This is the first update for the Duke Nukem Restoration Project, this package replaces the original First Slice and includes all the First Slice content and the Duke-It-Out content!
Here is the changelog for the Duke it Out Update
General
- Performance Patch for DirectX8 and DirectX9 Drivers
- Should see appreciable differences
- Higher Resolution Modes now Available
- Updates to OpenGL Driver
- Still an issue with screen overlays
- Particle Effects are now complete
- Fixes to Transparency
- New Press E to Use prompt added to game
- Subtitles can now be separated between Sound Effects and Dialogue
- Default HUD changed to match 2003 screenshots
- Keybindings fixed
- New Weapon Icons
- Fonts have been tweaked
- New MasterServer added for redundancy
- Fix to FellOutofWorld (Player dying from props)
- There is a bug that tends to manifest when loading levels from DukeEd and presents itself as preventing movement instead. Pausing and unpausing will re-enable the collision loop.
- Some audio lines have been cut / tweaked
- Fixed an issue where NPCs would “blink” out of existence when dying
- Restored Shotgun knock back animations and death animations
- Partially restored Gib system
- New Splash Screens
- Objectives are now toggleable by pressing “O”
- Re-enabled NPC Melee combat
- Fixed bug where intro music would continue to play
- Fixed bug where enemies pistols would magically become gold
- Restored Freezer Ammo
- Added new Screenshots for maps
- Stinger can now be changed by mappers
- Restored code to allow for enemy limping
- Fixed bug where actors would cast shadows even if disabled
- New Freezer and M16 World Models
- Fixed a bug that caused decorations to destroy upon leaving player view
- New Duke Model touchups
Singleplayer
- Peeing on Enemies for EGO has been disabled
- Peeing now keybindable again by player
- Some geometry and textures have been tweaked
- Pistol will now properly appear gold in the mirror when Duke holds it
- Enemies now hold their weapon as they die
- First chapter tweaked based on feedback from First Slice
- New Switch Animations
Multiplayer
- New Multiplayer Skins
- 20 New DNF Duke Skins
- Duke3D Duke Added
- Night Strike Duke Added
- Mount Points for NPCs Fixed
- New Player Setup Window
- Music now plays in Multiplayer and can be set
- Restored older Multiplayer UI
- Fixed DoorMover Replication in Multiplayer
- Item/Weapon Changes
- Base tier items (Pistol, Snacks) - 30 seconds
- Mid tier items (M16, Shotgun) - 45 seconds
- High tier items (Shrinkray, Sniper rifle, RPG, Flamethrower, M16 grenades, Freezer) - 60 seconds
- Medkit, AtomicHealth, Jetpack - 60 seconds
- Sniper recharge time has been fixed
- Sniper damage balanced
- Chainsaw damage has been increased to make it a viable weapon
- Nukes now spawn every 4 min on the map
- Weapons and Items broken down into three categories
- Fixed Bug where player would spawn frozen
- Fixed Bug where IceNuke was larger than orb
- Fixed bug where player would spawn with shield after death
- New Multiplayer Maps
- Abandoned EDF Base, Nuclear Winter Contest Winner
- Map made by Keith Schuler to get adjusted to Unreal for DNF
- Classic Duke3D Multiplayer map reimagined for DNF
- Made from the rooftops SP level
- Includes
- Stadium imagined as a Deathmatch map
- Completely rebuilt map from the ground up
- Converted Map from Unreal Tournament 99
- Themed around Area 51
- Converted Map from Unreal Tournament 99
- Themed around Area 51
- DM-Abandonedbase (SilverScrub)
- DM-Arcade (LiquidOtacon)
- DM-BellTollClassic (LiquidOtacon)
- DM-Buffet (Chewbarta)
- DM-iod4ever (StarNukem)
- DM- Rooftops (LiquidOtacon)
- DM-Stadium (LiquidOtacon & Oktober)
- DM-Stalwart51 (Conversion - Dark1 | Mapping - LiquidOtacon)
- DM-Stalwart51XL (Conversion - Dark1 | Mapping - LiquidOtacon)
- Repaired Multiplayer Maps
- Doors fixed
- Item/Weapon Placement Tweaked
- Visual Changes and Tweaks
- Textures Restored
- Item/Weapon Placement Tweaked
- Water Zones Fixed
- Item/Weapon Placement Tweaked
- Item/Weapon Placement Tweaked
- Visual Changes
- Item/Weapon Placement Tweaked
- Doors Fixed
- Item/Weapon Placement Tweaked
- Visual Overhaul
- Item/Weapon Placement Tweaked
- Doors Fixed
- OOB Fixed
- Item/Weapon Placement Tweaked
- DM-BellTollRemix
- DM-Boxy
- DM-Deck16Classic
- DM-EDFStorage(Formerly FramerateA1)
- DM-EDFTrainingGrounds
- DM-Fullhouse
- DM-FutureThrill
- DM-Gibtown
- DM-HollywoodHolocaust
- DM-MalovenceClassic
- New Game Modes
- Team Deathmatch has been restored
- Bomb has been restored
- New Hit Sounds
- Create Server Menu Updated
- Added Screenshots to Multiplayer Maps
- Fixed Map Rotation
- New Mutators
- Instagib Mutator
- Shotgun Start Mutator
- Chainsaw Only Mutator
- Remove Turret Mutator
Assets
We want to highlight that a lot of the assets from the 1998 CD have been integrated along with some new ones.
