad karma+1 vote
Mew92
Mew92

Please Tutorial how to install this?

Reply Good karma Bad karma+3 votes
Guest
Guest

I love you baby!! :D

Reply Good karma Bad karma+1 vote
GordonHLF
GordonHLF

Hi Leeberty,

My Battlefield 2 game seems to be crashing because of the file HudSetupKillText.con. When I remove it, the game works but the killfeed is the default one except it's in the middle. Is there a fix to this?

Is there a fonts file I'm missing or is it some other issue?

This occurs on mods that use your dynamic indication mod and when removing that specific file, the game works but the fonts don't change.

Please help.

Reply Good karma Bad karma+3 votes
Guest
Guest

WHERE IS ATLAS.CON LOCATION

Reply Good karma Bad karma+1 vote
RoyalFranz
RoyalFranz

Does it support custom bot names?

Reply Good karma Bad karma+2 votes
Bluenix_indo
Bluenix_indo

no, well yes but you need to make the whole thing, if you totaly understand the concept of this mod
1. you need to good at photoshop
2. make that custom bot name in photoshop and save it as dds
3. implement it to your game

i think the step is just like that

Reply Good karma Bad karma+2 votes
euwinpro
euwinpro

Hi @Leeberty, Do you know how to extract all the individual textures from an atlas texture? I know how to generate atlas texture, but I don't know if it possible to do vice versa operation (extract all individual textures). I would like to remove some textures from your dynamic indication atlas and generate a new atlas. I hope you understand me.

Reply Good karma Bad karma+1 vote
Leeberty Author
Leeberty

Nvidia has texture atlas tools which I guess will have every function you gonna need. But you may have to transform the tai file scripts to parameters that can be recognized by Nvidia texture atlas tools, perhaps via Excel.

Reply Good karma+1 vote
euwinpro
euwinpro

Thank you for the reply. I have tried nvidia texture atlas tools but I can only generate new atlas texture (with AtlasCreationTool.exe). Also I found AtlasComparisonViewer.exe tool, which can read .tai files and display each atlas sub-textures, but has no command line to make some operations.

Reply Good karma Bad karma+1 vote
llucasnog
llucasnog

Cara, por favor, faz um tutorial de como instalar isso. Não adianta só traduzir aquilo.

Reply Good karma Bad karma+3 votes
Mew92
Mew92

Nao adianta amigo ninguem vai ajudar agente tem qe aprender na raça!

Reply Good karma Bad karma+1 vote
kanashimih
kanashimih

MAKE A TUTORIAL OF THIS, MAN
PLEASE!!! WE NEED IT!!

Reply Good karma Bad karma+1 vote
Bluenix_indo
Bluenix_indo

i could guide you, if you want

Reply Good karma Bad karma+1 vote
GuiGunsPT
GuiGunsPT

Hi Bluenix_indo, could you help me? I just don't know how to edit the GameSound.con

Reply Good karma Bad karma+1 vote
GuiGunsPT
GuiGunsPT

Everything is now working, except the "Capture the Flag" sound.

Reply Good karma Bad karma+1 vote
JOHN007
JOHN007

Hello Leeberty hope you are good.

First I would like to say thankyou for your world class mods, they are amazing!

After translating the document, I have successfully installed the Dynamic Indicator.

May I request an update please? I can pay you by Paypal for the update, would it be possible to have the AIX2 botnames updated with the new fonts?

I don't understand how to make new fonts with the included applications I'm really sorry for asking, this is really complicated indeed as the botnames have to be allocated from grid based DDS files.

So when a player is killed the message is from the mod file 'AGM_KillIndi13.dds' and it just displays the same name 'EASB'

Thankyou very much for your time and hope to speak soon.

Reply Good karma Bad karma+1 vote
Leeberty Author
Leeberty

You can make your owm bot names with Photoshop text variant and batch process function. The fonts needed already in the pack, and you can modify the color of weapon name template to make bot names. Also you have to modify the python files to define the length of names.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Ryan_Production
Ryan_Production

Leeberty I get a bug , when i get killed by a bot, the name don't get out of the screen, i need to load a new map to get off the nametags, how fix that ?

I.goopics.net

Reply Good karma Bad karma+1 vote
JOHN007
JOHN007

Hello Leeberty hope you are good.

Sorry for the late reply, this sounds brilliant, I will attempt to convert the AIX botnames.

Were trying to get this running with BF2statistics dedicated server but I now realize that this method cannot work with multiplayer.

Example, a new player joining the server would break the game.

May I ask what elements could we remove so it could be multiplayer compatible? maybe remove the flashmenu and just have the new hit detection and somesort of lightweight flashmenu?

BF2Statistic server is brilliant as players keep their rank throughout the profile.

Just imagine your mod in multiplayer that would be out of this world.

Thankyou very much for your time and expertise. Take care.

I bow to your greatness!

Reply Good karma Bad karma+1 vote
Leeberty Author
Leeberty

Currently not possible... Even you use object generated effects to show the text, the Global Interpreter Limit of python will stop the system from working on multiple players, regardless of the server hardware condition.

BTW the current version of dynamic indication works fine in AIX 2.0, perhaps you need to check your files.

Reply Good karma+1 vote
JOHN007
JOHN007

Hello Leeberty and thankyou for the reply.

Yes indeed it works with AIX2 but the botnames are the default BF2, I'm going to try and convert to AIX2 botnames.

So regarding the limit of the python, do you believe it could be possible to have some features in MP?

The hit detectors may work in MP?

Maybe we could just have a kill message to reduce the python limitations?

Maybe we could remove the score value from the HUD?

This is one of the greatest mods I have ever seen its majestic! Any information on what elements may work in MP would be great as this mod is very complicated indeed.

Thankyou for your time and hope to speak soon.

Reply Good karma Bad karma+1 vote
Yuktobania
Yuktobania

I got this error message recently:

Text: Texture not found
Menu/hud/texture/ingame/respawn/iconframe

What the hell man..!? I check the needed texture and it was there, don't know why

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

File
Browse
Files
New
Add file
Share
Related Games
Battlefield 2
Battlefield 2 First Person Shooter