- Assets that were added / restored into the game
- AnalDroid
- Quake Era Gus
- Quake Era Duke
- Quake Era Bombshell
- Bat
- Traffic Cone
- Dam Pillar
- Dopefish
- Cosmo Toy
- CardboardBoxB
- Sawhorse 2
- Tonka Truck
- Big Wheel
- Toolbox_Rusty
- Cleaned Cycloid Emperor
- Phone
- Duke Throne
- Wheel Crank
- Mop bucket
- Desk Pen Set
- Ear Protection
- Alien Anatomy Chart
- Hoover Dam Ticket
- Keycard Sign
- 1999 Urinal
- Clock hands
- Quake Alien Ship
- Quake Ropes
- Clean Ashtray
- EDFTruck1
- Door Knobs
- Lobby Chair
- Missile Hummer
- Gunship
- C5000 Plane
- 1999 Mop
- Exercise Weights
- Sconces
- 1998 Toilets
- Towels
- 1999 Mermaid
- Capacitor1b
- Alternative Money
- Army Truck
- Posters
- Rubbercan
- Arcade Machines
- Skateboard
- Fire Hydrants
- Portapotty
- Streamers / Banners
- High-Res Poker Chips
- Chinese Lantern
- Booty Island Tram Ticket
- Queue Ropes
- 209 Mini Tuns
- A_crystal
- Old Deagle Clips
- Bomb
- Beer taps and Beer Fridge
- Fixed masking on some textures
- Fixed transparency on some textures
- Pirate Hat
- Rice Hat
- Hand Fan
- Tea Lights
- Bridge
- Stone chinese lantern
- Tumbleweed
- Cacti
very fun :D Duke collection
Fails to run on Windows 11 here: Debug Assertion Failed! It says it happened in CrashHandler.cpp, line 422. Expression: 0 != dwTemp
Then it loads the actual error.
You guys should automatically get the bug report.
Make sure it’s installed to a very short path like C:\DN4
Same! Anyone have a workaround??
c:\df should be short enough, right? Still didn't work... Damn.
I had that problem and figured it out. go to the control panel. click "systems and security". then click "system". then click "advanced system settings". go to the "performance" settings. go to "data execution prevention" and set it to "turn on DEP for essential windows programs and services only". after that, hit apply and restart you computer.
On my XP rig (i5 2400, GTS250, 4GB RAM, XP SP3) it complains about not being a valid Win32 application.
We have a special build for XP that is still in internal testing, reach out to me and we can look into having you test
I also very ask for XP Service Pack 3 version :) Thanks a lot for hard work on this project !!!
Wow you still use Windows XP? It reached end of service ages ago.
I´m also waiting for a win32-bit version for my Windows 7 SP1 system... :)
My hud is not showing
Press +=
Loading manual saves causes the game to crash, and sometimes the hud does not show.
wait you can pee on people for ego? damn i wanted to do that since i was a little kid
how to add bot
bot support hasn't been added yet, we're working on it
not sure if known or not but Rocketlauncher alt attack if you dont have ammo for it in multiplayer makes it go negative and will not let you switch weapons
current workaround is to drop it and pick it up again to fix it
not to sound voracious, but is there a chance for future linux builds?
A lot of us on the team do want to see native linux builds. For now, it does work well with Proton or Wine. The Editor is a little wonky in them but usable
terrific! thx for the heads-up!
Hi! Awesome what you did! I missed this a lot and finally was able to play under Linux/WINE. Some things:
More options:
- more screen resolutions for e.g. 16:9 (only 4:3 can be chosen from)
- limit FPS (you already have minimum FPS in user.ini)
- vsync (exposed option in settings)
- Show FPS counter
Ran perfectly with default settings under WINE. Now it keeps crashing in Dark Hotel map (the one where I forgot to put on night vision, LOL). If you need save-game + some logs?
Not sure why you are having an issue with resolutions. This update added support for even more resolutions than the First Slice.
is it possible to add bots?
Just looked though the change notes. Why'd you remove peeing on enemies to gain ego? I thought that was a neat little addition and hilariously "Duke".
In my opinion having it bound to a button should be a cheat code or something.
Still, great work guys. Cant wait to see more!
So we changed it so now it's a Level Designer's choice. Each enemy has a toggle what allows the creator to enable or disable it.
Fantastic!!!!!
i just made this account to write this comment!
very impressive! you have a full functioning game better than the original Creators in under a year!!!!!
i have a simple question for you, will you going to be working on Duke 3D Restoration or that other duke game that was leaked within the last year?
would it be possible to do a skin pack for duke 3D using the stuff you have built for duke forever? it would be kind of cool to implicate this graphics to say duke nukem forever 2013 edition with these graphics or at least with 3D models and the skins from say this game right here
thank you again for your time and hard work on this very impressive project!
appreciate the work . can you fix the mouse sensitivity. it leaps higher sometimes . Not a stable mouse control
Awesome work guys. Im looking forward to what is in store for this game in the future :)
So, I gave First Slice a try in December 2022 and had a few issues, but got through the first few levels. Decided to wait until some updates might have fixed a few of those issues. Today I tried this Duke It Out update and I'm still getting a few issues.
The first issue was just a lockup in the first level. I used some interactable item and then Duke was unable to move. I could still access menus, but could not move Duke. Didn't happen on the second run, so it seems a little random.
The second issue is that I cannot load a save into the "Secret Level". Made it to the secret level from the relevant point in the campaign levels, but saved part way through in order to come back later. Now when I load my save, or even the autosave from the start of the level, I get a crash stating:
"DukeForever.exe caused an EXCEPTION_ACCESS_VIOLATION in module Engine.dll at 0023:77B6C149, UObject::ProcessEvent()+0105 byte(s)"
Followed by the other captured details. I chose the option to send the information via email to the coders, if that helps.
I can load my previous save, though, from just before I get to the secret level.
help! my hud disappeared after watching the credits, is there any way to fix this issue?
(i use direct 3d 9 as renderer)
Are there any plans to bring the **** button (F) back?
Thank you so much to the Restoration Modding Team. I had downloaded the 2001 build when it had leaked, but it was in such a sorry state--bugs, crashing, missing/incomplete things that I didn't bother with it very much. I've just now given the current build of Restoration Mod a try, and holy **** this is the Duke Forever game we all imagined and knew to be from the trailers. I'm amazed just how much 3D Realms had accomplished (and why they ditched this masterpiece seems all the more puzzling) but your hard, dedicated work is what turned gaming's most notorious disappointment into the masterpiece it always deserved to be! Now, personally I've always been a defender of DNF 2011; it gets more flak than it deserves imo, but this is the "true" DNF experience. DNF 2011 is much more cheesy and really funny, while DNF 2001 is (mostly) a serious action/horror flick. I think the new Duke voice actor not only hits a home run here with his impression; the voicing is arguably better than what John St. John might've done. JSJ adds the personality, while this guy has the action hero vibe. A more restrained, serious Duke. I will say, the one-liners are at times a little out of place, detracting from the immersion. Like joking about how badass he is in the middle of what is supposed to be a horror scene. Or saying "Oooh, new hardware" for the 20th time after picking up an M16. That should only happen for new weapon pickups. But these are minor nitpicks. The level design, gameplay, weapons, interactivity, etc. are all amazing. These levels feel a lot more fleshed out than their counterparts in DNF 2011, although getting to drive around the casino in a toy car was pretty cool too. The Half-Life influence is strong in this incarnation of the game.
If I have to give one critique, I think the dialogue in the Late Night talk show segment could've been better. It lacks personality and humor. And I don't expect stellar voice acting from a free project, but if you guys could get such a great Duke VA, I think it would really make a difference if we could have someone who kinda sounds like Letterman or Conan or Leno or Carson to voice it. And the other thing missing is the band. Every time a guest appears on stage, there's always the on-set band performing live some intro theme as they walk out. Even just having that kind of music scripted to play when the curtains open would be really good.
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